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a9b69e37f0
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Consistently declare damagetypes as names.
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2023-11-28 11:23:44 +01:00 |
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eb3cae5d43
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Cap minimap zoom like in sidemods. Removes need for a CVar.
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2023-10-13 12:11:13 +02:00 |
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53f8776398
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Remove unused Sector pointer from WaterHit class.
(This would eventually cause a type error in later GZDoom builds)
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2023-09-20 22:16:31 +02:00 |
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e35f78035e
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Make items drop in "Unreal style" from the player.
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2023-07-01 14:12:36 +02:00 |
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b8313f1def
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Make hitscan treat skies as walls (the full unreal-like experience).
Also, fix incorrect bounce behavior of candy beams and biospark arcs.
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2023-03-11 01:27:09 +01:00 |
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35b8b986db
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Cleaning up.
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2023-02-11 17:03:43 +01:00 |
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525b9e33eb
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Use new let syntax for multiple returns.
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2023-01-14 19:14:39 +01:00 |
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c636e0e787
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Make use of new LineTracer.Trace() parameters.
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2023-01-14 18:30:22 +01:00 |
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55fbfd86c0
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Floating point quake intensities.
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2023-01-14 18:06:52 +01:00 |
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06e2e2c55c
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Deprecate use of ROTATING. Fix rotation of many items.
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2023-01-11 20:05:53 +01:00 |
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b1683dae8e
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Generalized hitnormal functions (where possible).
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2022-12-18 20:03:36 +01:00 |
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1fe50b5c32
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Split item code.
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2022-12-15 14:31:43 +01:00 |
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