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e50d186a09
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Combat Hammer plunging attack (release alt fire while falling).
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2024-03-17 20:58:31 +01:00 |
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6392a89cb9
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Handle weapon wheel blur shader in the event handler.
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2023-10-23 17:30:04 +02:00 |
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47b0cad882
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Implement a "weapon bar" (optional).
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2023-07-04 17:05:21 +02:00 |
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525b9e33eb
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Use new let syntax for multiple returns.
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2023-01-14 19:14:39 +01:00 |
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8e952f412f
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4.10 support update (unfinished and untested).
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2022-12-05 02:10:56 +01:00 |
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0414061cac
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Respect screen blend intensity cvars in various effects.
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2022-10-25 10:55:54 +02:00 |
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311bf6e899
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Combat hammer tertiary fire implemented.
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2022-08-11 16:25:01 +02:00 |
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6837df09b2
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Fix broken player damage vfx handling.
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2022-07-03 23:46:31 +02:00 |
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83d28ced6e
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Fix crash if divine sprite is activated from the menu.
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2022-04-17 19:48:02 +02:00 |
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550de239b0
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Shader is deprecated in 4.8, use PPShader instead.
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2022-04-07 15:42:24 +02:00 |
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b917ac95b1
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Divine Sprite fully implemented.
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2021-09-06 13:02:14 +02:00 |
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555530c164
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Devastation sigil fully implemented.
Removed old ragekit shader entirely, always use alt now.
VIP powerups no longer spawn if the player has max amount.
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2021-09-01 18:53:53 +02:00 |
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643c6a1f52
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Fix certain shaders getting stuck on-screen.
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2021-05-25 08:32:49 +02:00 |
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c5abe83831
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Major code refactoring. SWWMHandler could still use some more, though.
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2021-02-27 23:59:40 +01:00 |
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