HardwareShader Texture "models/Hellblazer.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Hellblazer_mask.png" Texture "envtex" "models/envmap/goldenv.png" Texture "rimtex" "models/envmap/goldrim.png" Texture "envtex2" "models/envmap/leadenv.png" Texture "rimtex2" "models/envmap/leadrim.png" Texture "envtex3" "models/envmap/silverenv.png" Texture "rimtex3" "models/envmap/silverrim.png" Define "RIM_LIGHTING" Define "ENVFACT" = ".3" Define "RIMFACT" = ".2" Define "RIMSTEP" = "0." Define "ENV_THREELAYER" Define "ENVFACT2" = "1.2" Define "RIMFACT2" = ".8" Define "RIMSTEP2" = ".2" Define "ENVFACT3" = "1.1" Define "RIMFACT3" = "1.3" Define "RIMSTEP3" = "0." } PointLight BLAZERLIGHT { Color 1.0 0.8 0.3 Size 120 Attenuate 1 } Object HellblazerMissile { Frame XZW1 { light BLAZERLIGHT } }