Commit graph

119 commits

Author SHA1 Message Date
dd7070b453 UseLinePos doesn't need to be play scoped. 2022-12-18 21:42:00 +01:00
e5cb32bc02 Remove redundant "clearscope" from utility functions. 2022-12-18 20:12:17 +01:00
b1683dae8e Generalized hitnormal functions (where possible). 2022-12-18 20:03:36 +01:00
44f39d1024 Split player and utility code. 2022-12-15 17:12:53 +01:00
8e952f412f 4.10 support update (unfinished and untested). 2022-12-05 02:10:56 +01:00
eb624f15e3 Fix zero-damage hits spawning blood.
(Can't apply to Spreadgun/Wallbuster due to Damage Accumulator use)
2022-12-03 15:05:09 +01:00
9ce5ee591f Fix very wrong™ fract() implementation. 2022-11-28 17:54:45 +01:00
c5f9e3b5a7 Fix incorrect YBeam math. 2022-11-25 20:55:19 +01:00
7f6b66b149 The Silver Bullet is an AMR, not a sniper rifle.
Unify YBeam size/orientation math into one utility function.
2022-11-22 23:05:20 +01:00
4bb3a1e85a Several optimizations on non-interactive actors. 2022-10-14 21:45:21 +02:00
c7d741853e Missed a lil' thing. 2022-10-08 17:50:05 +02:00
92f59e4449 Revert "Pistol start tweaks."
This reverts commit 564c99782a.

This actually doesn't work that well, so return to the original method.
2022-10-08 17:47:35 +02:00
0fbbb91b8e Revert "Remove ZPolyobject due to licensing concerns."
This reverts commit f134375f7e.

Library is now MIT licensed and can be included.
2022-10-08 15:55:42 +02:00
564c99782a Pistol start tweaks. 2022-10-08 15:45:19 +02:00
c0dccaf870 Reimplement Hellblazer. Everything's working again. 2022-10-08 01:51:06 +02:00
146531003e Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
f134375f7e Remove ZPolyobject due to licensing concerns. 2022-10-07 00:55:20 +02:00
dbd887e8db Remove redundant second argument in various TexMan.CheckForTexture calls. 2022-09-30 12:53:56 +02:00
e571fccc4d Mortal Rifle fully implemented (oh my). 2022-09-28 21:00:24 +02:00
fbf6b3b82a Add TraceExit. Determines trace exit point for actors. 2022-09-28 13:49:54 +02:00
6928249118 Fix rare case where chainsaw spawns before players exist. 2022-09-24 02:11:07 +02:00
5c19c6fe50 Clean up and streamline thousands separator function. 2022-09-20 16:01:57 +02:00
6baa8b8215 Allow embiggener to give mag ammo like in the sidemods. 2022-09-15 13:46:46 +02:00
2c0c1df7f3 Mortal Rifle grenades now implemented. 2022-09-14 19:25:48 +02:00
e99ea75808 The Mortal Rifle is becoming good. 2022-09-14 00:21:28 +02:00
398955bda2 Oops 2022-08-30 17:44:34 +02:00
c5457f9747 Small code cleanup 2022-08-25 20:39:32 +02:00
c77504b9a2 Quadravol charge level 5 point blank fix.
Add DE_NONEXPLOSIVE flag to DoExplosion. Treats damage as "not explosive" (This makes detecting what is or isn't an explosive damage source easier).
2022-08-25 20:03:54 +02:00
514c1a8a1f Adjust Quadravol splash damage. 2022-08-21 22:40:27 +02:00
99eb2d8861 More Quadravol progress (fire at charge level 1 functional). 2022-08-19 00:59:11 +02:00
4230b3b062 Vector/Trig math refactor into utility functions. 2022-08-18 16:18:22 +02:00
b6138aa396 Itamex Hammer fully implemented. 2022-08-12 14:48:33 +02:00
c41e9c4615 Somehow forgot to bump zscript ver to 4.9.
Now there's a shitload of warnings about signed/unsigned comparisons, but those are a gzdoom oversight, they'll be fixed soon.
2022-08-05 21:02:09 +02:00
c0691f4930 Implement "FindLumpByFullName" helper function.
Remove days display from playtime counter (most people expect hours).
2022-08-05 11:08:47 +02:00
fa6c8f68d6 Enemies only drop ammo for owned weapons. 2022-08-04 18:17:21 +02:00
c66ded4cf9 Ability to pet LEGION Cacodemons. 2022-07-29 12:05:06 +02:00
b876515745 Removal of various configurable settings. 2022-07-28 21:01:08 +02:00
dff690c46d Weapon slot spawn order cvars (not in menus yet) 2022-07-27 17:07:27 +02:00
82c6be5cdc Sheen kill taunts + some fixes. 2022-07-23 17:54:41 +02:00
6cfde41bc7 Replace excessive exponentiation with simple x*x squaring in SphereIntersect. 2022-07-17 12:42:31 +02:00
1969eff7d9 Service caching. 2022-07-15 09:32:16 +02:00
3f20acc56e Unimplemented weapon messages. 2022-07-06 13:31:23 +02:00
f3c881a386 Fix IsInPlayerFOV(): Make caller call CheckSight towards player instead, as it breaks for NOBLOCKMAP actors. 2022-06-30 20:02:59 +02:00
6825146e51 A whole fat load of micro-optimizations.
Okuplok still lags like fuck, unfortunately.
2022-06-17 22:36:51 +02:00
b9a58adabc Code cleanup. 2022-06-15 10:58:47 +02:00
6cca0eb623 Even more voice stuff. 2022-06-07 18:27:52 +02:00
4e29d1c2fe Alternate HUD style partially implemented. 2022-06-03 19:17:33 +02:00
65597c181a Stop reinventing lerp() all over the place. 2022-05-29 18:07:30 +02:00
f2af4dd14d Add "smooth streaks" to projected crosshairs. 2022-05-29 17:51:59 +02:00
984b2c39ba The Pusher is gone. 2022-05-16 16:39:11 +02:00