- Sounds and visuals done, only the actual firing effects left.
- While I was at it, touched up the library text again.
- Fixed the ammo fabricator sound being too loud, turns out I saved the lower
volume edit in the wrong folder.
- Deep Impact implemented (ammo display not done yet, so it's just text).
- More HUD features: enemy healthbars, omnisight, damage/health/score numbers.
(not yet tweakable, will add options later. also omnisight's usable line
highlighting currently has incorrect positioning, will fix later too).
- Fixes 'n stuff.
- Library text adjustments.