Commit graph

258 commits

Author SHA1 Message Date
419074456b Spreadgun now animated.
Small fixes to Pusher, should potentially fix it getting stuck in mid-air.
2020-02-14 13:45:42 +01:00
3e62d52dfc Pusher Implemented (and other things):
- Updated credits.
 - Lore text adjustments / expansion.
 - Added scrollbar to mission statement, since text has been expanded.
 - Various menu fixes.
 - Fix healthbars not appearing for Hexen wraiths (hopefully).
TODO:
 - Add separate mission statement for Doom 1 (no idea how, maybe just detect
   if it's an ExMx type of map I guess?). Mission statements for specific mods
   and map packs would be neat too, but those would take a lot of time.
 - Fine-tune Pusher behaviour.
 - Remind myself that I need to do sorting on the Doom key display below the
   score in the HUD, because for now they appear in the order they were picked
   up in and it looks kinda weird at times. Also possibly switch to a
   horizontal rather than vertical arrangement, too, adjusted to the width of
   the score box.
2020-02-12 14:15:40 +01:00
8df8ed6155 Much is new:
- Deep Impact implemented (ammo display not done yet, so it's just text).
 - More HUD features: enemy healthbars, omnisight, damage/health/score numbers.
   (not yet tweakable, will add options later. also omnisight's usable line
   highlighting currently has incorrect positioning, will fix later too).
 - Fixes 'n stuff.
 - Library text adjustments.
2020-02-07 03:21:25 +01:00
9ce417a49d All items done (excl. Lootboxes). On to the weapons now. 2020-02-05 23:31:56 +01:00
f44856f7eb Oh boy where do I even start:
- Icons for all item that'll nee them.
 - Fix powerup effects appearing in the inventory tab.
 - Added chancebox models.
 - Some extra sound stuff.
 - Added voice lines for responding to Korax in each Hexen hub.
 - Some work done on the titlemap I guess, nothing big yet, just the logos
   and whatnot.
 - Changed message duration cvars to seconds instead of tics.
 - Added mod menu and credits menu.
 - Lore text adjustments.
 - Added colored text tags for key items.
 - Adjusted how dropping/trading amounts are handled (always goes for highest
   available item drop if it's an ammo).
 - Added invulnerability healthbar effect.
 - Increased knockback of weapon melee, makes it more effective for getting
   enemies out of your face.
 - Adjusted flash effects on Candygun explosions.
 - Made Candygun decals bigger.
2020-02-01 03:54:06 +01:00
72c4a81ff0 A whole lot of stuff, whew:
- All ammo pickups done.
 - All weapons basic properties and spawn state set.
 - Implement Hammerspace Embiggener.
 - Corrections to lore stuff and other info.
 - Separated Hellblazer ammo between mags and single units.
 - Fix fourth healthbar being the same color as third.
 - Added "abstract" to some classes, just for safety.
 - Dashing and ramming tweaks.
 - Dashing no longer cancels when getting hurt.
 - Tiny menu fixes.
2020-01-30 22:58:10 +01:00
28660e23c8 Menus almost complete, Candygun added. 2020-01-30 03:42:19 +01:00
2ee1a2580f Much more stuff and things, also Candy Gun sounds. 2020-01-27 02:41:51 +01:00
6191230903 OK, a whole lot of stuff has happened.
- Player and Explodium Gun are fully functional.
- Added a crapton of sprites and muzzle flashes and whatnot from SWWM, Ultra Suite, and other mods I made.
- The HUD is almost complete, and some things have been changed with the fuel/dash display.
- Started adding some cvars and stuff, mod options menu will come later.
- Made an alternate -noflat- just to make Kinsie's map more pleasing on the eyes.
2020-01-26 00:29:36 +01:00
300b093b63 Somewhat tangible stuff happening.
- Barebones player and starter weapon.
 - Initial multi/wall jump + ground/air dash mechanics.
2020-01-23 01:27:54 +01:00
e8e2f18339 Added notes for animation progress.
Removed mention of a scope on the hellblazer in the readme, I forgot about that.
2020-01-22 15:52:46 +01:00
5cea83d8f7 More animation work, the real fun begins. 2020-01-22 14:27:59 +01:00
9e1d52cfe2 Demolitionist done (mostly, forgot about crouching anims). 2020-01-22 01:32:10 +01:00
ac66d3f99c Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
ea54b0ac9c Discard unnecessary extra frame on Moth. 2020-01-19 20:14:52 +01:00
acff8316d3 Omnisight model (almost forgot). 2020-01-19 16:35:06 +01:00
b20f0c9389 Fluffy moth friends. 2020-01-18 15:12:07 +01:00
d24a39e360 Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
4f1d2c4d00 Ammo Fabricators added. 2020-01-17 17:48:13 +01:00
b7c79a751e Hammerspace Embiggener. 2020-01-16 18:18:52 +01:00
62ff582fe6 Optimized all models. Other adjustments.
Added matcap variants for ragekit / invinciball.
2020-01-16 16:09:47 +01:00
75f4a1bd00 Add basic beam model. 2020-01-16 15:47:30 +01:00
beb8d317d7 Added Sparkster tertiary fire capsule model.
Added high-poly sphere (for ynykron alt black hole).
Cleaned some files.
2020-01-16 15:39:08 +01:00
4a5e0f5650 I'm Fucking Invinciball. 2020-01-16 13:57:58 +01:00
922e3d1ee0 Gravity Suppressor done. 2020-01-16 13:18:11 +01:00
9c590c021a Ragekit added. 2020-01-16 12:32:20 +01:00
ce29618a6d Added "silver" matcap, in case I need it.
Casing fix, for consistency.
2020-01-15 22:33:03 +01:00
fd8b93ce11 Delicious Grilled Cheese Sandwich that you must eat. 2020-01-15 21:30:23 +01:00
1b1647aa23 Ghost Artifact model. Eight items left. 2020-01-15 20:32:08 +01:00
02802310f3 Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
e8fc5cb05a Eviscerator six-pack ammo model. 2020-01-15 16:51:09 +01:00
cf6e243089 War Armor model. 2020-01-15 16:19:10 +01:00
508a26a932 Ynykron model done. All weapons have been modeled. 2020-01-14 22:13:53 +01:00
3e7abccd96 Silver Bullet model finished. One weapon left. 2020-01-13 23:13:07 +01:00
142be7ae32 Sparkster model done. Two weapons left. 2020-01-13 17:47:32 +01:00
556ae43622 Hellblazer projectile model added, updated ammo models.
Also added a couple extra things for the knowledge base, not much written at the moment.
2020-01-12 14:34:04 +01:00
882283466e Hellblazer model finished. 2020-01-11 20:36:01 +01:00
2292038839 Started Hellblazer model. 2020-01-11 14:54:29 +01:00
5da465c4fe Finished Eviscerator model. 2020-01-10 15:42:10 +01:00
b0eb9b6ad5 Blender didn't save changes. 2020-01-09 23:36:14 +01:00
583a442c4e WIP Eviscerator model. 2020-01-09 23:35:36 +01:00
80297d27d4 Forgot to put the side buttons on rest position. 2020-01-08 20:04:35 +01:00
066594ff6d Adjusted internals of Spreadgun. 2020-01-08 20:01:05 +01:00
0f941d3fa0 Added Spreadgun model. 2020-01-08 19:49:53 +01:00
36372b3268 Add separate Explodium Gun mag model, and "empty" alt skin. 2020-01-06 16:58:04 +01:00
c40c58baf3 Explodium Gun model finished (plus Candy Gun since it's just a reskin). 2020-01-06 16:38:14 +01:00
25222d89af WIP Explodium Gun model. 2020-01-05 18:42:43 +01:00
5984439506 Edited Wallbuster model, no more pumps. 2020-01-05 14:14:38 +01:00
adcae00efc Added Blast Suit model. 2020-01-04 00:48:47 +01:00
4f67469219 Health/Armor nugget model details. 2019-12-24 18:48:57 +01:00