80db58b0d0
Bump zscript ver to 4.14.1, plus a whole lot of stuff.
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- Try to get rid of all implicit casts from string to name, color or class.
- Use FindClass where needed.
- Used a map in a case where a dictionary was unneeded.
- Use new bounce flags where needed.
- Replace Legacy of Rust weapons/ammo.
2025-03-13 14:50:58 +01:00
f89393ca81
Unconditional blood replacement, new blood decals, corpse blood pools.
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TODO: bloodied footsteps, can still re-use code from Soundless Mound there.
2025-03-07 17:27:59 +01:00
cbb1b2a8cb
Sigil 2 (v1.0) and Eviternity 2 (RC5) support.
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+ Invinciball activation now voiced by Demo (thanks, Vyolette).
+ Retooled exit line merging (should fix those pesky duplicate exit markers).
Note: Oneliners for the Eviternity 2 final boss are not voiced yet.
2024-01-04 19:50:26 +01:00
bb6e926e0d
Cleaning up.
2023-02-11 17:13:54 +01:00
21662d7bee
Add forced blood replacement option.
2023-01-26 21:18:23 +01:00
e9013694f0
Legion of Bones support.
2022-08-31 10:58:25 +02:00
b876515745
Removal of various configurable settings.
2022-07-28 21:01:08 +02:00
f6b891c9fe
Refactor SWWMHandler profiling routines.
2022-02-25 16:51:20 +01:00
312c433ed3
Key refactor. They act as pure "item givers" now.
2022-01-23 20:49:20 +01:00
1a0ddc5e79
Rewrite the weapon replacement system (less of a mess now maybe?).
2021-12-01 01:10:07 +01:00
f41fb2c0c7
Stuff from master™
2021-10-16 09:31:00 +02:00
1ab745f6a7
Stuff from master.
2021-10-11 18:31:47 +02:00
8176b21b8c
Achievement system overhaul.
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Continuin the menu rewrite.
2021-09-20 19:22:42 +02:00
4677ca7d4f
Ammo balancing and behind-the-scenes stuff.
2021-09-15 00:17:08 +02:00
555530c164
Devastation sigil fully implemented.
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Removed old ragekit shader entirely, always use alt now.
VIP powerups no longer spawn if the player has max amount.
2021-09-01 18:53:53 +02:00
dc4bd4d45d
Initial 1.1 development setup.
2021-09-01 09:56:20 +02:00
6a1172491e
Verdant Citadel compatibility fixes.
2021-08-28 18:06:11 +02:00
fb0e8c45f3
Add "on-demand" option to only spawn ammo for available weapons.
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Add dedicated "Ammo Spawner" class to simplify code.
Small code duplication cleanup.
2021-06-23 01:06:21 +02:00
761281db92
Finetune KDiZD key replacements.
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Tweak ERROR shader.
2021-06-10 17:20:04 +02:00
b98b80667f
Fix Hellblazer having no crosshair.
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Rebalance ammo drops/spawns again.
Add random chance for ammo drops to not spawn.
Minor adjustment to forced bilinear shader.
2021-05-21 10:42:19 +02:00
a0400cb97a
Some profiling stuff, for debugging.
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Combat tracker creation in WorldThingSpawned shouldn't need to loop through whole list. This speeds up things greatly during map load.
2021-04-04 18:03:22 +02:00
a549c341c4
Fix DRLA monsters not triggering boss death events.
2021-03-21 01:34:37 +01:00
b205527576
Mykradvo Artifact implemented.
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Replace some electric damage types with plasma, as it should be expected.
2021-03-17 20:16:17 +01:00
c5abe83831
Major code refactoring. SWWMHandler could still use some more, though.
2021-02-27 23:59:40 +01:00