- Added "additional tips" help menu section detailing some important things.
- Bit more work into inter-mod compat.
- Reorganize main menu elements (layout is now like Hexen, plus info).
- Add sprites and other simple graphic stuff for upcoming dlc weapons.
- ZScript file reorganizing.
- Fix enemies that spend a long time in-air eating up FPS due to blood trails.
- Remove Swinger code, it's unused anyway.
- Fix scaling of titlemap texts.
- Make help screen scale nicely in 21:9, like the hud.
- Add cvar to allow people to still somehow play this with BD (it will break).
- Expand lore entry for Saya's mom, detailing that one event at the wedding with Kirin.
- Add model notes again so I can keep track of my progress with the collectibles (I swear I'm working on it).
- New fun options implemented (omnibusting, unlimited fuel, party time)
- Biospark Carbine gets a requested nerf
- Candygun combo fire has been buffed (watch out for that splash damage)
- All powerup effects are additive (stacc 'em)
- Automap hud respects gzdoom's cvars for toggling certain elements
- Automap hud shows stats and times in gold when 100% / under par
- Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
- Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
- Grilled Cheese Sandwich now saves you from lethal falls properly
- Blown kisses instakill nazis
- Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
- Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
- Blown kisses can activate use switches
- Gestures can be chained by pressing a gesture button while another is playing
- Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
- More precise weapon kill tracking (fixes some ragekit quirks)
- Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
- Discarded some collectables for the next updates, to save time
- Preparation work for collectables update, including some (partial) lore files
- Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
- Cosmetic Boss Brain sprite replacements, just for fun
- 10 more intermission tips, because yes
- Added option to reduce distance at which enemy healthbars are picked
- Various minor bugfixes and adjustments (and also some tiny typo fixes)
- Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
- PNG optimization pass (again lol)
- Fix crouched gestures having no facial animation
- Crouched gesture animations.
- Proper crouch-jumping (now always enabled).
- New fanart by Endie.
- Swimming animations (also used by flight).
- Hexen-style startup screen.
- More model cleanup.
- Prevent Wallbuster reload menu from opening on intermissions.
- Intermissions now only handle fire and use for advance, to prevent some lil' accidents.
- Holding altfire on intermissions hides ui elements, so the bg is fully visible.
- Begin writing lore for collectibles (these will come in a couple updates).
- Fix fuzz shader being affected by texture upscaling.
- Enemies with >=1000 starting hp also can drop golden shells.
- Explodium Gun no longer shows with a "1x" prefix on menus when single.
- Player animation transition tweaks.