- New fun options implemented (omnibusting, unlimited fuel, party time)
- Biospark Carbine gets a requested nerf
- Candygun combo fire has been buffed (watch out for that splash damage)
- All powerup effects are additive (stacc 'em)
- Automap hud respects gzdoom's cvars for toggling certain elements
- Automap hud shows stats and times in gold when 100% / under par
- Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
- Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
- Grilled Cheese Sandwich now saves you from lethal falls properly
- Blown kisses instakill nazis
- Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
- Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
- Blown kisses can activate use switches
- Gestures can be chained by pressing a gesture button while another is playing
- Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
- More precise weapon kill tracking (fixes some ragekit quirks)
- Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
- Discarded some collectables for the next updates, to save time
- Preparation work for collectables update, including some (partial) lore files
- Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
- Cosmetic Boss Brain sprite replacements, just for fun
- 10 more intermission tips, because yes
- Added option to reduce distance at which enemy healthbars are picked
- Various minor bugfixes and adjustments (and also some tiny typo fixes)
- Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
- PNG optimization pass (again lol)
- Fix crouched gestures having no facial animation
- Icons for all item that'll nee them.
- Fix powerup effects appearing in the inventory tab.
- Added chancebox models.
- Some extra sound stuff.
- Added voice lines for responding to Korax in each Hexen hub.
- Some work done on the titlemap I guess, nothing big yet, just the logos
and whatnot.
- Changed message duration cvars to seconds instead of tics.
- Added mod menu and credits menu.
- Lore text adjustments.
- Added colored text tags for key items.
- Adjusted how dropping/trading amounts are handled (always goes for highest
available item drop if it's an ammo).
- Added invulnerability healthbar effect.
- Increased knockback of weapon melee, makes it more effective for getting
enemies out of your face.
- Adjusted flash effects on Candygun explosions.
- Made Candygun decals bigger.