HardwareShader Texture "models/Nugget_Armor.png" { Shader "shaders/glsl/Shinemask_bright.fp" Texture "masktex" "models/Nugget_mask.png" Texture "envtex" "models/greenmap.png" Texture "brighttex" "models/Nugget_mask.png" } HardwareShader Texture "models/Nugget.png" { Shader "shaders/glsl/Shinemask_bright.fp" Texture "masktex" "models/Nugget_mask.png" Texture "envtex" "models/blumap.png" Texture "brighttex" "models/Nugget_mask.png" } HardwareShader Texture "models/TetraHealth.png" { Shader "shaders/glsl/Shinemask_bright.fp" Texture "masktex" "models/TetraHealth_mask.png" Texture "envtex" "models/blumap.png" Texture "brighttex" "models/TetraHealth_mask.png" } HardwareShader Texture "models/CubeHealth.png" { Shader "shaders/glsl/Shinemask_bright.fp" Texture "masktex" "models/CubeHealth_mask.png" Texture "envtex" "models/blumap.png" Texture "brighttex" "models/CubeHealth_mask.png" } HardwareShader Texture "models/Refresher.png" { Shader "shaders/glsl/Shinemask_bright.fp" Texture "masktex" "models/Refresher_mask.png" Texture "envtex" "models/purpmap.png" Texture "brighttex" "models/Refresher_mask.png" } Brightmap Texture "models/GhostArtifact.png" { Map "models/GhostArtifact_bright.png" DisableFullbright } Brightmap Texture "models/Gravity.png" { Map "models/Gravity_bright.png" DisableFullbright } Brightmap Texture "models/Ragekit.png" { Map "models/Ragekit_bright.png" DisableFullbright } Brightmap Texture "models/Omnisight.png" { Map "models/Omnisight_bright.png" DisableFullbright } Brightmap Texture "models/Lamp.png" { Map "models/Lamp_bright.png" DisableFullbright } Brightmap Texture "models/Invinciball.png" { Map "brightmaps/nobright.png" DisableFullbright } Brightmap Texture "models/Moth_Mashiro.png" { Map "models/Moth_Mashiro_bright.png" } Brightmap Texture "models/Barrier.png" { Map "models/Barrier_bright.png" DisableFullbright } PointLight ARMORNUGGETLIGHT { Color 0.4 0.7 0.2 Size 12 Offset 0 16 0 Attenuate 1 } Object ArmorNuggetItem { Frame "XZW1" { light "ARMORNUGGETLIGHT" } } PointLight HEALTHNUGGETLIGHT { Color 0.1 0.3 0.7 Size 12 Offset 0 16 0 Attenuate 1 } Object HealthNuggetItem { Frame "XZW1" { light "HEALTHNUGGETLIGHT" } } PointLight GEOMHEALTHLIGHT { Color 0.2 0.4 1.0 Size 30 Offset 0 16 0 Attenuate 1 } Object TetraHealthItem { Frame "XZW1" { light "GEOMHEALTHLIGHT" } } Object CubeHealthItem { Frame "XZW1" { light "GEOMHEALTHLIGHT" } } PointLight REFRESHERLIGHT { Color 0.7 0.2 1.0 Size 40 Offset 0 16 0 Attenuate 1 } Object RefresherItem { Frame "XZW1" { light "REFRESHERLIGHT" } } PointLight GHOSTARTILIGHT { Color 0.8 0.6 1.0 Size 40 Offset 0 16 0 Attenuate 1 } Object GhostArtifact { Frame "XZW1" { light "GHOSTARTILIGHT" } } PointLight GRAVITYLIGHT { Color 0.3 0.8 1.0 Size 40 Offset 0 16 0 Attenuate 1 } Object GravitySuppressor { Frame "XZW1" { light "GRAVITYLIGHT" } } PointLight INVINCIBALLLIGHT { Color 0.8 0.2 0.0 Size 40 Offset 0 16 0 Attenuate 1 } Object FuckingInvinciball { Frame "XZW1" { light "INVINCIBALLLIGHT" } } PointLight RAGELIGHT { Color 1.0 0.1 0.0 Size 40 Offset 0 16 0 Attenuate 1 } Object Ragekit { Frame "XZW1" { light "RAGELIGHT" } } FlickerLight2 LAMPLIGHT { Color 0.6 1.0 0.7 Size 240 SecondarySize 248 Interval 0.1 Offset 0 8 0 Attenuate 1 } Object CompanionLamp { Frame "XZW1B" { light "LAMPLIGHT" } } PointLight BARRIERLIGHT { Color 0.1 1.0 0.0 Size 40 Offset 0 16 0 Attenuate 1 } Object EBarrier { Frame "XZW1" { light "BARRIERLIGHT" } }