Commit graph

8 commits

Author SHA1 Message Date
b36b2f808c Dual Explodium guns can now reload independently. 2022-02-10 13:38:58 +01:00
5f01001891 Explodium Gun and Candy Gun now have a slide lock. 2021-08-08 19:32:39 +02:00
d4d07e3b04 Fix mag clipping during Explodium Gun reload. 2021-05-15 12:53:55 +02:00
b8eb009f43 Add option to force pistol starts.
Slightly increase Explodium Gun speed (by two frames).
Separate Explodium Gun ejected casings into overlays, with varying offsets.
2021-01-29 21:32:43 +01:00
18c2a59015 Trigger discipline update 2020-08-09 17:18:32 +02:00
6191230903 OK, a whole lot of stuff has happened.
- Player and Explodium Gun are fully functional.
- Added a crapton of sprites and muzzle flashes and whatnot from SWWM, Ultra Suite, and other mods I made.
- The HUD is almost complete, and some things have been changed with the fuel/dash display.
- Started adding some cvars and stuff, mod options menu will come later.
- Made an alternate -noflat- just to make Kinsie's map more pleasing on the eyes.
2020-01-26 00:29:36 +01:00
300b093b63 Somewhat tangible stuff happening.
- Barebones player and starter weapon.
 - Initial multi/wall jump + ground/air dash mechanics.
2020-01-23 01:27:54 +01:00
5cea83d8f7 More animation work, the real fun begins. 2020-01-22 14:27:59 +01:00