Commit graph

12 commits

Author SHA1 Message Date
146531003e Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
e296c02608 Remove Dragon's Breath shells.
Nuggets can no longer be stored as spares.
2022-06-04 22:09:46 +02:00
984b2c39ba The Pusher is gone. 2022-05-16 16:39:11 +02:00
bd300ebdf4 Major Black Shell rebalance. 2021-01-23 12:45:15 +01:00
a83354beac Spreadgun ammo change: Napalm → Acid flechettes.
Major tweaks to item rearranging for armors/health/etc.
Slight Ynykron singularity optimization.
Reduced blood/gore effects, possibly less perf heavy.
Fix Eviscerator chunks getting stuck in mid-air / bouncing off inventory items.
Adjust Eviscerator chunk penetration.
Adjust max ammo values.
2021-01-21 09:23:24 +01:00
faf1ca135f More impactful Saltshot hit sounds (closer to FO4 original). 2020-07-15 16:02:41 +02:00
db6d43adaa stuff, am sleepy, can't bother. maybe runs better 2020-06-09 00:18:47 +02:00
324aef2130 Spreadgun fully implemented.
Fix for damage/score number cvars being ignored.
2020-03-09 13:35:48 +01:00
eb7a09233e By popular demand added random crits to lead ball, with very comedic sfx. 2020-03-04 22:56:13 +01:00
de5650deb7 Dragon's Breath and Kinylum Saltshot added.
Fixes for player being unable to boost/walljump on map change.
Boosting and walljumps have separate cooldowns now, so you can still jump right after finishing a boost.
Spreadguns dropped by enemies will also drop some spare ammo.
Fix health numbers not being rendered when invulnerable.
Fix Invinciball not displaying the invulnerable healthbar.
Fix a targetter crash due to an incorrectly written conditional check.
Attempt to reduce the lag caused by excess damage numbers.
2020-02-27 23:20:16 +01:00
7a01fdc4e8 Spreadgun buckshot and slug implemented.
Tweaks here and there to other stuff.
Refined wall jumping/climbing, also works on actors (including other players).
Refined how boosting/dashing handles falling speeds.
Added improved air control. It was very much needed.
Added "kick" sounds to wall jumps.
Add option to hear other player's voices in mp.
Fix some broken localization.
Fix invulnerable monsters bleeding from some attacks.
Fix desync when jumping on top of another player with prediction enabled.
Make moths immune to your damage, so you can stop accidentally killing them.
Make normal ammo buyable in Hexen again.
2020-02-27 02:00:17 +01:00
c2f941c2a1 More Spreadgun progress:
- Sounds and visuals done, only the actual firing effects left.
- While I was at it, touched up the library text again.
- Fixed the ammo fabricator sound being too loud, turns out I saved the lower
  volume edit in the wrong folder.
2020-02-17 23:00:31 +01:00