[default] // "Direct messages" SWWM_INCOMINGMSG = "Incoming direct message from %s..."; SWWM_SAYANAME = "\cgSaya Miyamoto\c-"; SWWM_SAYASNAME = "\cgSaya\c-"; SWWM_CYTHONAME = "\cvArchduke Cytho Valathor\c-"; SWWM_CYTHOSNAME = "\cvCytho\c-"; SWWM_IBUKINAME = "\crIbuki Miyamoto\c-"; SWWM_IBUKISNAME = "\crIbuki\c-"; SWWM_KIRINNAME = "\cxKirin Xanai\c-"; SWWM_KIRINSNAME = "\cxKirin\c-"; SWWM_ZNVNAME = "\chZanaveth Nekuraku III\c-"; SWWM_ZNVSNAME = "\chZanaveth\c-"; SWWM_1XXNAME = "\ctNukritas 1xx\c-"; SWWM_1XXSNAME = "\ct1xx\c-"; SWWM_2XXNAME = "\ctNukritas 2xx\c-"; SWWM_2XXSNAME = "\ct2xx\c-"; SWWM_AXNAME = "\ciAkedas Aximal\c-"; SWWM_AXSNAME = "\ciAximal\c-"; SWWM_MISANAME = "\cyMisa Azadeku Unissix\c-"; SWWM_MISASNAME = "\cyMisa\c-"; SWWM_DEMONAME = "\cdDemo Miyamoto\c-"; SWWM_DEMOSNAME = "\cdDemo\c-"; SWWM_MEIDONAME = "\cvMeido Miyamoto\c-"; SWWM_MEIDOSNAME = "\cvMeido\c-"; SWWM_RIKANAME = "\chRika\c-"; SWWM_RIKASNAME = "\chRika Isuzu\c-"; // E1M8 SWWM_SAYAPHOBOS1 = "I kinda forgot to mention this in the briefing but... There's a bit of an issue here, \cdDemo-chan\c-."; SWWM_SAYAPHOBOS2 = "The gate to Deimos is guarded by two nasty pieces of work, and you're gonna have to get rid of them."; SWWM_SAYAPHOBOS3 = "They're apparently \"replacements\" for whatever the other guy killed to go the same route."; SWWM_SAYAPHOBOS4 = "Well, knowing you, I'm sure they won't be a problem. Anyway, that's everything for now. Good luck."; // E2M8 SWWM_SAYADEIMOS1 = "Be careful, \cdDemo\c-, I've got a bad feeling about this."; SWWM_SAYADEIMOS2 = "There's a large energy reading coming from outside, and I mean LARGE."; SWWM_SAYADEIMOS3 = "On top of that I can't seem to get in touch with \cvCytho-sama\c- for info on where to go."; SWWM_SAYADEIMOS4 = "You're on your own here, I guess. If you can't figure a way out, I'll be on stand-by for a recall."; // E3M8 SWWM_SAYADIS1 = "And here we are... The very center of it all."; SWWM_SAYADIS2 = "This is where the first portal to Earth was opened, and you're gonna use it to get back."; SWWM_SAYADIS3 = "And of course, the place is guarded, why wouldn't it be. You've got to kill stuff, as usual."; SWWM_SAYADIS4 = "Let's just hope it drops you off at the right place. Keep going, \cdDemo-chan\c-, you're almost there."; // E4M8 SWWM_SAYATHY1 = "Alright, good news for once. There's a portal nearby and I'm sure it'll take you to the right spot."; SWWM_SAYATHY2 = "But, of course, you gotta kick some ass to get there. I mean, nothing in life is easy, isn't it?"; SWWM_SAYATHY3 = "I'll be ready to debrief you later on your ACTUAL mission."; SWWM_SAYATHY4 = "Yeah, still have no clue why this massive detour happened. But I'll get to the bottom of it, trust me."; // E5M8 SWWM_CYTHOSIGIL1 = "\cdDemo\c-, this is \cvCytho\c-. I've got an important message to relay from the royal family."; SWWM_CYTHOSIGIL2 = "Prince Baphomet is satisfied with your efforts, and has opened a gate for you to return to Earth."; SWWM_CYTHOSIGIL3 = "Unfortunately, the gate is guarded by high level military demons, two of them, in fact."; SWWM_CYTHOSIGIL4 = "... Although, knowing you, I'm certain this will not be an issue, correct?"; // E6M8 SWWM_CYTHOSIGIL21 = "Ah, good, you're pretty close to their rearguard."; SWWM_CYTHOSIGIL22 = "If we play our cards right, this should catch them by surprise."; SWWM_CYTHOSIGIL23 = "Neutralizing the lieutenants in this area will deal a major blow, no doubt about it."; SWWM_CYTHOSIGIL24 = "They won't even know what hit them, they won't see you coming. Go for it, \cdDemo\c-!"; // MAP07 SWWM_SAYADIMPLE1 = "Hold up right there, \cdDemo-chan\c-. You're about to step in on dangerous territory."; SWWM_SAYADIMPLE2 = "This is the first line of defense that's been set up around the inner starport, and it's a bitch."; SWWM_SAYADIMPLE3 = "Hopefully, you've got plenty of goodies on ya to smash through... You do, right?"; SWWM_SAYADIMPLE4 = "Well, we've already seen what you've been able to do so far, so I'm sure you'll be fine."; SWWM_SAYADIMPLE5 = "Good luck!"; // MAP11 SWWM_SAYACIRCLE1 = "You're almost there, \cdDemo\c-. The main switch for the demonic barrier is nearby."; SWWM_SAYACIRCLE2 = "Since it's still intact, that means you're already ahead of the other guy, which is good."; SWWM_SAYACIRCLE3 = "Special forces are on stand-by to evacuate everyone once you hit that shit and secure the area."; SWWM_SAYACIRCLE4 = "With that, the last bastion of the local population will be gone, leaving just demons behind."; SWWM_SAYACIRCLE5 = "That'll give us time to think of our next step, I suppose."; // MAP20 SWWM_SAYAGOTCHA1 = "This is the place, yup. Big fortress surrounded by a lake of toxic blood. Very demonic."; SWWM_SAYAGOTCHA2 = "These schmucks have the whole place well guarded, so you're gonna find a lot of resistance."; SWWM_SAYAGOTCHA3 = "Blast through, kill shit, and you'll be there in no time."; SWWM_SAYAGOTCHA4 = "Once you reach the portal, I'll hit up \cvCytho-sama\c- for instructions on how to close it."; SWWM_SAYAGOTCHA5 = "That's all, I guess. Good luck, my \cdDemolitionist\c-."; // MAP20 special (Ultimate Doom 2) SWWM_SAYAGOTCHAEND1 = "Wait, what the fuck is this? The readings show there's two portals?"; SWWM_SAYAGOTCHAEND2 = "No, no, that's not right..."; SWWM_SAYAGOTCHAEND3 = "Uh, ok, \cfDemo-chan\c-, see if you can find a way to close them up, okay?"; SWWM_SAYAGOTCHAEND4 = "Meanwhile, I'm gonna go call \cvCytho-sama\c-. Something's iffy about this..."; SWWM_SAYAGOTCHAEND5 = "Just... Try not to get in trouble while I'm away."; // MAP30 SWWM_SAYAIOS1 = "\cdDemo-chan\c-... This is it, you're about to face the Psychic Commander, the leader of Hell's army."; SWWM_SAYAIOS2 = "I don't know if... ... W-well, I shouldn't be worrying about that at this point."; SWWM_SAYAIOS3 = "You can do it, you can put an end to all of this. You're... My... O-our hero."; SWWM_SAYAIOS4 = "Oh god I can't do this, my heart rate is spiking..."; SWWM_SAYAIOS5 = "... \cdD-Demo-chan\c-... Please save the world and... Please return home."; // MAP30 with Rampancy SWWM_SAYARAMPANCY1 = "\cdDemo-chan\c-, that thing's bluffing, trust me. I saw those failed login attempts."; SWWM_SAYARAMPANCY2 = "I'm sure it's going to try pulling some cliched bullshit to \"turn you to its side\" or whatever."; SWWM_SAYARAMPANCY3 = "What a joke. Whatever it tries to say, don't listen to it. It's all bullshit and lies."; SWWM_SAYARAMPANCY4 = "Now, go kick some robotic ass, my brave \cdDemolitionist\c-. We're all counting on you over here."; // LEVEL08 SWWM_CYTHONERVE1 = "I haven't been able to contact \cgSaya\c-, I assume she's asleep, seeing as it's night-time in Japan."; SWWM_CYTHONERVE2 = "Many other groups have already been suppressed worldwide, their numbers are quickly waning."; SWWM_CYTHONERVE3 = "You, however, are up against a cybernetic lieutenant known as the \"Last Tyrant\". This will be tough."; SWWM_CYTHONERVE4 = "Nevertheless... You are the hero \cdDemolitionist\c-, and you are going to teach these vile fiends a lesson."; SWWM_CYTHONERVE5 = "Extinguish the flames of demonic corruption that tarnish this land.\nWe the Kuriste believe in you."; // Eviternity MAP05 SWWM_SAYADMN1 = "I think this is the right place, \cdDemo\c-. Getting some BIG energy readings."; SWWM_SAYADMN2 = "Yup, plenty of demons waiting to jump on your ass. I mean, of course they'd be gathered here."; SWWM_SAYADMN3 = "I have to warn you, though. These portals are unstable, so you might pass out in the process."; SWWM_SAYADMN4 = "Oh, and by the way, bad news. You're going to lose all your shit once you cross over as well."; SWWM_SAYADMN5 = "That NERD has reassured me that it's not on purpose, but I'm not buying it."; SWWM_SAYADMN6 = "The most he can do is \"give you a set of starting equipment\" after the wipe."; SWWM_SAYADMN7 = "I don't like how he seemed amused by this. Heard him mumble something about \"episode transitions\"."; SWWM_SAYADMN8 = "Oh well, whatever... Damn nerd..."; // Eviternity MAP10 SWWM_SAYACRE1 = "I'm so going to lambast the UAC for all this shit I've witnessed. So much for that \"reparation\"."; SWWM_SAYACRE2 = "Their bases are still riddled with demons. Come on, where's the cleaning squads?"; SWWM_SAYACRE3 = "Wait... Are we the cleaning squad? Did they plan for US to do their job?"; SWWM_SAYACRE4 = "If that manchild Kelliher hadn't blocked me, he would never hear the end of this, I swear."; // Eviternity MAP15 SWWM_SAYACRY1 = "This place is huge, holy shit!"; SWWM_SAYACRY2 = "Alright. You got it, right? Look for the portal. Should be easy to find, well-signalled, etc."; SWWM_SAYACRY3 = "Hopefully, once you cross over, you'll finally be right in Xevetha territory."; SWWM_SAYACRY4 = "Mission stuff aside, I'm really hyped for this... Having you travel to a distant planet."; SWWM_SAYACRY5 = "Get going, \cdDemo-chan\c-. A new world awaits you."; // Eviternity MAP20 SWWM_SAYACON1 = "Dense ardent energy readings again... We both know exactly what that means."; SWWM_SAYACON2 = "Not sure where the next portal will take you, but hopefully it's further into enemy territory."; SWWM_SAYACON3 = "We'll see when you get there. With each step, we're getting closer to their leader."; SWWM_SAYACON4 = "I am so ready for you to kick his ass. Fucker thinks he can start shit just like that? Hell no."; SWWM_SAYACON5 = "Go get 'em, \cdDemo\c-!"; // Eviternity MAP25 SWWM_SAYASLA1 = "I wanna get off this wild ride... Please, please let it be the end, I'm so tired of Hell..."; // Eviternity MAP30 SWWM_SAYAEVIA1 = "Psch... Look at this place. This dude couldn't be more of a pretentious show-off if he tried."; SWWM_SAYAEVIA2 = "However \"angelic\" he may look, he's just some dude in pretty armor, so you can kick his ass."; SWWM_SAYAEVIA3 = "This whole place, though... Damn, I sure hope you've taken a lot of high res shots like I told you."; SWWM_SAYAEVIA4 = "I'm gonna go grab some popcorn now. This is gonna be an epic battle for sure, kihihihihi..."; SWWM_SAYAEVIB1 = "What? This is some fucking videogame bullshit right there. You're telling me the guy has TWO HEALTHBARS???"; SWWM_SAYAEVIB2 = "Bullshit, fucking bullshit! Absolute trash garbage bullshit! Kill his ass, \cdDemo-chan\c-!"; // Eviternity 2 MAP01 SWWM_SAYAEV2A1 = "Damn, finally, your video feed's back online."; SWWM_SAYAEV2A2 = "You had me worried there, \cdDemo\c-. We were basically blind for several minutes."; SWWM_SAYAEV2A3 = "... And I can already see that shit's definitely gone down after you beat that winged bastard."; SWWM_SAYAEV2A4 = "For now, better get out of there. I have this gut feeling that this isn't over yet."; SWWM_SAYAEV2B1 = "Is that thing... ... No, not even moving. Guess those were under that guy's control."; SWWM_SAYAEV2B2 = "You know, I'm still wondering what the hell those things even are."; SWWM_SAYAEV2B3 = "Not your ordinary Cacodemon, obviously. Looks like one, yeah, but there's... Dunno..."; SWWM_SAYAEV2B4 = "Damn thing gives me the creeps. Probably made as some weirdass experiment by these people."; SWWM_SAYAEV2B5 = "Oh well... I'm just rambling here. Better get a move on."; SWWM_SAYAEV2C1 = "... That thing's gone."; SWWM_SAYAEV2C2 = "Now I REALLY have a bad feeling about this. Get out of there, right now."; SWWM_SAYAEV2D1 = "Those things are still alive. They're still moving around. I don't like this."; SWWM_SAYAEV2D2 = "Run, \cdDemo\c-. Please run."; // Eviternity 2 MAP05 SWWM_SAYAEV2E1 = "It's not over. We've seen that there's still demons prowling around, shit's falling apart, too..."; SWWM_SAYAEV2E2 = "Really need to figure out what's happening. If that guy wasn't the \"big bad\", then..."; SWWM_SAYAEV2E3 = "For now, it's best you get out of this place, while kicking some demon ass along the way, of course."; SWWM_SAYAEV2E4 = "Good luck, \cdDemo-chan\c-. The mission's far from over, but you'll get through this, I know it."; // Eviternity 2 MAP10 SWWM_SAYAEV2F1 = "I think we've had enough of ancient tombs, yeah."; SWWM_SAYAEV2F2 = "This was one unexpected detour, but the next stop should get us closer. It's a Faculty installation."; SWWM_SAYAEV2F3 = "Oh, and by the way, I finally got in contact with our \"informant\"."; SWWM_SAYAEV2F4 = "I'll send you the details on your mission log, once the interview is over."; // Eviternity 2 MAP15 SWWM_SAYAEV2G1 = "Almost there... Got word that the nearest portal out of here is a big one, so be prepared."; SWWM_SAYAEV2G2 = "I was also told that it involves another detour, but after that we should be \"right where we need to be\"."; SWWM_SAYAEV2G3 = "Honestly, I don't get this whole portal system. It's so impractical..."; SWWM_SAYAEV2G4 = "One of these days, I'll make the Akari Project into a real thing. Now THAT will be good portal technology."; // Eviternity 2 MAP20 SWWM_SAYAEV2H1 = "Okay, enough of detours, enough of getting sidetracked, this is the one."; SWWM_SAYAEV2H2 = "Miss Nona has been dropping some heavy lore lately. You won't believe how crazy this shit gets."; SWWM_SAYAEV2H3 = "I'll try to squeeze it into the next mission log. You keep doing your thing, \cdDemo-chan\c-."; // Eviternity 2 MAP25 SWWM_SAYAEV2I1 = "I'm... Still shaking from that."; SWWM_SAYAEV2I2 = "So THAT is the power of Qurensniv naval artillery. Holy... Crap."; SWWM_SAYAEV2I3 = "A-anyway... ... We uh... Yeah, this is it. Last line of defense. Beyond that, \"Her Astral Domain\"."; SWWM_SAYAEV2I4 = "I'm sending you all of my energy, \cdDemo-chan\c-. My energy and my love. Fight on!"; // Eviternity 2 MAP26 SWWM_SAYAEV2J1 = "I don't like this. I don't like this at all. It's too quiet..."; SWWM_SAYAEV2J2 = "Please be careful, \cdDemo\c-."; // Eviternity 2 MAP30 SWWM_SAYAEV2K1 = "There is some wild-ass energy reading there. Something big, and ANGRY. This has to be it."; SWWM_SAYAEV2K2 = "Draw that fucking thing out, tear her apart, blow her to bits. Let's end this madness, \cdDemo-chan\c-!"; SWWM_SAYAEV2L1 = "Of course she's going for another round. This fucking thing is persistent, seriously."; SWWM_SAYAEV2L2 = "Too bad, should've just run away, NOW you get to deal the killing blow."; SWWM_SAYAEV2M1 = "Oh for fuck's sake... This fucking monster doesn't know when to give up?"; // Bonus SWWM_SAYAEV2N1 = "EXCUSE ME WHAT THE FUCK??? SHE SURVIVED A SHOT FROM THE YNYKRON???"; SWWM_SAYAEV2N2 = "WHAT THE FUCK IS THAT THING??? HOW IS SHE STILL STANDING???"; SWWM_SAYAEV2O1 = "WHY WON'T THIS THING DIE???"; // Eviternity 2 MAP33 SWWM_SAYAEV2P1 = "\cdDemo-chan\c-, I hope you're ready to run for your life."; SWWM_SAYAEV2P2 = "Like... I think this whole place is going to blow up as soon as you press that button?"; SWWM_SAYAEV2P3 = "Seriously, once you hit it, just fucking run and don't stop!"; // Heretic E1M8 SWWM_SAYAMAW1 = "Here we are, in \"Hell's Maw\"."; SWWM_SAYAMAW2 = "According to the Sidhe this houses the portal that connects to the demons' realm."; SWWM_SAYAMAW3 = "I think it's gonna be pretty interesting to visit another universe's equivalent of hell, yeah."; SWWM_SAYAMAW4 = "... And of course, it's going to be even more interesting to blow shit up in it, too, right?"; SWWM_SAYAMAW5 = "Just... Be on the lookout for whatever it is that's guarding the place."; // Heretic E2M8 SWWM_SAYAPORTALS1 = "OK, so... We're one step closer to that serpent rider's home turf. But there's a problem."; SWWM_SAYAPORTALS2 = "Specifically, several problems. Big, bulky, muscular problems."; SWWM_SAYAPORTALS3 = "We're talking BIG MINOTAURS with BIG HAMMERS here."; SWWM_SAYAPORTALS4 = "I don't know about you, but I'm already hearing the Pillar Men theme in my head."; SWWM_SAYAPORTALS5 = "Go get them, \cdDemo Demostar\c-... ... ... OK maybe that's a terrible pun, forget about it."; // Heretic E3M8 SWWM_SAYADSPARIL1 = "This is it, \cdDemo-chan\c-. You're about to face that stupid-ass wizard."; SWWM_SAYADSPARIL2 = "You're gonna save another world, and all in record time. You're on a roll!"; SWWM_SAYADSPARIL3 = "... Oh, and remember, there's a surprise waiting for you at home. Oh, you're so gonna love it."; SWWM_SAYADSPARIL4 = "Splgslshglgh"; SWWM_SAYADSPARIL5 = "Oh shit! Damn it, there goes all the batter... Oh! Uh... Y-you didn't hear anything!"; // Heretic E4M8 SWWM_SAYAHEADS1 = "Geez, I'm getting impatient with all this stuff. I hope this really takes you back home."; SWWM_SAYAHEADS2 = "And if not, well, more time to prepare this present that is totally a surprise."; SWWM_SAYAHEADS3 = "About what you heard last time, whatever you think it is, it is not that."; SWWM_SAYAHEADS4 = "And also I totally did not mess it up and had to re-do it from scratch. No sir."; SWWM_SAYAHEADS5 = "Smite thy foes and come claim thy prize, o \cdDemolitionist\c-."; SWWM_SAYAHEADS6 = "... I seriously just said that...?"; // Heretic E5M8 SWWM_SAYABULLS1 = "And it still keeps going, oh my god..."; SWWM_SAYABULLS2 = "It's like you're getting thrown around random realms. Look, I'm starting to get pissed."; SWWM_SAYABULLS3 = "I'm so pissed in fact that, if the next portal doesn't immediately send you back to Parthoris, I'll just..."; SWWM_SAYABULLS4 = "Yeah..."; SWWM_SAYABULLS5 = "I NEED you to come back home, \cdDemo-chan\c-. Your present is starting to melt."; // Seven Portals SWWM_SAYAGREETA1 = "There it is, \cdDemo-chan\c-. That's your target, that big stinky ugly monster. That's Korax."; SWWM_SAYAGREETA2 = "... By the way, did you catch the guy's scent? It's bad, isn't it?"; SWWM_SAYAGREETA3 = "God, imagine the smell in person... Just thinking about it is making my stomach turn."; SWWM_SAYAGREETB1 = "Coward... Taunting us from afar..."; // Kirin reply SWWM_SAYAGREETC1 = "Yeah, he's very sneaky... And also stinky. But not stinky in a good way like me."; SWWM_SAYAGREETD1 = "\cgSayacchi\c-, you're not stinky."; // Kirin reply SWWM_SAYAGREETE1 = "No, no, let me explain. There is BAD stink and GOOD stink."; SWWM_SAYAGREETF1 = "I'm... Not sure I get it."; // Kirin reply // Shadow Wood SWWM_SAYABLOODA1 = "I don't know how this dude can even smell anything other than that rancid old dog fart stench he wafts."; SWWM_SAYABLOODA2 = "Like seriously, jesus fucking christ..."; SWWM_SAYABLOODB1 = "Someone needs to take a bath."; // Ibuki reply SWWM_SAYABLOODC1 = "Who, me? I showered this morning, I swear."; // Hypostyle SWWM_SAYAHYPO1 = "Here we are, after all that roaming around. Whatever lies here, we gotta slay it to catch the next portal."; SWWM_SAYAHYPO2 = "I sure hope it's not a fucking dragon. That'd be the most cheap-ass generic boss ever."; SWWM_SAYAHYPO3 = "Uh... I totally jinxed it, didn't I? I bet I did. Yeah, I bet it's a fucking dragon."; SWWM_SAYAHYPO4 = "I bet THAT GUY is going to rise from the grave and sell me his damn game for the thousandth time."; // Heresiarch's Seminary SWWM_KIRINWORSHIPA1 = "Pathetic, disgusting creature...\nWho would ever think of worshipping a foul beast such as yourself?"; SWWM_KIRINWORSHIPB1 = "In this household we only worship the good emperor \cxKirin Xanai\c-."; // Saya reply SWWM_KIRINWORSHIPC1 = "Nnnn... \cgSayaaaa\c-... I'm not worthy of any worship."; SWWM_KIRINWORSHIPD1 = "Nonsense, you are the goodest and bestest boy in this room, and that is a fact."; // Saya reply SWWM_KIRINWORSHIPE1 = "Please, not in front of everyone, it's a bit embarrassing..."; SWWM_KIRINWORSHIPF1 = "It's fine, they can't see you. But \cdDemo\c- can read that I made you all flustered. Hehe."; // Saya reply SWWM_KIRINWORSHIPG1 = "Nnnnnnn..."; // Castle of Grief SWWM_SAYAGAMEA1 = "Wow, look at fucking mister chessmaster over here... Fuck you!"; SWWM_SAYAGAMEA2 = "This guy is an idiot and he's pissing me off even more. I so want to watch you beat his sorry ass..."; SWWM_SAYAGAMEB1 = "Chess nerd..."; // Ibuki SWWM_SAYAGAMEC1 = "I bet he was in the chess club."; // Necropolis SWWM_SAYAMASTERSA1 = "Masters, masters... Whose masters? Awaken my masters? Well, whatever, I don't care what he says."; SWWM_SAYAMASTERSA2 = "I so want you to kill this dude..."; SWWM_SAYAMASTERSB1 = "Are you strong enough to face the fact you SMELL?"; // Ibuki reply SWWM_SAYAMASTERSC1 = "I told you I showered this morning, \crIbuki\c-."; SWWM_SAYAMASTERSD1 = "I meant the stinky boy over there. You smell nice."; // Ibuki reply SWWM_SAYAMASTERSE1 = "\cgSayacchi\c- definitely has a pleasant scent to her."; // Kirin reply SWWM_SAYAMASTERSF1 = "Guhuhuhu... Thanks."; // Zedek SWWM_SAYAFIGHTER1 = "This is where Zedek lies, the fighty boy. He probably thinks he's strong, but he hasn't met you."; SWWM_SAYAFIGHTER2 = "Do watch out for any traps, though. I bet there's some nasty shit here."; // Traductus SWWM_SAYACLERICA1 = "If there's one thing I've learned from videogames is that clerics are the lowest trash."; SWWM_SAYACLERICA2 = "That's everything I have to say."; SWWM_SAYACLERICB1 = "I have never encountered a single cleric who hasn't attempted to assassinate me."; // Kirin reply SWWM_SAYACLERICC1 = "Oh yeah, the people from the Sacrosanct Empire, right? Totally forgot about those."; SWWM_SAYACLERICC2 = "Clerics fucking suck..."; // Menelkir SWWM_SAYAMAGE1 = "Menelkir's lair, huh... ... Oh god, don't tell \cxKirin-kun\c-, there's puzzles here."; SWWM_SAYAMAGE2 = "Yeah, he's more than tired of stuff like this. And apparently now we're doing the picture matching kind."; SWWM_SAYAMAGE3 = "Well, at least those are actual puzzles, and not whatever the fuck the other stuff was."; SWWM_SAYAMAGE4 = "Even if they're... You know... The really lame and piss-easy kind."; // Dark Crucible SWWM_SAYAKORAXA1 = "This is it, \cdDemo\c-. The big stinky bastard is waiting."; SWWM_SAYAKORAXB1 = "At last, that vile schemer's evil reign shall end."; // Kirin reply SWWM_SAYAKORAXC1 = "Time for him to take a fucking bath. After you rearrange his knees, of course."; // Ibuki reply SWWM_SAYAKORAXD1 = "Even though \cvMeido\c- isn't watching, I can tell you the four of us are cheering you on."; SWWM_SAYAKORAXE1 = "Fight on, \cdDemo-chan\c-. You can do it, we believe in you."; // Kirin reply // Blight SWWM_SAYABLIGHTA1 = "Hey, \cdDemo-chan\c-, remember puzzles?"; SWWM_SAYABLIGHTB1 = "Nnnnngh..."; // Kirin reply SWWM_SAYABLIGHTC1 = "I think \cxKirin\c- just heard me. Well... You know what to do."; SWWM_SAYABLIGHTC2 = "I can tell this is going to be yet more bullshit, so be prepared for anything."; // Constable's Gate SWWM_SAYACONSTABLEA1 = "Castles and shit... It just keeps going. I said it in the briefing, anyway... So you know..."; SWWM_SAYACONSTABLEA2 = "Please keep on exploding things. \cvMeido-chan\c- made some snacks, so we've got that at least."; SWWM_SAYACONSTABLEB1 = "She really is so thoughtful, that girl..."; // Ibuki reply SWWM_SAYACONSTABLEC1 = "Even though you can hear her curse everything under her breath about what's happening in there."; SWWM_SAYACONSTABLED1 = "Yeah, that's our \cvMeido\c- alright."; // Ibuki reply // Nave SWWM_SAYANAVEA1 = "I want to borrow the reality bending powers of the \ctMishe\c- to destroy this entire world."; SWWM_SAYANAVEA2 = "I'm seriously pissed, we all are pissed. Hell, even \cxKirin\c- is upset, and we can't calm him down anymore."; SWWM_SAYANAVEB1 = "It's kind of cute and worrying at the same time."; // Ibuki reply SWWM_SAYANAVEC1 = "NNNNNNNNGGGGGHHHHHHHH!"; // Kirin reply SWWM_SAYANAVED1 = "\cxKirin-kun\c-, you're going to suffocate if you keep screaming into the pillow like that."; SWWM_SAYANAVEE1 = "Maybe that's what he wants, \cgSaya\c-.\nHe seeks the sweet release of death to find inner peace."; // Ibuki SWWM_SAYANAVEF1 = "If he wasn't immortal that would be an extremely fucked up thing to say, \crIbuki\c-."; // Dark Citadel SWWM_SAYADEATHKINGS1 = "I'm so pissed I could punch a hole through reality to tell these fucking Deathkings to fuck off."; // Kirin's Thrilling Commentary on Puzzles™ // first puzzle switch on Seven Portals SWWM_KIRINPUZZLEA1 = "A peculiar contraption... Allegedly it cites to be part of a larger whole, calling itself a \"puzzle\"."; SWWM_KIRINPUZZLEA2 = "\cgSayacchi\c- did mention you'd be coming across these. That's most certainly intriguing..."; // second puzzle switch on Seven Portals SWWM_KIRINPUZZLEB1 = "Another one... Interesting..."; // third puzzle switch on Seven Portals SWWM_KIRINPUZZLEC1 = "I fail to see now what makes this exactly a \"puzzle\". This is no more than a switch hunt."; SWWM_KIRINPUZZLEC2 = "Hardly a challenge to one's intellect, wouldn't you agree, \cdDemo-chan\c-?"; // first puzzle switch on Shadow Wood SWWM_KIRINPUZZLED1 = "It does seem that these \"puzzle switches\" simply keep on showing up wherever you go."; SWWM_KIRINPUZZLED2 = "I'm sure you are as tired as I am of them."; // fourth puzzle switch on Shadow Wood SWWM_KIRINPUZZLEE1 = "These so-called \"puzzles\"... They're an insult to our intelligence."; SWWM_KIRINPUZZLEE2 = "... I hope I'm not sending too many of these messages."; // first puzzle switch on Heresiarch's Seminary SWWM_KIRINPUZZLEF1 = "When will it end? Just how many fractions of \"puzzles\" are we to solve???"; SWWM_KIRINPUZZLEF2 = "Is this how that sayzha axhkhashaar dares to mock us? With these tiresome games?"; SWWM_KIRINPUZZLEF3 = "They... Nnngh... Kheza sakharei!"; SWWM_KIRINPUZZLEG1 = "\cxKirin-kun\c-, I think you're getting a bit too worked up about this."; // Saya reply SWWM_KIRINPUZZLEH1 = "Yes... I... I'll just lie down for a while, s-sorry..."; SWWM_KIRINPUZZLEI1 = "... Poor guy. I do agree with him, though... This shit really gets on your nerves, doesn't it?"; // Saya reply SWWM_KIRINPUZZLEI2 = "Well... Gonna go give \cxKirin-kun\c- some TLC now. Don't worry, he'll be fine. He's in good hands."; // first puzzle switch on Blight SWWM_KIRINPUZZLEJ1 = "We can't escape, can we? These \"puzzles\" continue to haunt us even now..."; SWWM_KIRINPUZZLEJ2 = "This accursed land... Plagued by these vile contraptions... I shall never set foot in it. Mark my words."; // last puzzle switch on Blight SWWM_KIRINPUZZLEK1 = "Please... Make it stop..."; SWWM_KIRINPUZZLEL1 = "\cxKirin-kun\c-, hey... It's alright. Here... Drink up, it'll help you relax.\c-"; // Ibuki reply SWWM_KIRINPUZZLEM1 = "Gulp... Gulp... Gulp..."; SWWM_KIRINPUZZLEN1 = "Man, look at him go... Drinking it all up like a champ."; // Saya reply SWWM_KIRINPUZZLEO1 = "You know how it is... The Anarukon are natural born milk drinkers."; // Ibuki reply SWWM_KIRINPUZZLEP1 = "\cdDemo-chan\c- can read what we're saying, you know..."; // Saya reply SWWM_KIRINPUZZLEQ1 = "Oh, I do hope they're not getting some strange mental image of this. *giggle*"; // Ibuki reply // first puzzle switch on Constable's Gate SWWM_KIRINPUZZLER1 = "Let this be the last of these \"puzzles\" that we may encounter..."; SWWM_KIRINPUZZLER2 = "Urp..."; SWWM_KIRINPUZZLER3 = "My apologies."; SWWM_KIRINPUZZLES1 = "That was some good milk, wasn't it?"; // Saya reply SWWM_KIRINPUZZLET1 = "Certainly... I am grateful for \crIbuki\c-'s blessing."; SWWM_KIRINPUZZLEU1 = "She does take any chance she can get to promote her brand, though. Well, not that I mind."; // Saya reply // super secret cheats SWWM_ZNVTXT1 = "\cdDemolitionist\c-, it is me, \chZanaveth The Corruptor\c-. I have been witness of the act you have now acted, yes."; SWWM_ZNVTXT2 = "It is \cf%d\c- years since... and those magic words, I can see them again. Much impressed, very much impressed."; SWWM_ZNVTXT3 = "So, you can do the thing... As have the \ctMishe\c- also taught to myself. This is a nonexpected surprise, yes."; SWWM_ZNVTXT4 = "There are many such powerful words to use, \cdDemolitionist\c-. Do keep keeping to discover all of them."; SWWM_ZNVTXT5 = "And now I have to take off. Please extend greetings to aunt \cgSaya\c- for my part. Good luck, \cdDemolitionist\c-."; // easter egg SWWM_SAYAWASTEA1 = "Quit wasting ammo!"; SWWM_SAYAWASTEB1 = "You're still doing it? Seriously?"; SWWM_SAYAWASTEC1 = "OK, you're clearly just doing this for your own personal satisfaction."; SWWM_SAYAWASTED1 = "It's almost like you're doing... You know what..."; SWWM_SAYAWASTED2 = "Uh, forget what I said."; SWWM_SAYAWASTEE1 = "And still going... Rackin' it along."; SWWM_SAYAWASTEF1 = "OK, I promise I'll stop messaging you about it. You do you, I guess."; // other easter egg SWWM_SAYALEVERA1 = "You too, huh? Figured you'd also get hooked on lever action."; SWWM_SAYALEVERB1 = "Uhhh... Yeah, it's satisfying and all, but I think you can stop now."; SWWM_SAYALEVERC1 = "\cdDemo\c-... Please..."; SWWM_SAYALEVERD1 = "God it's so... Ahhh..."; SWWM_SAYALEVERE1 = "I... I swear... I'm gonna go insane... There's such a thing as too much action."; SWWM_SAYALEVERF1 = "T-that thing's built to last, for sure. Good fucking god..."; SWWM_SAYALEVERG1 = "..."; SWWM_SAYALEVERG2 = "I think you just gave me an idea for an ASMR video."; // april fools SWWM_SAYAFOOL1 = "Uh... What's that text doing there?"; SWWM_SAYAFOOL2 = "Shit, wait... Did I seriously forget to activate a license?"; SWWM_SAYAFOOL3 = "... ... Hold on... Just hold the fuck on... What even is Ultracam?"; SWWM_SAYAFOOL4 = "Oh for fuck's sake. This has to be \cgTaro-nii\c-'s doing. Can't believe I fell for it. Damn it all."; SWWM_SAYAFOOL5 = "Well, I don't know how to get rid of it so... Just ignore it, I guess. I'll figure it out later."; // corruption cards SWWM_CYTHOCCA1 = "\cdDemolitionist\c-, do not be alarmed by what you've just witnessed."; SWWM_CYTHOCCA2 = "This is all part of Prince Baphomet's plan. He has decided to test you."; SWWM_CYTHOCCA3 = "I'm afraid there is no choice but for you to play along, and accept the cards you are being dealt."; SWWM_CYTHOCCA4 = "Only time will tell if he's satisfied with the results."; SWWM_CYTHOCCA5 = "All I can offer from my part is... To wish you luck. Good luck, \cdDemolitionist\c-."; SWWM_CYTHOCCB1 = "What? And we gotta run with it, just like that? I'm calling a lawyer."; // Saya reply SWWM_CYTHOCCC1 = "\cgSaya\c-, you wouldn't want to take legal action against the second prince of Hell. That's very unwise."; // grace of lilith SWWM_SAYALILITHA1 = "WHAT IN THE NAME OF FUCK IS GOING ON???"; SWWM_SAYALILITHA2 = "HELLO??? IS REALITY JUST BREAKING APART IN FRONT OF OUR EYES???"; SWWM_SAYALILITHB1 = "Stay calm, \cgSaya\c-, this is the power of Matriarch Lilith at work. It's all an illusion."; // Cytho reply SWWM_SAYALILITHC1 = "Good fucking grief... Is this why the archdemon generals are afraid of her?"; SWWM_SAYALILITHD1 = "In part, yes. Among our kind, only Archlord Aximal can compare to her."; // Cytho reply SWWM_SAYALILITHE1 = "Fucking... Hell."; // ROM3R-0 SWWM_SAYAROMEROA1 = "What the fuck? Is that John Romero?? Why is he a giant robot???"; SWWM_SAYAROMEROB1 = "It's a long story. Him and his games were definitely popular among our people, back in the day."; // Cytho reply SWWM_SAYAROMEROC1 = "That doesn't explain the robot."; SWWM_SAYAROMEROD1 = "I'll summarize by saying it's just a robot, and I don't know why Lord Baphomet brought it here."; // Cytho reply SWWM_SAYAROMEROD2 = "It's simply the last obstacle in the \cdDemolitionist\c-'s path."; SWWM_SAYAROMEROE1 = "Romerobot's about to make you his bitch, huh..."; // another easter egg SWWM_SAYACRANKA1 = "\cdDemo\c-... Can't you see it's already full? You're going to break it."; SWWM_SAYACRANKB1 = "You're doing this stuff on purpose just to get a reaction out of me, aren't you?"; SWWM_SAYACRANKB2 = "Well, congratulations, I am reacting and I think you should stop."; SWWM_SAYACRANKC1 = "... Damn it, \cdDemo\c-, that's enough."; SWWM_SAYACRANKD1 = "*sigh*"; // Legacy of Rust E1E8 SWWM_SAYALOR11 = "OK, by process of elimination, there HAS to be something in here, \cdDemo\c-."; SWWM_SAYALOR12 = "Last chance to find those nukes, before those pieces of shit can use them."; SWWM_SAYALOR13 = "Still fucked up that demons have literal WMDs... What was the UAC even thinking?"; // Legacy of Rust E2E8 SWWM_SAYALOR21 = "This is it... Ardent energy readings going nuts, it's the launch site for sure."; SWWM_SAYALOR22 = "Goes without saying to expect resistance. These bastards won't give it up."; SWWM_SAYALOR23 = "You know what would be funny, though? Heheheh..."; SWWM_SAYALOR24 = "What if you were to, say, set up the nukes to detonate where they stand?"; SWWM_SAYALOR25 = "OBVIOUSLY, from a safe distance, that is. Oh man... Let's do this, \cdDemo\c-.";