Commit graph

5 commits

Author SHA1 Message Date
4ed74289ed Make shaders compile on mobile (untested). 2022-07-08 22:22:35 +02:00
b917ac95b1 Divine Sprite fully implemented. 2021-09-06 13:02:14 +02:00
555530c164 Devastation sigil fully implemented.
Removed old ragekit shader entirely, always use alt now.
VIP powerups no longer spawn if the player has max amount.
2021-09-01 18:53:53 +02:00
3500f72db0 Add "exclusive use to pickup" option.
Make "pickup through melee" optional (disabled by default).
Increased leniency of use to pickup (nice for items with small hitboxes).
2021-05-29 23:26:12 +02:00
9d03a86725 Fix shinemap shader UV flip.
Add shinemap debug sphere actor (to see them in action).
Move pp shaders to separate folder, akin to GZDoom's own layout.
2020-11-01 14:13:08 +01:00
Renamed from shaders/glsl/Ragescreen.fp (Browse further)