Commit graph

12 commits

Author SHA1 Message Date
4d7019ae86 Several changes from devel once more:
- Fuck it, Quadravol will be lever action.
 - Tiny cleanup.
 - Rewrite the weapon replacement system (less of a mess now maybe?).
 - Some menu fixes.
 - Minimap zoom increments like in the Common Library.
 - Add missing sound definition for Safety Tether.
   (This mostly went unnoticed because it's VERY rare to have it play)
 - Shift Sparkster x3 (DLC2) to slot 7.
   This way you can have both it and the Quadravol simultaneously.
   It would be unfair to not let you hold both "iconic" UnSX weapons at once.
 - Small lore tweak on Quadravol stance swap.
 - Fix off-by-one bug in looping palette lights.
 - Re-do logo shader. Use separate layer textures.
 - Fix Elemental Coating breaking "End Level" damage sectors.
(This will be the last batch of changes before I continue working on menus)
2021-12-08 18:17:41 +01:00
d3d848a182 Mag/Round pickup fix from devel. 2021-11-29 16:40:57 +01:00
657625f890 Changes from devel. 2021-11-23 23:37:45 +01:00
f48f75c302 Hotfix: Incorrect amount printouts from mag management. 2021-09-18 00:03:40 +02:00
182c209080 Fix ammo drops in "on-demand" replacement mode. 2021-09-16 21:09:33 +02:00
c1de57b376 Major ammo overhaul.
DoExplosion sector portal fix.
2021-09-12 19:09:00 +02:00
0540ecf08b Let's not get ahead of ourselves. 2021-07-01 13:28:17 +02:00
9ddaa01545 Don't mind me. 2021-07-01 12:43:08 +02:00
fb0e8c45f3 Add "on-demand" option to only spawn ammo for available weapons.
Add dedicated "Ammo Spawner" class to simplify code.
Small code duplication cleanup.
2021-06-23 01:06:21 +02:00
749a2c7708 Multiplayer-related tweaks. 2021-05-23 14:05:28 +02:00
b98b80667f Fix Hellblazer having no crosshair.
Rebalance ammo drops/spawns again.
Add random chance for ammo drops to not spawn.
Minor adjustment to forced bilinear shader.
2021-05-21 10:42:19 +02:00
c5abe83831 Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00