- Sounds and visuals done, only the actual firing effects left.
- While I was at it, touched up the library text again.
- Fixed the ammo fabricator sound being too loud, turns out I saved the lower
volume edit in the wrong folder.
- Updated credits.
- Lore text adjustments / expansion.
- Added scrollbar to mission statement, since text has been expanded.
- Various menu fixes.
- Fix healthbars not appearing for Hexen wraiths (hopefully).
TODO:
- Add separate mission statement for Doom 1 (no idea how, maybe just detect
if it's an ExMx type of map I guess?). Mission statements for specific mods
and map packs would be neat too, but those would take a lot of time.
- Fine-tune Pusher behaviour.
- Remind myself that I need to do sorting on the Doom key display below the
score in the HUD, because for now they appear in the order they were picked
up in and it looks kinda weird at times. Also possibly switch to a
horizontal rather than vertical arrangement, too, adjusted to the width of
the score box.
- Deep Impact implemented (ammo display not done yet, so it's just text).
- More HUD features: enemy healthbars, omnisight, damage/health/score numbers.
(not yet tweakable, will add options later. also omnisight's usable line
highlighting currently has incorrect positioning, will fix later too).
- Fixes 'n stuff.
- Library text adjustments.
- Icons for all item that'll nee them.
- Fix powerup effects appearing in the inventory tab.
- Added chancebox models.
- Some extra sound stuff.
- Added voice lines for responding to Korax in each Hexen hub.
- Some work done on the titlemap I guess, nothing big yet, just the logos
and whatnot.
- Changed message duration cvars to seconds instead of tics.
- Added mod menu and credits menu.
- Lore text adjustments.
- Added colored text tags for key items.
- Adjusted how dropping/trading amounts are handled (always goes for highest
available item drop if it's an ammo).
- Added invulnerability healthbar effect.
- Increased knockback of weapon melee, makes it more effective for getting
enemies out of your face.
- Adjusted flash effects on Candygun explosions.
- Made Candygun decals bigger.
- All ammo pickups done.
- All weapons basic properties and spawn state set.
- Implement Hammerspace Embiggener.
- Corrections to lore stuff and other info.
- Separated Hellblazer ammo between mags and single units.
- Fix fourth healthbar being the same color as third.
- Added "abstract" to some classes, just for safety.
- Dashing and ramming tweaks.
- Dashing no longer cancels when getting hurt.
- Tiny menu fixes.
- Player and Explodium Gun are fully functional.
- Added a crapton of sprites and muzzle flashes and whatnot from SWWM, Ultra Suite, and other mods I made.
- The HUD is almost complete, and some things have been changed with the fuel/dash display.
- Started adding some cvars and stuff, mod options menu will come later.
- Made an alternate -noflat- just to make Kinsie's map more pleasing on the eyes.