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a632c8edf7
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Projectiles/explosions should use AMF_EMITFROMTARGET flag on A_AlertMonsters.
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2022-12-08 20:06:41 +01:00 |
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31ea4f73b1
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Fix wacky-ass water physics for projectiles.
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2022-11-11 01:46:39 +01:00 |
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4bb3a1e85a
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Several optimizations on non-interactive actors.
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2022-10-14 21:45:21 +02:00 |
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c77504b9a2
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Quadravol charge level 5 point blank fix.
Add DE_NONEXPLOSIVE flag to DoExplosion. Treats damage as "not explosive" (This makes detecting what is or isn't an explosive damage source easier).
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2022-08-25 20:03:54 +02:00 |
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2f5ffdfe41
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Use Vec3FromAngles to create random unit vectors.
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2022-08-24 15:20:57 +02:00 |
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4230b3b062
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Vector/Trig math refactor into utility functions.
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2022-08-18 16:18:22 +02:00 |
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fa80c346ec
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Add QF_3D to every single A_QuakeEx call.
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2022-06-02 00:48:17 +02:00 |
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e12bf46f5e
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Deep Impact alt bullet no longer has lethal splash damage.
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2022-04-19 01:00:27 +02:00 |
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edc342fc6b
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More of those rebalances.
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2022-01-22 17:06:49 +01:00 |
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9f54ec6f62
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More changes from master.
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2021-09-22 19:39:44 +02:00 |
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c5abe83831
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Major code refactoring. SWWMHandler could still use some more, though.
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2021-02-27 23:59:40 +01:00 |
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