Commit graph

31 commits

Author SHA1 Message Date
b1683dae8e Generalized hitnormal functions (where possible). 2022-12-18 20:03:36 +01:00
a632c8edf7 Projectiles/explosions should use AMF_EMITFROMTARGET flag on A_AlertMonsters. 2022-12-08 20:06:41 +01:00
23947d8471 Remove unnecessary uses of "action" and "invoker". 2022-11-26 11:57:17 +01:00
4bb3a1e85a Several optimizations on non-interactive actors. 2022-10-14 21:45:21 +02:00
146531003e Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
502f9fc495 Adjust terrain splash alert radius. 2022-09-17 20:47:17 +02:00
e023f70124 Delay dialogues until map title text disappears. 2022-09-16 16:54:05 +02:00
2c0c1df7f3 Mortal Rifle grenades now implemented. 2022-09-14 19:25:48 +02:00
4f3891a2a7 Damagetype tweaks. 2022-09-09 19:20:52 +02:00
78dc1bb453 Convert Quadravol fire debuff to inventory item.
Copy over spread code from black shell debuff (lower hard lock risk).
2022-09-03 18:28:13 +02:00
c77504b9a2 Quadravol charge level 5 point blank fix.
Add DE_NONEXPLOSIVE flag to DoExplosion. Treats damage as "not explosive" (This makes detecting what is or isn't an explosive damage source easier).
2022-08-25 20:03:54 +02:00
2f5ffdfe41 Use Vec3FromAngles to create random unit vectors. 2022-08-24 15:20:57 +02:00
4230b3b062 Vector/Trig math refactor into utility functions. 2022-08-18 16:18:22 +02:00
b876515745 Removal of various configurable settings. 2022-07-28 21:01:08 +02:00
e296c02608 Remove Dragon's Breath shells.
Nuggets can no longer be stored as spares.
2022-06-04 22:09:46 +02:00
fa80c346ec Add QF_3D to every single A_QuakeEx call. 2022-06-02 00:48:17 +02:00
984b2c39ba The Pusher is gone. 2022-05-16 16:39:11 +02:00
24d8772796 Add ass/ball kill oneliner variants. 2022-04-12 17:49:07 +02:00
15d259be36 Hitscan locational damage compatibility. 2022-03-08 14:54:32 +01:00
7e04a87e36 Rebalancing of the lower end of the arsenal. 2022-01-22 16:38:26 +01:00
8be723477f Pull in more changes from master. 2021-10-03 23:49:20 +02:00
9f54ec6f62 More changes from master. 2021-09-22 19:39:44 +02:00
8176b21b8c Achievement system overhaul.
Continuin the menu rewrite.
2021-09-20 19:22:42 +02:00
2850cb8375 Splash damage wrangling. 2021-09-06 23:38:39 +02:00
2b1687b0f8 A radius of 1 can cause projectiles to clip through walls. 2021-05-23 10:32:23 +02:00
8ec2c14b38 Sound precaching for player/weapons.
Adjust collision sizes of projectiles.
Make player self-light toggleable.
2021-05-18 17:17:15 +02:00
b5f78f5035 Display beam projectiles in minimap. 2021-04-24 16:00:14 +02:00
f5c9733c65 Major achievement progress. 2021-03-24 02:25:38 +01:00
b205527576 Mykradvo Artifact implemented.
Replace some electric damage types with plasma, as it should be expected.
2021-03-17 20:16:17 +01:00
5f44dcd530 Fix explodium/candy mags disappearing in water. 2021-03-12 16:05:39 +01:00
c5abe83831 Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00
Renamed from zscript/swwm_shot.zsc (Browse further)