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098cc0ef89
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Allow mappers to flag sectors as bustable/unbustable.
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2022-10-30 22:39:32 +01:00 |
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635c736080
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Add cooldown for wall busting oneliner.
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2022-10-24 20:33:17 +02:00 |
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4bb3a1e85a
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Several optimizations on non-interactive actors.
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2022-10-14 21:45:21 +02:00 |
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0fbbb91b8e
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Revert "Remove ZPolyobject due to licensing concerns."
This reverts commit f134375f7e.
Library is now MIT licensed and can be included.
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2022-10-08 15:55:42 +02:00 |
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f134375f7e
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Remove ZPolyobject due to licensing concerns.
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2022-10-07 00:55:20 +02:00 |
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89737cc2e9
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Archdemon lore.
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2022-10-05 15:58:17 +02:00 |
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dbd887e8db
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Remove redundant second argument in various TexMan.CheckForTexture calls.
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2022-09-30 12:53:56 +02:00 |
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06a70af4b8
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Invert "lid" of wall busting.
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2022-09-09 14:31:20 +02:00 |
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2f5ffdfe41
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Use Vec3FromAngles to create random unit vectors.
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2022-08-24 15:20:57 +02:00 |
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b40d8d0633
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Healthbar / Damnum backport from sidemods.
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2022-08-22 17:39:10 +02:00 |
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b876515745
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Removal of various configurable settings.
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2022-07-28 21:01:08 +02:00 |
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6cca0eb623
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Even more voice stuff.
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2022-06-07 18:27:52 +02:00 |
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fa80c346ec
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Add QF_3D to every single A_QuakeEx call.
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2022-06-02 00:48:17 +02:00 |
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756cda963d
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Fix polyobj crush/bust achievements.
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2021-12-12 22:29:54 +01:00 |
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5dea5ab4d6
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More changes from master.
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2021-09-29 18:47:23 +02:00 |
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8176b21b8c
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Achievement system overhaul.
Continuin the menu rewrite.
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2021-09-20 19:22:42 +02:00 |
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c343de8746
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Demolitionist Plush pickup anim added.
Small wallbusting fx tweaks.
Fix missing weapon select sound after item gestures.
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2021-05-08 19:26:59 +02:00 |
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f5c9733c65
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Major achievement progress.
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2021-03-24 02:25:38 +01:00 |
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8c47601d90
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I'm afraid the plans for strife support have been cancelled.
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2021-03-21 16:22:55 +01:00 |
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cb3c253bb8
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Some wallbusting fixing.
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2021-03-12 21:54:57 +01:00 |
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c5abe83831
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Major code refactoring. SWWMHandler could still use some more, though.
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2021-02-27 23:59:40 +01:00 |
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