HardwareShader Texture "graphics/HUD/HealthBarS.png" { Shader "shaders/glsl/Fuzz.fp" Define "GRAY_COLORS" Define "BASE_RES" = "vec2(100.,12.)" Texture "noisetex" "textures/graynoise.png" } HardwareShader Texture "graphics/HUD/EnemyBarS.png" { Shader "shaders/glsl/Fuzz.fp" Define "GRAY_COLORS" Define "BASE_RES" = "vec2(50.,3.)" Texture "noisetex" "textures/graynoise.png" } HardwareShader Texture "graphics/HUD/FuelBarS.png" { Shader "shaders/glsl/Fuzz.fp" Define "GRAY_COLORS" Define "BASE_RES" = "vec2(120.,3.)" Texture "noisetex" "textures/graynoise.png" } HardwareShader Texture "graphics/HUD/HealthBarD.png" { Shader "shaders/glsl/HealthBarD.fp" Define "TEX_SIZE" = "vec2(120.,32.)" Texture "noisetex" "textures/graynoise.png" } HardwareShader Texture "graphics/HUD/EnemyBarD.png" { Shader "shaders/glsl/HealthBarD.fp" Define "TEX_SIZE" = "vec2(70.,23.)" Texture "noisetex" "textures/graynoise.png" } HardwareShader Texture "graphics/tempbg.png" { Shader "shaders/glsl/Fuzz.fp" Define "BASE_RES" = "vec2(640.,400.)" Texture "noisetex" "textures/graynoise.png" } HardwareShader Texture "graphics/SWWMGZLogo.png" { Shader "shaders/glsl/LogoAnimated.fp" // what no 2d arrays does to a mf Texture "Layer1" "graphics/SWWMGZLogo_Layer1.png" Texture "Layer2" "graphics/SWWMGZLogo_Layer2.png" Texture "Layer3" "graphics/SWWMGZLogo_Layer3.png" Texture "Layer4" "graphics/SWWMGZLogo_Layer4.png" Texture "Layer5" "graphics/SWWMGZLogo_Layer5.png" Texture "Layer6" "graphics/SWWMGZLogo_Layer6.png" } HardwareShader Texture "graphics/M_SWWM.png" { Shader "shaders/glsl/LogoAnimated.fp" // what no 2d arrays does to a mf Texture "Layer1" "graphics/M_SWWM_Layer1.png" Texture "Layer2" "graphics/M_SWWM_Layer2.png" Texture "Layer3" "graphics/M_SWWM_Layer3.png" Texture "Layer4" "graphics/M_SWWM_Layer4.png" Texture "Layer5" "graphics/M_SWWM_Layer5.png" Texture "Layer6" "graphics/M_SWWM_Layer6.png" Define "NO_BILINEAR" } HardwareShader Texture "graphics/NewLogo.png" { Shader "shaders/glsl/NewLogoAnimated.fp" // what no 2d arrays does to a mf Texture "Layer1" "graphics/NewLogo_Layer1.png" Texture "Layer2" "graphics/NewLogo_Layer2.png" Texture "Layer3" "graphics/NewLogo_Layer3.png" Texture "gradtex" "graphics/NewLogo_Grad.png" Texture "fadetex" "LOGOFADE" } HardwareShader Texture "graphics/M_DEMOLITIONIST.png" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/DemoIcon.png" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/M_DEMOCHAN_DEEPIMPACT.png" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/M_DEMOCHAN_EXPLOGUN.png" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/M_DEMOCHAN_SPREADGUN.png" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/M_DEMOCHAN_WALLBUSTER.png" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/M_DEMOCHAN_EVISCERATOR.png" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/M_DEMOCHAN_HELLBLAZER.png" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/M_DEMOCHAN_BIOSPARK.png" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/M_DEMOCHAN_SILVERBULLET.png" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/M_DEMOCHAN_CANDYGUN.png" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/M_DEMOCHAN_YNYKRON.png" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/M_DEMOCHAN_PUSHER.png" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/UnSXLogo.png" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Sprite "MBRNB0" { Shader "shaders/glsl/Whew.fp" } HardwareShader Texture "graphics/InterBG.png" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/Fanart/CaptainJ.png" { Shader "shaders/glsl/Oversample.fp" } HardwareShader Texture "graphics/Fanart/CaptainJ2.png" { Shader "shaders/glsl/Oversample.fp" } HardwareShader Texture "graphics/Fanart/Endie.jpg" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/Fanart/Marisa.jpg" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/Fanart/Marisa2.jpg" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/Fanart/Marisa3.jpg" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/Fanart/Marisa4.jpg" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/Fanart/Marisa5.jpg" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/Fanart/Marisa6.jpg" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/Fanart/Marisa7.jpg" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/Fanart/Marisa8.jpg" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/Fanart/Marisa9.jpg" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/Fanart/Marisa10.jpg" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/Fanart/Marisa11.jpg" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/Fanart/Marisa12.jpg" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/Fanart/Marisa13.jpg" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/Fanart/Marisa14.jpg" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/Fanart/RedeadITA.png" { Shader "shaders/glsl/Oversample.fp" } HardwareShader Texture "graphics/Fanart/S20TBL.jpg" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/Fanart/Shivers.png" { Shader "shaders/glsl/Bilinear.fp" } HardwareShader Texture "graphics/Fanart/Shivers2.png" { Shader "shaders/glsl/Bilinear.fp" }