af27fbd987
Player blood footprints now implemented.
2025-03-09 14:17:35 +01:00
acc4341206
Revert "We should not manipulate the FRIENDLY flag directly, apparently."
...
This reverts commit 68704316e7 .
Turns out this wasn't really necessary here, as I was already doing the "bookkeeping" myself.
2024-10-04 23:00:50 +02:00
68704316e7
We should not manipulate the FRIENDLY flag directly, apparently.
2024-10-04 19:24:59 +02:00
77b1ad89a9
Begin VisualThinker migration. Some effects still pending.
2024-06-21 19:32:13 +02:00
f38db38751
Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.).
2024-04-22 14:35:02 +02:00
e5362f673a
Analog player movement toggle, for gamepad users.
2024-03-20 13:45:22 +01:00
38cd7df826
Small scorenum/damnum refactor.
2024-01-16 10:17:28 +01:00
96b334f3de
"exit at low hp" sectors now exit without dealing damage.
2023-08-25 18:16:07 +02:00
ea7582852b
Retire the "suckables list" + some fixes.
2023-07-29 14:44:34 +02:00
a2f245b189
More stuff I missed.
2023-03-17 13:31:10 +01:00
e98f870b5b
Fix silent broken crushers.
2023-03-10 00:00:24 +01:00
4226dd8c95
Migrate DLC1 first person models to IQM.
2023-02-25 20:50:14 +01:00
a2855dfc9a
Don't use inventory tokens for mapper-toggleable store/revive. Tokens are icky.
2023-02-18 11:54:30 +01:00
c3cc545784
Mirror interaction.
2023-01-19 10:09:20 +01:00
b0ae0d2153
More voice changes:
...
* Additional kiss voices
* Mirror interaction lines (not yet implemented)
* Intonation changes for two existing lines
* Fix randomization of some voices (grunts and whatnot)
2023-01-19 09:47:00 +01:00
d0fddbf8a3
Testing changes for GZDoom 4.11/5.0.
2023-01-08 14:58:06 +01:00
2b41ba0225
CVar caching is no longer needed.
2022-12-29 13:20:08 +01:00
ac709f0aac
Allow legacy BobWeapon to work with non-mod guns.
2022-12-26 13:45:36 +01:00
9135f594f1
BobWeapon3D implemented (but commented out for now).
2022-12-24 15:16:13 +01:00
44f39d1024
Split player and utility code.
2022-12-15 17:12:53 +01:00