80db58b0d0
Bump zscript ver to 4.14.1, plus a whole lot of stuff.
...
- Try to get rid of all implicit casts from string to name, color or class.
- Use FindClass where needed.
- Used a map in a case where a dictionary was unneeded.
- Use new bounce flags where needed.
- Replace Legacy of Rust weapons/ammo.
2025-03-13 14:50:58 +01:00
77b1ad89a9
Begin VisualThinker migration. Some effects still pending.
2024-06-21 19:32:13 +02:00
f38db38751
Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.).
2024-04-22 14:35:02 +02:00
a9b69e37f0
Consistently declare damagetypes as names.
2023-11-28 11:23:44 +01:00
eb3cae5d43
Cap minimap zoom like in sidemods. Removes need for a CVar.
2023-10-13 12:11:13 +02:00
53f8776398
Remove unused Sector pointer from WaterHit class.
...
(This would eventually cause a type error in later GZDoom builds)
2023-09-20 22:16:31 +02:00
e35f78035e
Make items drop in "Unreal style" from the player.
2023-07-01 14:12:36 +02:00
b8313f1def
Make hitscan treat skies as walls (the full unreal-like experience).
...
Also, fix incorrect bounce behavior of candy beams and biospark arcs.
2023-03-11 01:27:09 +01:00
35b8b986db
Cleaning up.
2023-02-11 17:03:43 +01:00
525b9e33eb
Use new let syntax for multiple returns.
2023-01-14 19:14:39 +01:00
c636e0e787
Make use of new LineTracer.Trace() parameters.
2023-01-14 18:30:22 +01:00
55fbfd86c0
Floating point quake intensities.
2023-01-14 18:06:52 +01:00
06e2e2c55c
Deprecate use of ROTATING. Fix rotation of many items.
2023-01-11 20:05:53 +01:00
b1683dae8e
Generalized hitnormal functions (where possible).
2022-12-18 20:03:36 +01:00
1fe50b5c32
Split item code.
2022-12-15 14:31:43 +01:00