Commit graph

16 commits

Author SHA1 Message Date
31ea4f73b1 Fix wacky-ass water physics for projectiles. 2022-11-11 01:46:39 +01:00
4bb3a1e85a Several optimizations on non-interactive actors. 2022-10-14 21:45:21 +02:00
2f5ffdfe41 Use Vec3FromAngles to create random unit vectors. 2022-08-24 15:20:57 +02:00
ed29b30ec3 NO ONE WILL UNDERSTAND THIS JOKE. 2022-08-20 19:51:47 +02:00
4230b3b062 Vector/Trig math refactor into utility functions. 2022-08-18 16:18:22 +02:00
641a0d3f6f Remove QF_3D from A_QuakeEx calls with 65535 radius. 2022-06-02 00:51:02 +02:00
fa80c346ec Add QF_3D to every single A_QuakeEx call. 2022-06-02 00:48:17 +02:00
522384b93f Reduce boss brain radius to match GZDoom's. 2022-05-09 10:28:20 +02:00
95d92cb8a5 Some cleanup. 2021-11-23 22:18:41 +01:00
f41fb2c0c7 Stuff from master™ 2021-10-16 09:31:00 +02:00
8176b21b8c Achievement system overhaul.
Continuin the menu rewrite.
2021-09-20 19:22:42 +02:00
f6f2854bf6 Fun with dialogues. 2021-09-14 18:40:22 +02:00
0420d511a6 New achievements coded (Most icons still not done).
Various random tweaks and fixes.
Reformatted and cleaned up Future Plans file.
2021-09-08 21:09:13 +02:00
37275606e3 Minor convenience stuff. 2021-06-04 17:33:09 +02:00
357e42a6a9 Fix collision of Wolf3D enemies. Won't get stuck no more. 2021-04-10 18:06:09 +02:00
4d7cd9c564 Some spicing up of the Doom 2 secret maps.
More achievement icons.
2021-04-09 20:57:49 +02:00