Commit graph

343 commits

Author SHA1 Message Date
7a1e7a41a4 Mikoportal compatibility for voodoo dolls.
Includes VM abort fix for KDiKDiZD (though both mods are incompatible).
2022-11-20 20:30:45 +01:00
24dfc887a9 Clean up no longer needed TRACE_HitNone special handing in various spots. 2022-11-14 00:18:38 +01:00
047946bb3d Increase air control and disallow "front kicking" walls (very exploitable). 2022-11-09 12:33:43 +01:00
4d1c4eed5b Ensure dead player height does not go below crouch height, for safety. 2022-11-06 16:24:15 +01:00
ab9023d3ee Add freezetics support to all actors that need it.
Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00
c770276bd7 Various changes related to items:
- All items now have vanilla hitbox sizes for compatibility.
 - Removed extended hitboxes (no longer needed).
 - Blob shadows are now exclusive to players (and eventually monsters).
 - Glows and sparkles are no longer toggleable.
 - Glows and sparkles have fixed size/radius.
 - Item sparkles are now handled by the glows, rather than the player.
2022-10-28 16:49:14 +02:00
635c736080 Add cooldown for wall busting oneliner. 2022-10-24 20:33:17 +02:00
4a46817881 HUD face now also affected by tag color.
Added two more tag colors to round up to 16.
Fixed tag light color not updating when changed.
Recalculated tag light colors.
2022-10-13 13:43:32 +02:00
7c3e88c217 MSTime() un-deprecated, no more casting to int. 2022-10-09 15:31:54 +02:00
0fbbb91b8e Revert "Remove ZPolyobject due to licensing concerns."
This reverts commit f134375f7e.

Library is now MIT licensed and can be included.
2022-10-08 15:55:42 +02:00
655e8748d7 Give cheat small fix. 2022-10-08 02:07:53 +02:00
f134375f7e Remove ZPolyobject due to licensing concerns. 2022-10-07 00:55:20 +02:00
e7e9407da4 Remove damagecount overflow hotfix for old gzdoom versions. 2022-09-27 16:45:45 +02:00
085f3e9685 Fix stair snapping broken since FallAndSink override. 2022-09-25 17:55:22 +02:00
8833db9591 Voodoo dolls are annoying. 2022-09-24 01:21:03 +02:00
b3bc25d5c0 Fix incorrect 180 turn handling. 2022-09-20 13:00:26 +02:00
502f9fc495 Adjust terrain splash alert radius. 2022-09-17 20:47:17 +02:00
a8cbcca2da Voodoo dolls should only have player names in multiplayer. 2022-09-13 18:12:15 +02:00
d99d772b0c Rewrite NormalizedMove() now that I know how the raw axes work. 2022-09-13 15:18:33 +02:00
5243d533b1 Some stuff for custom map support (store/revive toggling, documentation for various functions, etc.).
A couple tiny fixes here and there for issues I didn't notice until I loaded the mod into UDB.
2022-09-11 12:02:48 +02:00
2f5ffdfe41 Use Vec3FromAngles to create random unit vectors. 2022-08-24 15:20:57 +02:00
b40d8d0633 Healthbar / Damnum backport from sidemods. 2022-08-22 17:39:10 +02:00
4230b3b062 Vector/Trig math refactor into utility functions. 2022-08-18 16:18:22 +02:00
2525caeb4a Limit magnetization to 8 items at a time. 2022-08-17 16:10:17 +02:00
c90671fe29 Do not magnetize swapweapons. 2022-08-17 13:56:36 +02:00
2f22e89fc1 More Quadravol adjustments. 2022-08-17 01:21:38 +02:00
510f58bda6 Tweak item magnet. 2022-08-16 21:16:22 +02:00
3fcab013b7 Implement "dropped item magnet". 2022-08-15 15:07:27 +02:00
69bc0ba86c Tweak player friction again. 2022-08-11 16:34:11 +02:00
62c9427c2d Turns out this deceleration here was needed. 2022-08-11 10:52:54 +02:00
43f7a36955 Huh, what was this doing here... 2022-08-10 21:44:16 +02:00
7c36e5f850 Fix new friction code breaking dashes. 2022-08-10 21:26:17 +02:00
51c1580da9 Harsher (but also more compatible) player still deceleration.
(maaaaybe inspired by how Hands of Necromancy implemented it)
2022-08-10 14:21:17 +02:00
64d7429b0e Fix nearby item sparkles. 2022-08-06 15:39:36 +02:00
9cd39a74f5 Fix collectibles playing "fail use" sound. 2022-08-06 15:35:02 +02:00
b876515745 Removal of various configurable settings. 2022-07-28 21:01:08 +02:00
7d86143fb4 Updates for recent A_ChangeModel fix.
Use a canvas texture for the titlescreen fade.
2022-07-27 13:17:18 +02:00
12515e9107 Wrist tags in first person also update now. 2022-07-26 21:11:06 +02:00
2d2dcf7ad5 Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
24e15f1b0f Thaw player when skipping a death exit. Fixes freeze in E2M1. 2022-07-24 13:30:55 +02:00
a761716692 Fix fuel regen sound lingering. 2022-07-23 17:05:04 +02:00
57253d5434 Sheen HMG fully functional. May need touchups later. 2022-07-22 20:20:58 +02:00
1f7cbdfc1a Use squared distance functions in a bunch of places.
Doesn't make much of a difference in practice, actually, but oh well.
2022-07-17 13:03:55 +02:00
ae84b9abf0 Fix oneliner not triggering for last secret. 2022-07-06 14:08:38 +02:00
9d0287ef50 Additional face reactions. 2022-07-06 13:10:46 +02:00
93891b2ccf Add mugshot to HUD. 2022-07-05 23:33:29 +02:00
20a8f3304b Some small optimizations. 2022-07-05 19:37:48 +02:00
6837df09b2 Fix broken player damage vfx handling. 2022-07-03 23:46:31 +02:00
e45001a8b7 Fix imprecision in fuel regen stops (noticeable in alt hud). 2022-06-15 16:39:31 +02:00
b460d84ee2 Less naive PickWeapon rewrite. 2022-06-13 10:05:16 +02:00