$pitchshiftrange 0 itamex/select = "sounds/dlc/hammer/itamex_select.ogg" itamex/deselect = "sounds/dlc/hammer/itamex_deselect.ogg" itamex/meleestart = "sounds/dlc/hammer/itamex_meleestart.ogg" itamex/meleeend = "sounds/dlc/hammer/itamex_meleeend.ogg" itamex/swing1 = "sounds/dlc/hammer/itamex_swing1.ogg" itamex/swing2 = "sounds/dlc/hammer/itamex_swing2.ogg" itamex/swing3 = "sounds/dlc/hammer/itamex_swing3.ogg" $random itamex/swing { itamex/swing1 itamex/swing2 itamex/swing3 } itamex/hit1 = "sounds/dlc/hammer/itamex_hit1.ogg" itamex/hit2 = "sounds/dlc/hammer/itamex_hit2.ogg" itamex/hit3 = "sounds/dlc/hammer/itamex_hit3.ogg" $random itamex/hit { itamex/hit1 itamex/hit2 itamex/hit3 } itamex/hitf1 = "sounds/dlc/hammer/itamex_hitf1.ogg" itamex/hitf2 = "sounds/dlc/hammer/itamex_hitf2.ogg" itamex/hitf3 = "sounds/dlc/hammer/itamex_hitf3.ogg" $random itamex/hitf { itamex/hitf1 itamex/hitf2 itamex/hitf3 } itamex/drop = "sounds/dlc/hammer/itamex_drop.ogg" itamex/slam = "sounds/dlc/hammer/itamex_slam.ogg" itamex/spin = "sounds/dlc/hammer/itamex_spin.ogg" blast/select = "sounds/dlc/blast/blast_select.ogg" blast/deselect = "sounds/dlc/blast/blast_deselect.ogg" blast/checkout = "sounds/dlc/blast/blast_idle.ogg" blast/meleestart = "sounds/dlc/blast/blast_meleestart.ogg" blast/meleeend = "sounds/dlc/blast/blast_meleeend.ogg" blast/trigger = "sounds/dlc/blast/blast_trigger.ogg" blast/fire1 = "sounds/dlc/blast/blast_fire1.ogg" blast/fire2 = "sounds/dlc/blast/blast_fire2.ogg" $random blast/fire { blast/fire1 blast/fire2 } blast/charge = "sounds/dlc/blast/blast_charge.ogg" blast/altfire1 = "sounds/dlc/blast/blast_altfire1.ogg" blast/altfire2 = "sounds/dlc/blast/blast_altfire2.ogg" $random blast/altfire { blast/altfire1 blast/altfire2 } blast/hit1 = "sounds/dlc/blast/blast_hit1.ogg" blast/hit2 = "sounds/dlc/blast/blast_hit2.ogg" blast/hit3 = "sounds/dlc/blast/blast_hit3.ogg" blast/hit4 = "sounds/dlc/blast/blast_hit4.ogg" $random blast/hit { blast/hit1 blast/hit2 blast/hit3 blast/hit4 } blast/althit1 = "sounds/dlc/blast/blast_althit1.ogg" blast/althit2 = "sounds/dlc/blast/blast_althit2.ogg" $random blast/althit { blast/althit1 blast/althit2 } blast/magout = "sounds/dlc/blast/blast_magout.ogg" blast/magin = "sounds/dlc/blast/blast_magin.ogg" // TODO puntzer beta // TODO puntzer gamma sheen/specialpick = "sounds/dlc/sheen/sheen_specialpickup.ogg" sheen/select = "sounds/dlc/sheen/sheen_select.ogg" sheen/deselect = "sounds/dlc/sheen/sheen_deselect.ogg" sheen/meleestart = "sounds/dlc/sheen/sheen_meleestart.ogg" sheen/meleeend = "sounds/dlc/sheen/sheen_meleeend.ogg" sheen/fire1 = "sounds/dlc/sheen/sheen_fire1.ogg" sheen/fire2 = "sounds/dlc/sheen/sheen_fire2.ogg" sheen/fire3 = "sounds/dlc/sheen/sheen_fire3.ogg" $random sheen/fire { sheen/fire1 sheen/fire2 sheen/fire3 } $limit sheen/fire 16 sheen/700rpm = "sounds/dlc/sheen/sheen_700rpm.ogg" sheen/2100rpm = "sounds/dlc/sheen/sheen_2100rpm.ogg" sheen/crankin = "sounds/dlc/sheen/sheen_crankin.ogg" sheen/crankout = "sounds/dlc/sheen/sheen_crankout.ogg" sheen/overheat = "sounds/dlc/sheen/sheen_overheat.ogg" sheen/unlock = "sounds/dlc/sheen/sheen_unlock.ogg" sheen/casing1 = "sounds/dlc/sheen/sheen_case1.ogg" sheen/casing2 = "sounds/dlc/sheen/sheen_case2.ogg" sheen/casing3 = "sounds/dlc/sheen/sheen_case3.ogg" sheen/casing4 = "sounds/dlc/sheen/sheen_case4.ogg" $random sheen/casing { sheen/casing1 sheen/casing2 sheen/casing3 sheen/casing4 } quadshot/select = "sounds/dlc/quadshot/quad_select.ogg" quadshot/deselect = "sounds/dlc/quadshot/quad_deselect.ogg" quadshot/selectfast = "sounds/dlc/quadshot/quad_selectfast.ogg" quadshot/deselectfast = "sounds/dlc/quadshot/quad_deselectfast.ogg" quadshot/onehand = "sounds/dlc/quadshot/quad_onehand.ogg" quadshot/twohand = "sounds/dlc/quadshot/quad_twohand.ogg" quadshot/leverforward = "sounds/dlc/quadshot/quad_leverforward.ogg" quadshot/leverback = "sounds/dlc/quadshot/quad_leverback.ogg" quadshot/bayonetfire = "sounds/dlc/quadshot/quad_bayonetfire.ogg" quadshot/bayonetreturn = "sounds/dlc/quadshot/quad_bayonetreturn.ogg" quadshot/load1 = "sounds/dlc/quadshot/quad_load1.ogg" quadshot/load2 = "sounds/dlc/quadshot/quad_load2.ogg" quadshot/load3 = "sounds/dlc/quadshot/quad_load3.ogg" quadshot/load4 = "sounds/dlc/quadshot/quad_load4.ogg" $random quadshot/load { quadshot/load1 quadshot/load2 quadshot/load3 quadshot/load4 } quadshot/fireone = "sounds/dlc/quadshot/quad_fireone.ogg" quadshot/firetwo = "sounds/dlc/quadshot/quad_firetwo.ogg" quadshot/firethree = "sounds/dlc/quadshot/quad_firethree.ogg" quadshot/firefour = "sounds/dlc/quadshot/quad_firefour.ogg" quadshot/firefive = "sounds/dlc/quadshot/quad_firefive.ogg" quadshot/casing1 = "sounds/dlc/quadshot/quad_casing1.ogg" quadshot/casing2 = "sounds/dlc/quadshot/quad_casing2.ogg" quadshot/casing3 = "sounds/dlc/quadshot/quad_casing3.ogg" quadshot/casing4 = "sounds/dlc/quadshot/quad_casing4.ogg" $random quadshot/casing { quadshot/casing1 quadshot/casing2 quadshot/casing3 quadshot/casing4 } quadshot/hit1 = "sounds/dlc/quadshot/quad_hit1.ogg" quadshot/hit2 = "sounds/dlc/quadshot/quad_hit2.ogg" quadshot/hit3 = "sounds/dlc/quadshot/quad_hit3.ogg" $random quadshot/hit { quadshot/hit1 quadshot/hit2 quadshot/hit3 } $limit quadshot/hit 16 quadshot/twohit1 = "sounds/dlc/quadshot/quad_explo1.ogg" quadshot/twohit2 = "sounds/dlc/quadshot/quad_explo2.ogg" quadshot/twohit3 = "sounds/dlc/quadshot/quad_explo3.ogg" $random quadshot/twohit { quadshot/twohit1 quadshot/twohit2 quadshot/twohit3 } $limit quadshot/twohit 8 quadshot/extrahit = "sounds/dlc/quadshot/quad_xexpl.ogg" quadshot/pointblank = "sounds/dlc/quadshot/quad_xxexpl.ogg" quadshot/fly = "sounds/dlc/quadshot/quad_fly.ogg" // TODO sparkster rifle // TODO ray-khom mister/select = "sounds/dlc/mister/mr_select.ogg" mister/deselect = "sounds/dlc/mister/mr_deselect.ogg" mister/meleestart = "sounds/dlc/mister/mr_meleestart.ogg" mister/meleeend = "sounds/dlc/mister/mr_meleeend.ogg" mister/boltback = "sounds/dlc/mister/mr_boltback.ogg" mister/boltforward = "sounds/dlc/mister/mr_boltforward.ogg" mister/fireselect = "sounds/dlc/mister/mr_firesel.ogg" mister/lowammo = "sounds/dlc/mister/mr_lowammo.ogg" mister/noammo = "sounds/dlc/mister/mr_noammo.ogg" mister/firesemi = "sounds/dlc/mister/mr_fire_semi.ogg" mister/firescatter = "sounds/dlc/mister/mr_fire_scatter.ogg" mister/firestream = "sounds/dlc/mister/mr_fire_stream.ogg" mister/fireover = "sounds/dlc/mister/mr_fire_over.ogg" mister/chargeover = "sounds/dlc/mister/mr_charge_over.ogg" mister/holdover = "sounds/dlc/mister/mr_hold_over.ogg" mister/beepover = "sounds/dlc/mister/mr_beep_over.ogg" mister/cancelover = "sounds/dlc/mister/mr_cancel_over.ogg" mister/magout = "sounds/dlc/mister/mr_magout.ogg" mister/magin = "sounds/dlc/mister/mr_magin.ogg" $alias mister/mag1 explodium/mag1 $alias mister/mag2 explodium/mag2 $alias mister/mag3 explodium/mag3 $pitchset mister/mag1 0.8 $pitchset mister/mag2 0.8 $pitchset mister/mag3 0.8 $random mister/mag { mister/mag1 mister/mag2 mister/mag3 } mister/grenade = "sounds/dlc/mister/mr_grenade.ogg" mister/grenadeopen = "sounds/dlc/mister/mr_grenadeopen.ogg" mister/grenadeget = "sounds/dlc/mister/mr_grenadeget.ogg" $alias mister/magget mister/grenadeget mister/grenadein = "sounds/dlc/mister/mr_grenadein.ogg" mister/grenadeclose = "sounds/dlc/mister/mr_grenadeclose.ogg" mister/hitsemi1 = "sounds/dlc/mister/mr_hit11.ogg" mister/hitsemi2 = "sounds/dlc/mister/mr_hit12.ogg" mister/hitsemi3 = "sounds/dlc/mister/mr_hit13.ogg" $random mister/hitsemi { mister/hitsemi1 mister/hitsemi2 mister/hitsemi3 } $limit mister/hitsemi 8 mister/hitscatter1 = "sounds/dlc/mister/mr_hit21.ogg" mister/hitscatter2 = "sounds/dlc/mister/mr_hit22.ogg" mister/hitscatter3 = "sounds/dlc/mister/mr_hit23.ogg" $random mister/hitscatter { mister/hitscatter1 mister/hitscatter2 mister/hitscatter3 } $limit mister/hitscatter 32 mister/hitstream1 = "sounds/dlc/mister/mr_hit31.ogg" mister/hitstream2 = "sounds/dlc/mister/mr_hit32.ogg" mister/hitstream3 = "sounds/dlc/mister/mr_hit33.ogg" $random mister/hitstream { mister/hitstream1 mister/hitstream2 mister/hitstream3 } $limit mister/hitstream 16 mister/hitover1 = "sounds/dlc/mister/mr_hit41.ogg" mister/hitover2 = "sounds/dlc/mister/mr_hit42.ogg" mister/hitover3 = "sounds/dlc/mister/mr_hit43.ogg" $random mister/hitover { mister/hitover1 mister/hitover2 mister/hitover3 } $limit mister/hitover 4 mister/hitgrenade1 = "sounds/dlc/mister/mr_hitg11.ogg" mister/hitgrenade2 = "sounds/dlc/mister/mr_hitg12.ogg" mister/hitgrenade3 = "sounds/dlc/mister/mr_hitg13.ogg" $random mister/hitgrenade { mister/hitgrenade1 mister/hitgrenade2 mister/hitgrenade3 } $limit mister/hitgrenade 4 mister/hitgrenadesub1 = "sounds/dlc/mister/mr_hitg21.ogg" mister/hitgrenadesub2 = "sounds/dlc/mister/mr_hitg22.ogg" mister/hitgrenadesub3 = "sounds/dlc/mister/mr_hitg23.ogg" $random mister/hitgrenadesub { mister/hitgrenadesub1 mister/hitgrenadesub2 mister/hitgrenadesub3 } $limit mister/hitgrenadesub 16 mister/casing1 = "sounds/dlc/mister/mr_casing1.ogg" mister/casing2 = "sounds/dlc/mister/mr_casing2.ogg" mister/casing3 = "sounds/dlc/mister/mr_casing3.ogg" mister/casing4 = "sounds/dlc/mister/mr_casing4.ogg" $random mister/casing { mister/casing1 mister/casing2 mister/casing3 mister/casing4 } mister/gcasing1 = "sounds/dlc/mister/mr_gcasing1.ogg" mister/gcasing2 = "sounds/dlc/mister/mr_gcasing2.ogg" mister/gcasing3 = "sounds/dlc/mister/mr_gcasing3.ogg" mister/gcasing4 = "sounds/dlc/mister/mr_gcasing4.ogg" $random mister/gcasing { mister/gcasing1 mister/gcasing2 mister/gcasing3 mister/gcasing4 } mister/gbounce1 = "sounds/dlc/mister/mr_gbounce11.ogg" mister/gbounce2 = "sounds/dlc/mister/mr_gbounce12.ogg" mister/gbounce3 = "sounds/dlc/mister/mr_gbounce13.ogg" $random mister/gbounce { mister/gbounce1 mister/gbounce2 mister/gbounce3 } mister/gbouncesub1 = "sounds/dlc/mister/mr_gbounce21.ogg" mister/gbouncesub2 = "sounds/dlc/mister/mr_gbounce22.ogg" mister/gbouncesub3 = "sounds/dlc/mister/mr_gbounce23.ogg" $random mister/gbouncesub { mister/gbouncesub1 mister/gbouncesub2 mister/gbouncesub3 } // TODO rafan-kos