HardwareShader Texture "models/QuadLED.png" { Shader "shaders/glsl/BrightCanvas.fp" Texture "scrtex" "QUADRLED" } PointLight QUADP1LIGHT { Color 1.0 0.5 0.1 Size 250 Attenuate 1 } Object QuadProj { Frame "QFBL" { light "QUADP1LIGHT" } }