Commit graph

19 commits

Author SHA1 Message Date
eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00
aabc9de051 0.9.10b release (oh boy where do I start):
- New fun options implemented (omnibusting, unlimited fuel, party time)
 - Biospark Carbine gets a requested nerf
 - Candygun combo fire has been buffed (watch out for that splash damage)
 - All powerup effects are additive (stacc 'em)
 - Automap hud respects gzdoom's cvars for toggling certain elements
 - Automap hud shows stats and times in gold when 100% / under par
 - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
 - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
 - Grilled Cheese Sandwich now saves you from lethal falls properly
 - Blown kisses instakill nazis
 - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
 - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
 - Blown kisses can activate use switches
 - Gestures can be chained by pressing a gesture button while another is playing
 - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
 - More precise weapon kill tracking (fixes some ragekit quirks)
 - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
 - Discarded some collectables for the next updates, to save time
 - Preparation work for collectables update, including some (partial) lore files
 - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
 - Cosmetic Boss Brain sprite replacements, just for fun
 - 10 more intermission tips, because yes
 - Added option to reduce distance at which enemy healthbars are picked
 - Various minor bugfixes and adjustments (and also some tiny typo fixes)
 - Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
 - PNG optimization pass (again lol)
 - Fix crouched gestures having no facial animation
2020-10-05 23:29:28 +02:00
4af07111f1 Major rebalance and other changes:
- Tweaked health item values.
 - Allow Sandwich to save you from the Ynykron (usually).
 - Tweaked ammo availability again.
 - Disable ammo and weapon drops from enemies (can be re-enabled).
 - Adjusted refire behaviour of Biospark Carbine.
 - Tweaked the sizes of some pickup models.
 - Wallbuster gives only 5 ammo on pickup.
 - Tweaked score values for more balanced progression.
 - Overkill bonus also includes enemies that take twice their base health in damage (as was intended)
 - Add a reminder for myself to add wall collision to dashing.
2020-09-08 22:47:29 +02:00
1c689e53bc Additional markdown tidying. 2020-09-04 20:12:52 +02:00
7020dadbc3 "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
0b86475c76 Update price table 2020-08-07 12:18:33 +02:00
ccd923a256 Finetuning of stuff:
- Price adjustments.
 - Ammo spawn adjustments.
 - Prevent Sabreclaws and other Heretic enemies from dropping TOO MUCH ammo.
 - Increased Silver Bullet JET damage and penetration.
 - Add blood recolors for vanilla Heretic and Hexen enemies.
2020-06-24 14:41:26 +02:00
ea3845289d Correct grouped ammo price math. 2020-06-18 20:03:29 +02:00
d1413da608 Remaining Ynykron weapon sounds added (actual schutt effects, and their sounds, to come later).
Adjusted price of crystal boxes, reasonable considering their rarity.
Subtract prices of obtained ammo from sold weapons.
Give pickup sounds CHANF_OVERLAP (unless happening on the same tic, e.g.: items occupying the same space).
Ragekit now heals like Berserk Pack on activation.
Jump height accounts for Ragekit being active.
2020-06-16 19:50:29 +02:00
aec8a71de6 Ynykron initial implementation (not functional).
Removed Chanceboxes completely, they were a dumb idea.
Various itty bitty adjustments.
2020-06-14 23:34:47 +02:00
0bc7781da4 Don't mind me. 2020-06-10 21:39:22 +02:00
87930d3cb6 Elemental Coating (proper Radsuit replacer). 2020-05-26 18:16:19 +02:00
af1df2e18d Allow selling excess weapons/powerups.
Change of plans for one DLC weapon choice.
Various small fixes and tweaks.
Doubled price of Ynykron, since it was too cheap.
Fixed Candygun spares not being picked up in coop.
Add option to toggle menu fuzz, for streamers concerned about bitrate.
Add MAP07 enemies to the vanilla boss enhancer.
2020-05-19 14:30:35 +02:00
c27f813376 Dash can now be interrupted by releasing the button.
Dash collision detection adjusted.
Adjusted prices of some weapons/ammo.
Actually show "1x" next to singular ammo units in the store.
2020-04-28 14:23:03 +02:00
0a25a52240 Began work on mouse input for demolitionist menu (for now you can change tabs, but more will come).
Various adjustments and stuff idk.
 - Attempt to tone down napalm fire effects, performance still terrible.
 - Price adjustments (mostly to shells).
 - Refined how parrying works (1.5x damage normally, 8x with ragekit, and the random crits double that).
 - Fixed autouse on pickup properly (now works even with items at max amount).
 - The previously removed Hexen weapon pieces may now be replaced occassionally with Embiggeners or Gold Shells.
 - Don't give the still unfinished chanceboxes when using "give artifacts".
 - Don't give Heretic keys in Doom when using "give keys".
 - Don't give ammo fabricators outside Hexen when using "give artifacts".
 - Embiggener doesn't play any sounds when using "give backpack".
 - Chancebox pieces now actually hit things.
2020-03-22 17:07:56 +01:00
d1b1a0541d Added Lead Ball ammo type to Spreadgun.
Partial implementation of Fuck Your Shit rounds, currently in progress.
Added various shader effects to some powerups, and to player damage.
Added custom view effects to player death, disabled "face attacker" because it looks weird with model-based players.
Added "untouchable" spree tracking to the Stats tab.
Implemented "emergency reboot system" for people who want a less shameful form of the Resurrect cheat. Cooldown for consecutive reboots can be configured.
Rebalanced armors.
Small language string corrections.
Adjusted pickup model sizes of some weapons.
Fixed missing punch sound (damn typos).
Fix targetter always displaying voodoo dolls.
Fix uptime breaking when loading saves, now based on total playtime rather than gametic.
Readjusted Spreadgun ammo availability.
Flush HUD interpolators alongside messages, fixes things such as the score VERY slowly counting up when loading a save.
Spare armors now only get auto-used on pickup if there is NO armor available of that type.
Added some extra visual effects to punching walls and non-bleeding actors.
Slightly altered the melee range so it's not as awkward.
Fixed punching not using flesh sounds for bleeding actors.
Pusher primary now drags the player towards their target, like the Chainsaw.
Fixed the player having no pain sounds whatsoever.
Fixed stair step anchoring not working.
The damage dealt when walljumping on a monster now also gets boosted by the Ragekit.
2020-03-04 17:05:22 +01:00
ff875be3ac Much stuff was adjusted. Much, much stuff.
Only the trading functions are left, the store just got added.
The other weapons will follow eventually.
2020-02-07 22:44:30 +01:00
882fab8c64 Some fixes and stuff:
- Fix scrollbar in Library tab.
 - Add store prices to the recently added items.
 - Add inventory icons to ammo fabricators (which aren't yet functional tho).
 - Add ALWAYSPICKUP flag to Refreshers since they're count items.
2020-02-03 23:17:09 +01:00
ec1db7a42e Much stuff, starting work on Demolitionist Menu. 2020-01-28 01:43:00 +01:00