#library "SWWMCOMP" #include "zcommon.acs" // these scripts are redirected to by the compatibility postprocessor SCRIPT "HHR_BRAINWALL" ( void ) { SpawnSpotFacing("BossBrain",666); Generic_Floor(827,32,0,2,0); ClearLineSpecial(); } SCRIPT "NERVE_EXITOPEN" ( void ) { Stairs_BuildUpDoomCrush(14,32,16,0,0); Ceiling_RaiseByValue(24,8,80); } SCRIPT "DIMPLE_EXITOPEN" ( void ) { while ( GetLevelInfo(LEVELINFO_KILLED_MONSTERS) < GetLevelInfo(LEVELINFO_TOTAL_MONSTERS) ) Delay(35); Delay(35); Floor_RaiseByValue(669,8,72); } SCRIPT "EQUINOX_BRAINCRUSH" ( int tag ) { ScriptCall("SWWMUtility","SpawnVanillaBossBrain",666); Ceiling_CrushAndRaiseDist(tag,8,8,10); } SCRIPT "DVACATION_UNFUCK" ( void ) { Delay(1); SetLineSpecial(2,ACS_ExecuteAlways,StrArg("DVACATION_EXIT")); SetLineSpecial(3,ACS_ExecuteAlways,StrArg("DVACATION_BED")); } bool gotexit = false; SCRIPT "DVACATION_EXIT" ( void ) { if ( gotexit ) terminate; gotexit = true; SetPlayerProperty(0,1,PROP_FROZEN); for ( int i=0; i<5; i++ ) { QuakeEx(666,1,1,1,3,0,120,"",QF_RELATIVE|QF_SCALEDOWN); PlaySound(666,"misc/boink",CHAN_AUTO); Delay(Random(2,4)*3); } Delay(5); QuakeEx(666,3,3,3,15,0,120,"",QF_RELATIVE|QF_SCALEDOWN); PlaySound(666,"misc/boinkend",CHAN_AUTO); Delay(30); SetPlayerProperty(0,0,PROP_FROZEN); Exit_Normal(0); } bool inbed = false; int boinks = 0; SCRIPT "DVACATION_BED" ( void ) { if ( inbed || (boinks >= 5) ) terminate; inbed = true; SetPlayerProperty(0,1,PROP_FROZEN); for ( int i=0; i<5; i++ ) { QuakeEx(667,1,1,1,3,0,120,"",QF_RELATIVE|QF_SCALEDOWN); PlaySound(667,"misc/boink",CHAN_AUTO); Delay(Random(2,4)*3); } Delay(5); QuakeEx(667,3,3,3,15,0,120,"",QF_RELATIVE|QF_SCALEDOWN); PlaySound(667,"misc/boinkend",CHAN_AUTO); SpawnSpot("SWWMItemFog",27); PlaySound(27,"misc/spawn",CHAN_AUTO); Thing_SpawnNoFog(27,Random(23,25),0,0); SetPlayerProperty(0,0,PROP_FROZEN); Delay(15); boinks++; inbed = false; if ( boinks >= 5 ) SetThingSpecial(667,0,0); // can headpat now } // WHACK SCRIPT "E1M8_KNOCKOUT" ( void ) { Teleport(0,3); SetPlayerProperty(0,1,PROP_TOTALLYFROZEN); Delay(60); AmbientSound("demolitionist/knockout",127); Delay(5); ScriptCall("SWWMUtility","EndLevelDie"); Delay(100); Exit_Normal(0); } // DUMP 2 and 3 rewritten hub progress scripts // Because the way these use BigFont makes them unreadable otherwise SCRIPT "DUMP2_HUB" ( void ) { Delay(35); ACS_Terminate(2,0); int mapstodo; switch( GameSkill() ) { case 0: mapstodo = 8; break; case 1: mapstodo = 16; break; case 2: mapstodo = 32; break; case 3: mapstodo = 48; break; default: mapstodo = 64; break; } bool unlockedfinal = false; while ( true ) { int lvent = ScriptCall("BaseStatusBar","GetGlobalACSValue",59); bool unlockfinal = false; switch( GameSkill() ) { case 0: if ( lvent >= 8 ) unlockfinal = true; break; case 1: if ( lvent >= 16 ) unlockfinal = true; break; case 2: if ( lvent >= 32 ) unlockfinal = true; break; case 3: if ( lvent >= 48 ) unlockfinal = true; break; default: if ( lvent >= 64 ) unlockfinal = true; break; } if ( unlockfinal && !unlockedfinal ) { unlockedfinal = true; Ceiling_LowerByValue(10,96,96); } SetFont("BigFont"); int progress = mapstodo-lvent; SetHudSize(640,480,0); if ( progress > 0 ) HudMessageBold(d:progress,s:" more maps to go...";HUDMSG_PLAIN,1,CR_GOLD,320.0,40.0,0); else HudMessageBold(s:"The final room is open...";HUDMSG_PLAIN,1,CR_GOLD,320.0,40.0,0); Delay(1); } } SCRIPT "DUMP3_HUB" ( void ) { Delay(1); ACS_Terminate(1,0); int mapstodo; switch( GameSkill() ) { case 0: mapstodo = 8; break; case 1: mapstodo = 16; break; case 2: mapstodo = 32; break; case 3: mapstodo = 48; break; default: mapstodo = 64; break; } bool unlockedfinal = false; while ( true ) { int lvent = ScriptCall("BaseStatusBar","GetGlobalACSValue",59); bool unlockfinal = false; switch( GameSkill() ) { case 0: if ( lvent >= 8 ) unlockfinal = true; break; case 1: if ( lvent >= 16 ) unlockfinal = true; break; case 2: if ( lvent >= 32 ) unlockfinal = true; break; case 3: if ( lvent >= 48 ) unlockfinal = true; break; default: if ( lvent >= 64 ) unlockfinal = true; break; } if ( unlockfinal && !unlockedfinal ) { unlockedfinal = true; Floor_LowerByValue(11,96,256); } SetFont("BigFont"); int progress = mapstodo-lvent; SetHudSize(640,480,0); if ( progress > 1 ) HudMessageBold(d:progress,s:" more maps to go...";HUDMSG_PLAIN,1,CR_GOLD,320.0,40.0,0); else if ( progress > 0 ) HudMessageBold(d:progress,s:" more map to go...";HUDMSG_PLAIN,1,CR_GOLD,320.0,40.0,0); else HudMessageBold(s:"The final room is open...";HUDMSG_PLAIN,1,CR_GOLD,320.0,40.0,0); Delay(1); } } // same here, just TOO BIG str DUMP3MapNames[74][2] = { { "", "" }, // 0 { "Check-In", "undeadRyker" }, { "Pissboy", "Anonymous" }, { "Simplicity is Golden", "demo_the_man" }, { "Invitation to Destruction", "Gardevoir" }, { "SOLITARY", "CJacobs" }, { "Ruins & Lava", "VBob" }, { "Bloodsport Canyon", "Hoodoo456" }, { "Nuclear Control Facilities", "Titan314" }, { "Mountain Temple", "Project_ILE" }, { "Overflow", "SpudTheRubbish" }, // 10 { "'Venture into the Bouncy Castle", "Beed28" }, { "The Crater", "combatxtreme & Plutonic Overkill" }, { "The Fun Lab", "TerminusEst13" }, { "Durex Waste Disposal", "Minimum Payne" }, { "The Corporate Ladder", "Kinsie" }, { "Regressive Experience", "Dukka" }, { "Baby's First Map", "Bobman23" }, { "Research Facility", "deathgod5309" }, { "AMONG US", "HumansAmongUs" }, { "The Darkness Beyond", "KarolineDianne" }, // 20 { "Base Stimpack", "charcola" }, { "Crunk Refinery", "BobBarker" }, { "0-Pipe Gear", "Toooooasty" }, { "Escape from Argent Prison", "Lance Charleson" }, { "Live Fire Exorcise", "Sgt. Shivers" }, { "Attack First", "simpletonn" }, { "Hitler's Prison", "Luigi2600" }, { "Tomb of Hetickhamen", "Action Max" }, { "The Weed Number", "Abysswalker" }, { "This Is Serious Mum", "deathz0r" }, // 30 { "Not Another Tech Base", "ArchXeno" }, { "Hydraulic Plant", "SpiritOfDecay" }, { "Janus", "SoundOfDoomDoors" }, { "Gamma Station Entrance", "SMG_Marine" }, { "Realm of the Sempiternal Archvile", "Darsycho" }, { "Judgement Day", "Stale_meat" }, { "Complex Alive", "Roxas" }, { "DUMP TD", "Arctangent" }, { "Dumping Ground", "TotalInjury" }, { "Mercury Rain", "Jimmy" }, // 40 { "mapsterpiece", "idiotbitz" }, { "Tunnel Crates Rule!", "Stale_Meat" }, { "CLOVERHOUSE", "Icept" }, { "Generic UAC Outpost", "Anonymous" }, { "Felt", "FloatRand" }, { "Panic Room", "comet1338" }, { "Simple Chaos", "willykuo123" }, { "EVISCERATED", "NAG" }, { "The Mine to Hell", "InsanityBringer" }, { "Sandcastley Sandcastling Sandcastles", "PinchySkree" }, // 50 { "Dead", "Already Dead" }, { "Broken Shit", "ZachBrowder" }, { "Weapons Research Lab", "Vennobennu" }, { "Winter in Summer", "TehRealSalt" }, { "The UAC Ocean Base", "leodoom85" }, { "Hot Water Music", "Protester" }, { "Lambda Base", "floatRand" }, { "inferno odyssey", "Anonymous" }, { "Infested Installation", "Flipy" }, { "The Duality", "NeuralStunner" }, // 60 { "Municipal Well", "Flotilla" }, { "Dropoff", "CharlieTheGnarly" }, { "Dimensional Accelerator", "Untitled" }, { "Urban Hell", "ChrisR91" }, { "Electron", "floatRand" }, { "Caco-lover", "everennui" }, { "Brown Mesa", "Cheeki" }, { "Bloody Hell", "Wivicer" }, { "A Night at the Opera", "Temin_Dump" }, { "An Online Virtual Reality Used By Hackers", "Shadow Hog" }, // 70 { "BtFS", "Gageat" }, { "The Runaround", "LogicalFallacy" }, { "Attack From Within", "mumblemumble" } }; SCRIPT "DUMP3_DISPLAY" ( int f1, int f2 ) { int fuck = (f1*10)+f2; SetHudSize(480,360,0); SetFont("BigFont"); HudMessage(s:DUMP3MapNames[fuck][0];HUDMSG_FADEINOUT,2,CR_WHITE,240.0,270.0,2.5,0.15,0.65); SetHudSize(320,240,0); SetFont("SmallFont"); HudMessage(s:DUMP3MapNames[fuck][1];HUDMSG_FADEINOUT,3,CR_GOLD,160.0,198.0,2.5,0.15,0.65); }