80db58b0d0
Bump zscript ver to 4.14.1, plus a whole lot of stuff.
...
- Try to get rid of all implicit casts from string to name, color or class.
- Use FindClass where needed.
- Used a map in a case where a dictionary was unneeded.
- Use new bounce flags where needed.
- Replace Legacy of Rust weapons/ammo.
2025-03-13 14:50:58 +01:00
f38db38751
Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.).
2024-04-22 14:35:02 +02:00
820f10c9f8
Crosshair rendering tweaks.
2023-12-07 18:12:07 +01:00
525b9e33eb
Use new let syntax for multiple returns.
2023-01-14 19:14:39 +01:00
c636e0e787
Make use of new LineTracer.Trace() parameters.
2023-01-14 18:30:22 +01:00
8e952f412f
4.10 support update (unfinished and untested).
2022-12-05 02:10:56 +01:00
24dfc887a9
Clean up no longer needed TRACE_HitNone special handing in various spots.
2022-11-14 00:18:38 +01:00
67a899aaa9
Fix crosshair drawing for scoped weapons.
2022-11-11 00:08:54 +01:00
dffee0b43d
Fixed portals breaking crosshairs (thanks again, Boondorl).
2022-09-28 17:58:30 +02:00
03616d51ce
Remove some leftover code.
2022-09-27 21:44:21 +02:00
ed5f382ff9
Disappearing crosshair bug fixed.
2022-09-27 21:43:05 +02:00
0207a54da8
Add crosshair debug info until disappearing bug is fixed.
2022-09-26 11:12:33 +02:00
df3e43c935
Two-way crosshair merging.
2022-09-25 14:02:53 +02:00
aa3343c568
Some precise crosshair fixes.
2022-09-24 22:12:12 +02:00
9b3c2b6a74
Disable precise crosshair when using chasecam or cameras.
2022-09-24 21:56:21 +02:00
84fb9c036f
Decouple precise crosshairs from weapons. 100% smoother now.
2022-09-24 21:33:48 +02:00