|
|
53f8776398
|
Remove unused Sector pointer from WaterHit class.
(This would eventually cause a type error in later GZDoom builds)
|
2023-09-20 22:16:31 +02:00 |
|
|
|
e35f78035e
|
Make items drop in "Unreal style" from the player.
|
2023-07-01 14:12:36 +02:00 |
|
|
|
b8313f1def
|
Make hitscan treat skies as walls (the full unreal-like experience).
Also, fix incorrect bounce behavior of candy beams and biospark arcs.
|
2023-03-11 01:27:09 +01:00 |
|
|
|
35b8b986db
|
Cleaning up.
|
2023-02-11 17:03:43 +01:00 |
|
|
|
525b9e33eb
|
Use new let syntax for multiple returns.
|
2023-01-14 19:14:39 +01:00 |
|
|
|
c636e0e787
|
Make use of new LineTracer.Trace() parameters.
|
2023-01-14 18:30:22 +01:00 |
|
|
|
55fbfd86c0
|
Floating point quake intensities.
|
2023-01-14 18:06:52 +01:00 |
|
|
|
06e2e2c55c
|
Deprecate use of ROTATING. Fix rotation of many items.
|
2023-01-11 20:05:53 +01:00 |
|
|
|
b1683dae8e
|
Generalized hitnormal functions (where possible).
|
2022-12-18 20:03:36 +01:00 |
|
|
|
1fe50b5c32
|
Split item code.
|
2022-12-15 14:31:43 +01:00 |
|