Commit graph

17 commits

Author SHA1 Message Date
31ea4f73b1 Fix wacky-ass water physics for projectiles. 2022-11-11 01:46:39 +01:00
ab9023d3ee Add freezetics support to all actors that need it.
Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00
4bb3a1e85a Several optimizations on non-interactive actors. 2022-10-14 21:45:21 +02:00
146531003e Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
6fef4692b6 Add SYNCHRONIZED flag to various non-interacting actors (which may be client-side, I have not checked). 2022-09-19 13:12:06 +02:00
502f9fc495 Adjust terrain splash alert radius. 2022-09-17 20:47:17 +02:00
e023f70124 Delay dialogues until map title text disappears. 2022-09-16 16:54:05 +02:00
639999de8b More Mortal Rifle progress. Precision Shot partially implemented. 2022-09-13 21:25:06 +02:00
c77504b9a2 Quadravol charge level 5 point blank fix.
Add DE_NONEXPLOSIVE flag to DoExplosion. Treats damage as "not explosive" (This makes detecting what is or isn't an explosive damage source easier).
2022-08-25 20:03:54 +02:00
2f5ffdfe41 Use Vec3FromAngles to create random unit vectors. 2022-08-24 15:20:57 +02:00
0b93a01401 Quadravol level 2 projectile + melee tweaks. 2022-08-21 12:44:40 +02:00
4230b3b062 Vector/Trig math refactor into utility functions. 2022-08-18 16:18:22 +02:00
fa80c346ec Add QF_3D to every single A_QuakeEx call. 2022-06-02 00:48:17 +02:00
984b2c39ba The Pusher is gone. 2022-05-16 16:39:11 +02:00
2b1687b0f8 A radius of 1 can cause projectiles to clip through walls. 2021-05-23 10:32:23 +02:00
8ec2c14b38 Sound precaching for player/weapons.
Adjust collision sizes of projectiles.
Make player self-light toggleable.
2021-05-18 17:17:15 +02:00
c5abe83831 Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00