This is just a bit of *"future planning"* for stuff that I ***might*** add later on. ## 1.3 update *(The Second Batch)*: #### Currently in progress More weapons, because we need 'em. In addition, a bunch of cleanup in base weapons to avoid redundancy. * [ ] **DLC Weaponset:** - [x] [1] Itamex Reinforced Hammer *(UnSX 5)* - [x] HAHA DAB *(Gib 300 enemies with the Itamex Hammer)* - [ ] [2] Plasma Blaster *(SWWM)* - [ ] Blastin' Plasma *(Kill an enemy at full health with a Plasma Blaster charged shot 50 times)* - [ ] [3] Puntzer Beta *(SWWM Iridium)* - [ ] High Noon *(Land 6 killing shots in a single Puntzer Beta reload)* - [ ] [4] Puntzer Gamma *(Ultra Suite 2)* - [ ] You Gained Brouzouf *(Unload an entire mag in fuller auto with the Puntzer Gamma without missing a single shot)* - [x] [5] Sheen HMG *(SWWM Platinum Ep2)* - [x] Dakka *(Fire the Sheen HMG at 700 RPM for 30 seconds straight)* - [x] [6] Quadravol *(UnSX)* - [x] Gravely Roast *(Perform 200 bayonet combos with the Quadravol)* - [ ] [7] Sparkster x3 *(UnSX 2)* - [ ] A Fine Sparking *(Kill 30 enemies at once with a Sparkster Rifle combo shot)* - [ ] [8] Ray-Khom *(UnSX)* - [ ] The Most Silent Takedown *(Kill 40 enemies with the Ray-Khom primary without alerting them)* - [ ] John Romero's Curse *(Fry yourself by discharging an electric weapon in water)* - [x] [9] Mortal Rifle *(UnSX 2)* - [x] Railed Hard *(Kill 44 enemies with a single Mortal Rifle overpressure shot)* - [ ] [0] Rafan-Kos *(UnSX 4)* - [ ] Super Laser Piss *(Melt a grand total of 5000 enemies with the Rafan-Kos)* * [x] **Additional Voice Acting:** - [x] Extra lines for item pickups/usage - [x] Additional taunts and others - [x] Caco petting - [x] Explosion lines - [x] Lead ball crit lines - [x] Buttslam lines - [x] Mirror interaction lines * [x] **Additional Collectibles:** - [x] Saya's Mug * [x] ***"Trimming the fat"*:** - [x] Remove all shell types except buckshot and golden shells - [x] Spreadgun loads golden shells with altfire, like in IA3 - [x] Wallbuster tops up buckshot one cylinder at a time until stopped - [x] Remove all missile types except blazers, and rewrite the absolute mess of code the Hellblazer currently is - [x] Remove FCB rounds, and simplify Silver Bullet JET inputs * [x] **Additional WAD Compatibility:** - [x] SIGIL 2 - [x] Eviternity 2 * [ ] **GZDoom 4.12.x Features:** - [x] Lesser code cleanup/refactor *(new variables, functions, flags, etc.)* - [ ] Visual Thinker migration where needed *(more lightweight sprite explosions and the like)* ## 1.4 update *(Fine Refinements)*: Re-animation of old FK models. Plus extra score incentives and achievements. * [ ] **Re-animate all base models with IK *(important for consistency)*** - [ ] Re-animate base weapon set and gestures *(won't be hard)* - [ ] Re-animate player model *(this might be harder)* - [ ] Ragekit overhaul *(becomes its own separate "melee weapon" as a gesture)* * [ ] **Combo Collectible Animations *(as part of the above, really)*:** - [ ] Saya + Demo - [ ] Saya + Kirin - [ ] Demo + Kirin * [ ] **Additional Items:** - [ ] Ballsy™ Bomb *(re-purposes lead ball)* - [ ] Battle-Boi™ Deployable Sentry *(re-purposes saltshot)* * [ ] **Additional Collectibles:** - [ ] Blåhaj *("Dr. Shorky")* * [ ] **Mothgirl summon for Lämp easter egg** - [ ] A Mothly Contract *(Summon the White Lady)* - [ ] Fluffy Moth *(Pet the White Lady 50 times)* - [ ] Ara Ara *(Have the White Lady kill a total of 100 enemies)* * [ ] **Additional Score Bonuses:** - [ ] Double-Cheeked *(Buttslam kill, 1.5x)* - [ ] Unseen *(Kill an enemy without a line of sight to yourself, +300)* - [ ] Aerial *(Kill an enemy while in mid-air, +500)* - [ ] YEET *(Kill a non-flying enemy while it's in the air, AFTER you sent it flying, +1000)* - [ ] OVERWRITE *(Telefrag an enemy, overrides OVERKILL bonus, 4x)* - [ ] Revenge *(Kill the enemy that killed you within 30 seconds of reviving, 3x)* - [ ] Longshot *(Kill an enemy from over 2000 map units away, +600, add +100 for each extra 1000 map units)* - [ ] Redirect *(Kill an enemy with another enemy's projectile, +900)* * [ ] **Additional Achievements:** - [ ] Pachinko Code *(Find the Secret Menu)* - [ ] Double Succ *(Merge two Ynykron singularities)* - [ ] The Ultimate Combo *(Hit a Ynykron singularity with a Ynykron beam)* - [ ] Power of Love *(Recover a total of 500 health by kissing the Kirin Plush)* - [ ] Arsenal of Olden Times *(Find all classic UnSX weapons)*
*(Quadravol, Biospark Carbine, Sparkster Rifle, Ray-Khom, Mortal Rifle, Ynykron, Rafan-Kos and K79-D)*
*(The K79-D was turned into the generic cube, so it still counts)* - [ ] Words Words Words *(Read 50 library entries)* - [ ] Oops I Pressed It *(Turn the engine off)* - [ ] Dangerous Ball Action *(Land a lead ball crit on yourself)* - [ ] Total Ball Destruction *(Deploy 30 Ballsy Bombs)* - [ ] Say The Line Vinny *(Spin attack with the Itamex Hammer for 60 seconds)* - [ ] Grand Slam *(Kill a boss using the Itamex Hammer altfire from at least 500 map units of height)* - [ ] Burnination *(Kill 100 enemies with a single Hellblazer drum)* *[replaces I Am Become Death]* - [ ] Engineer's Best Friend *(Score 1000 kills using sentries)* - [ ] Demo-chan's Dubious Detour *(Beat all original episodes of Ultimate Doom)* - [ ] Baphomet's Chosen *(Beat SIGIL)* - [ ] Satanic Surprise *(Beat SIGIL 2)* - [ ] Explosive Headache *(Beat Doom 2)* - [ ] Rude Awakening *(Beat No Rest For The Living)* - [ ] Doom Eviternal *(Beat all episodes of Eviternity)* - [ ] Doom Sempiternal *(Beat all episodes of Eviternity 2)* - [ ] Ding Dong The Wizard's Dead *(Beat the first three episodes of Heretic)* - [ ] Additional Heresy *(Beat episodes four and five of Heretic)* - [ ] Puzzle Extravaganza *(Beat Hexen)* - [ ] The Plutonia of Hexen *(Beat Deathkings of the Dark Citadel)* * [ ] **Additional Models *(for the sake of completeness)*:** - [ ] Gibs *(incl. fun option for silly gibs)* - [ ] Hexen keys - [ ] Hexen puzzle items ## Unspecified Things that I'm unsure when will be added *(or if they can be added)*. * [ ] **Fix handling of conveyor physics *(if scrollers ever get exposed to ZScript)*** * [ ] **Per-weapon player models *(could be very time-consuming)*** * [ ] **Model animations decoupled from actor states *(may be needed for the previous one, and would allow even more flexibility in player animation)*** * [ ] **Fully custom cluster text screens, with special handling for many WADs *(if that ever gets scriptified)*** * [ ] **Official Sunder support *(when the WAD is complete)*** - [ ] Deaf to The Siren's Song *(Beat Sunder)* * [ ] **Official HELLION support *(when it comes out)*** - [ ] Romerotown Rampage *(Beat HELLION)* * [ ] **Official Legacy of Rust support *(not sure how it'd fit in the storyline, but maybe)*** - [ ] Two Birds With One Nuke *(Beat Legacy of Rust)* * [ ] **VKDoom exclusivity *(heh)*** - [ ] Rewrite all shaders for optimal compatibility - [ ] Use soft particles where needed *(optionally, find other uses in material shaders for the depth data)* - [ ] Figure out other things as the fork evolves ## Other Projects Add-ons and other related stuff. * **Monster/decoration replacements add-on:** - Potentially standalone, usable with other mods - Balanced for this mod, as well as the side mods - Unique bosses - Some extra enemy variants - Coverage for all supported WADs *(oof)* * **Standalone mini-games *(for learning Godot)*:** - Demo Land Adventure *(shooty platformer)* - Interstellar Demolitionist *(horizontal SHMUP)* - Demolition Quest *(classic turn-based RPG)* - Cutie Squad *(bullet heaven a la 20 Minutes Till Dawn)* * **Ibuki side mod *(Red Oni)*:** - A more *"mundane"* arsenal - Featuring the big strong gal herself - Slightly more *"grounded"*, but still powerful - See, I wanna stop playing modded Fallout 4, so... * **Saya side mod *(Red-Eyed Rampage)*:** - The first mod where you play as a mere squishy person - Even more fun weapons, including one made by a god! - Spellcards! - A more interesting take on *"infinite lives"* - Ludicrous movement mechanics from the most agile gremlin ever - Featuring the Pancor Jackhammer *(lol)* * **Kirin side mod *(Red Star of Innocence)*:** - Finally, you get to play as the precious emperor - Anarukon firearms? Anarukon firearms - Designed primarily for Hexen's funky gameplay™ - Watch as our boy complains about *"puzzles"* - Some unique touches to spice things up - Basically a lite version of what you could expect in **UNDEATH** * **Marisa side mod *(Child of Ash)*:** - An unexpected character turns up, Ibuki's very adventurous roommate - What happens when an actual, full-on Anarukon warrior decides to join the fight - Big focus on melee, as well as quick spellcasting - Featuring a summonable AI companion - Basically even more of what **UNDEATH** will feature * ***"Hardcore Mode"* side mod *(Maid for Combat)*:** - Demo-chan enters the fray in full military maidbot gear - Things get quite a lot more challenging - No jetpack, just standard humanoid mobility - Simplified mechanics and controls - Exploring a more conventional arsenal - Demo can use **MAGIC**??? *(yes, they can)* * **Dana side mod *(Tactical Gremlin Action)*:** - A more tactical experience with this sassy merc - Relatively the most grounded arsenal in all side mods - A certain appeal to MRE enthusiasts will be present - Just an extra idea for a mod, because I sure have a lot of mod ideas * **Ellen side mod *(Little Mischief)*:** - The glass cannon experience: Big guns, smol gal - More fun times with the powers of the Yanikov bloodline - There could be more side mods, as a treat * **Doomguy side mod *(The Lone Soldier)*:** - The idea is to do the classic Doom arsenal, but in my style - I swear this is the last side mod * **Official Game *(VOID - The Dark Alliance)*:** - Retell the events of UnSX 2 *(but with the Demolitionist's participation)* - Basically give the Demolitionist their own standalone game - Some new weapons, some renovations - Lots of world exploration, more lore