|
|
95dd4a715a
|
More stuff I missed.
|
2023-03-17 13:25:54 +01:00 |
|
|
|
e5cb32bc02
|
Remove redundant "clearscope" from utility functions.
|
2022-12-18 20:12:17 +01:00 |
|
|
|
44f39d1024
|
Split player and utility code.
|
2022-12-15 17:12:53 +01:00 |
|
|
|
8e952f412f
|
4.10 support update (unfinished and untested).
|
2022-12-05 02:10:56 +01:00 |
|
|
|
eb624f15e3
|
Fix zero-damage hits spawning blood.
(Can't apply to Spreadgun/Wallbuster due to Damage Accumulator use)
|
2022-12-03 15:05:09 +01:00 |
|
|
|
9ce5ee591f
|
Fix very wrong™ fract() implementation.
|
2022-11-28 17:54:45 +01:00 |
|
|
|
c5f9e3b5a7
|
Fix incorrect YBeam math.
|
2022-11-25 20:55:19 +01:00 |
|
|
|
7f6b66b149
|
The Silver Bullet is an AMR, not a sniper rifle.
Unify YBeam size/orientation math into one utility function.
|
2022-11-22 23:05:20 +01:00 |
|
|
|
4bb3a1e85a
|
Several optimizations on non-interactive actors.
|
2022-10-14 21:45:21 +02:00 |
|
|
|
c7d741853e
|
Missed a lil' thing.
|
2022-10-08 17:50:05 +02:00 |
|
|
|
92f59e4449
|
Revert "Pistol start tweaks."
This reverts commit 564c99782a.
This actually doesn't work that well, so return to the original method.
|
2022-10-08 17:47:35 +02:00 |
|
|
|
0fbbb91b8e
|
Revert "Remove ZPolyobject due to licensing concerns."
This reverts commit f134375f7e.
Library is now MIT licensed and can be included.
|
2022-10-08 15:55:42 +02:00 |
|
|
|
564c99782a
|
Pistol start tweaks.
|
2022-10-08 15:45:19 +02:00 |
|
|
|
c0dccaf870
|
Reimplement Hellblazer. Everything's working again.
|
2022-10-08 01:51:06 +02:00 |
|
|
|
146531003e
|
Trim excess ammo types. Some guns not reimplemented yet.
|
2022-10-07 19:12:41 +02:00 |
|
|
|
f134375f7e
|
Remove ZPolyobject due to licensing concerns.
|
2022-10-07 00:55:20 +02:00 |
|
|
|
dbd887e8db
|
Remove redundant second argument in various TexMan.CheckForTexture calls.
|
2022-09-30 12:53:56 +02:00 |
|
|
|
e571fccc4d
|
Mortal Rifle fully implemented (oh my).
|
2022-09-28 21:00:24 +02:00 |
|
|
|
fbf6b3b82a
|
Add TraceExit. Determines trace exit point for actors.
|
2022-09-28 13:49:54 +02:00 |
|
|
|
6928249118
|
Fix rare case where chainsaw spawns before players exist.
|
2022-09-24 02:11:07 +02:00 |
|
|
|
5c19c6fe50
|
Clean up and streamline thousands separator function.
|
2022-09-20 16:01:57 +02:00 |
|
|
|
6baa8b8215
|
Allow embiggener to give mag ammo like in the sidemods.
|
2022-09-15 13:46:46 +02:00 |
|
|
|
2c0c1df7f3
|
Mortal Rifle grenades now implemented.
|
2022-09-14 19:25:48 +02:00 |
|
|
|
e99ea75808
|
The Mortal Rifle is becoming good.
|
2022-09-14 00:21:28 +02:00 |
|
|
|
398955bda2
|
Oops
|
2022-08-30 17:44:34 +02:00 |
|
|
|
c5457f9747
|
Small code cleanup
|
2022-08-25 20:39:32 +02:00 |
|
|
|
c77504b9a2
|
Quadravol charge level 5 point blank fix.
Add DE_NONEXPLOSIVE flag to DoExplosion. Treats damage as "not explosive" (This makes detecting what is or isn't an explosive damage source easier).
|
2022-08-25 20:03:54 +02:00 |
|
|
|
514c1a8a1f
|
Adjust Quadravol splash damage.
|
2022-08-21 22:40:27 +02:00 |
|
|
|
99eb2d8861
|
More Quadravol progress (fire at charge level 1 functional).
|
2022-08-19 00:59:11 +02:00 |
|
|
|
4230b3b062
|
Vector/Trig math refactor into utility functions.
|
2022-08-18 16:18:22 +02:00 |
|
|
|
b6138aa396
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
|
|
c41e9c4615
|
Somehow forgot to bump zscript ver to 4.9.
Now there's a shitload of warnings about signed/unsigned comparisons, but those are a gzdoom oversight, they'll be fixed soon.
|
2022-08-05 21:02:09 +02:00 |
|
|
|
c0691f4930
|
Implement "FindLumpByFullName" helper function.
Remove days display from playtime counter (most people expect hours).
|
2022-08-05 11:08:47 +02:00 |
|
|
|
fa6c8f68d6
|
Enemies only drop ammo for owned weapons.
|
2022-08-04 18:17:21 +02:00 |
|
|
|
c66ded4cf9
|
Ability to pet LEGION Cacodemons.
|
2022-07-29 12:05:06 +02:00 |
|
|
|
b876515745
|
Removal of various configurable settings.
|
2022-07-28 21:01:08 +02:00 |
|
|
|
dff690c46d
|
Weapon slot spawn order cvars (not in menus yet)
|
2022-07-27 17:07:27 +02:00 |
|
|
|
82c6be5cdc
|
Sheen kill taunts + some fixes.
|
2022-07-23 17:54:41 +02:00 |
|
|
|
6cfde41bc7
|
Replace excessive exponentiation with simple x*x squaring in SphereIntersect.
|
2022-07-17 12:42:31 +02:00 |
|
|
|
1969eff7d9
|
Service caching.
|
2022-07-15 09:32:16 +02:00 |
|
|
|
3f20acc56e
|
Unimplemented weapon messages.
|
2022-07-06 13:31:23 +02:00 |
|
|
|
f3c881a386
|
Fix IsInPlayerFOV(): Make caller call CheckSight towards player instead, as it breaks for NOBLOCKMAP actors.
|
2022-06-30 20:02:59 +02:00 |
|
|
|
6825146e51
|
A whole fat load of micro-optimizations.
Okuplok still lags like fuck, unfortunately.
|
2022-06-17 22:36:51 +02:00 |
|
|
|
b9a58adabc
|
Code cleanup.
|
2022-06-15 10:58:47 +02:00 |
|
|
|
6cca0eb623
|
Even more voice stuff.
|
2022-06-07 18:27:52 +02:00 |
|
|
|
4e29d1c2fe
|
Alternate HUD style partially implemented.
|
2022-06-03 19:17:33 +02:00 |
|
|
|
65597c181a
|
Stop reinventing lerp() all over the place.
|
2022-05-29 18:07:30 +02:00 |
|
|
|
f2af4dd14d
|
Add "smooth streaks" to projected crosshairs.
|
2022-05-29 17:51:59 +02:00 |
|
|
|
984b2c39ba
|
The Pusher is gone.
|
2022-05-16 16:39:11 +02:00 |
|
|
|
27bba4605c
|
Goodbye matcaps, hello envmaps.
|
2022-05-07 22:39:40 +02:00 |
|