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31ea4f73b1
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Fix wacky-ass water physics for projectiles.
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2022-11-11 01:46:39 +01:00 |
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ab9023d3ee
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Add freezetics support to all actors that need it.
Remove Demoslayer fun option.
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2022-10-31 15:08:30 +01:00 |
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4bb3a1e85a
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Several optimizations on non-interactive actors.
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2022-10-14 21:45:21 +02:00 |
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146531003e
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Trim excess ammo types. Some guns not reimplemented yet.
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2022-10-07 19:12:41 +02:00 |
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6fef4692b6
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Add SYNCHRONIZED flag to various non-interacting actors (which may be client-side, I have not checked).
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2022-09-19 13:12:06 +02:00 |
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502f9fc495
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Adjust terrain splash alert radius.
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2022-09-17 20:47:17 +02:00 |
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e023f70124
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Delay dialogues until map title text disappears.
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2022-09-16 16:54:05 +02:00 |
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639999de8b
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More Mortal Rifle progress. Precision Shot partially implemented.
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2022-09-13 21:25:06 +02:00 |
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c77504b9a2
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Quadravol charge level 5 point blank fix.
Add DE_NONEXPLOSIVE flag to DoExplosion. Treats damage as "not explosive" (This makes detecting what is or isn't an explosive damage source easier).
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2022-08-25 20:03:54 +02:00 |
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2f5ffdfe41
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Use Vec3FromAngles to create random unit vectors.
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2022-08-24 15:20:57 +02:00 |
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0b93a01401
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Quadravol level 2 projectile + melee tweaks.
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2022-08-21 12:44:40 +02:00 |
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4230b3b062
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Vector/Trig math refactor into utility functions.
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2022-08-18 16:18:22 +02:00 |
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fa80c346ec
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Add QF_3D to every single A_QuakeEx call.
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2022-06-02 00:48:17 +02:00 |
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984b2c39ba
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The Pusher is gone.
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2022-05-16 16:39:11 +02:00 |
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2b1687b0f8
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A radius of 1 can cause projectiles to clip through walls.
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2021-05-23 10:32:23 +02:00 |
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8ec2c14b38
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Sound precaching for player/weapons.
Adjust collision sizes of projectiles.
Make player self-light toggleable.
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2021-05-18 17:17:15 +02:00 |
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c5abe83831
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Major code refactoring. SWWMHandler could still use some more, though.
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2021-02-27 23:59:40 +01:00 |
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