Commit graph

14 commits

Author SHA1 Message Date
ec1db7a42e Much stuff, starting work on Demolitionist Menu. 2020-01-28 01:43:00 +01:00
2ee1a2580f Much more stuff and things, also Candy Gun sounds. 2020-01-27 02:41:51 +01:00
cf29142ff5 Stuff and things. 2020-01-26 21:17:20 +01:00
694da44e1b Smol fixes/tweaks.
- Try to stop voice lines from playing if player is dead.
- Reduce spread of explodium gun.
- Add +NOTELEPORT to some particle effects to fix some annoyances.
- Fix first frame of player pain having the wrong duration, causing rapidly overlapping pain sounds.
2020-01-26 02:55:35 +01:00
6191230903 OK, a whole lot of stuff has happened.
- Player and Explodium Gun are fully functional.
- Added a crapton of sprites and muzzle flashes and whatnot from SWWM, Ultra Suite, and other mods I made.
- The HUD is almost complete, and some things have been changed with the fuel/dash display.
- Started adding some cvars and stuff, mod options menu will come later.
- Made an alternate -noflat- just to make Kinsie's map more pleasing on the eyes.
2020-01-26 00:29:36 +01:00
4368c0ca84 Progress has been made. 2020-01-24 01:09:25 +01:00
300b093b63 Somewhat tangible stuff happening.
- Barebones player and starter weapon.
 - Initial multi/wall jump + ground/air dash mechanics.
2020-01-23 01:27:54 +01:00
6d30b6b86c Dont mind me. 2020-01-19 22:30:48 +01:00
2196322471 Lore corrections. 2020-01-08 20:29:00 +01:00
9431310b0f Picked an intermission music. 2020-01-05 18:42:19 +01:00
cc7fc57501 Start writing stuff for the "knowledge base". 2020-01-05 14:16:06 +01:00
45a67e359c DEEP LORE 2019-12-28 22:13:26 +01:00
39fe753b4c Readme update.
Also nothing at all, do not look into that folder.
2019-12-23 22:11:31 +01:00
ac2d22db29 Some skeletal work on stuff.
- Functional brutal doom handler.
- Functional crash handler.
- Skeletal titlemap.
- Skeletal zscript files.
- Default voicepack (the sound files, at least).
2019-12-23 21:52:09 +01:00