// various pickups Material Texture "models/Nugget_Armor.png" { Brightmap "models/Nugget_mask.png" Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Nugget_mask.png" Texture "envtex" "models/envmap/greenenv.png" Texture "rimtex" "models/envmap/greenrim.png" Uniform vec3 "EnvFact" = "1." "1." "1." Uniform vec3 "RimFact" = "1." "1." "1." Uniform vec3 "RimStep" = ".2" ".5" ".5" } Material Texture "models/Nugget.png" { Brightmap "models/Nugget_mask.png" Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Nugget_mask.png" Texture "envtex" "models/envmap/bluenv.png" Texture "rimtex" "models/envmap/blurim.png" Uniform vec3 "EnvFact" = "1." "1." "1." Uniform vec3 "RimFact" = "1." "1." "1." Uniform vec3 "RimStep" = ".2" ".5" ".5" } Material Texture "models/TetraHealth.png" { Brightmap "models/TetraHealth_mask.png" Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/TetraHealth_mask.png" Texture "envtex" "models/envmap/bluenv.png" Texture "rimtex" "models/envmap/blurim.png" Uniform vec3 "EnvFact" = "1." "1." "1." Uniform vec3 "RimFact" = "1." "1." "1." Uniform vec3 "RimStep" = ".5" ".5" ".5" } Material Texture "models/CubeHealth.png" { Brightmap "models/CubeHealth_mask.png" Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/CubeHealth_mask.png" Texture "envtex" "models/envmap/bluenv.png" Texture "rimtex" "models/envmap/blurim.png" Uniform vec3 "EnvFact" = "1." "1." "1." Uniform vec3 "RimFact" = "1." "1." "1." Uniform vec3 "RimStep" = ".5" ".5" ".5" } Material Texture "models/Refresher.png" { Brightmap "models/Refresher_mask.png" Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Refresher_mask.png" Texture "envtex" "models/envmap/purpenv.png" Texture "rimtex" "models/envmap/purprim.png" Uniform vec3 "EnvFact" = "1." "1." "1." Uniform vec3 "RimFact" = "1." "1." "1." Uniform vec3 "RimStep" = ".5" ".5" ".5" } Material Texture "models/BlastSuit.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/BlastSuit_mask.png" Texture "envtex" "models/envmap/ekaenv.png" Texture "rimtex" "models/envmap/ekarim.png" Texture "envtex2" "models/envmap/darkenv.png" Texture "rimtex2" "models/envmap/darkrim.png" Define "ENV_LAYERS" = "2" Uniform vec3 "EnvFact" = "1." ".3" "1." Uniform vec3 "RimFact" = "1." ".5" "1." Uniform vec3 "RimStep" = ".5" "0." ".5" } Material Texture "models/WarArmor.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/WarArmor_mask.png" Texture "envtex" "models/envmap/iceenv.png" Texture "rimtex" "models/envmap/icerim.png" Uniform vec3 "EnvFact" = "1." "1." "1." Uniform vec3 "RimFact" = "1." "1." "1." Uniform vec3 "RimStep" = ".5" ".5" ".5" } Material Texture "models/GhostArtifact.png" { Brightmap "models/GhostArtifact_bright.png" Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/GhostArtifact_mask.png" Texture "envtex" "models/envmap/leadenv.png" Texture "rimtex" "models/envmap/leadrim.png" Uniform vec3 "EnvFact" = "1." "1." "1." Uniform vec3 "RimFact" = "1." "1." "1." Uniform vec3 "RimStep" = ".5" ".5" ".5" } Material Texture "models/Gravity.png" { Brightmap "models/Gravity_bright.png" Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Gravity_mask.png" Texture "envtex" "models/envmap/ekaenv.png" Texture "rimtex" "models/envmap/ekarim.png" Uniform vec3 "EnvFact" = "1." "1." "1." Uniform vec3 "RimFact" = "1." "1." "1." Uniform vec3 "RimStep" = ".5" ".5" ".5" } Material Texture "models/Ragekit.png" { Brightmap "models/Ragekit_bright.png" Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Ragekit_mask.png" Texture "envtex" "models/envmap/ekaenv.png" Texture "rimtex" "models/envmap/ekarim.png" Uniform vec3 "EnvFact" = "1." "1." "1." Uniform vec3 "RimFact" = "1." "1." "1." Uniform vec3 "RimStep" = ".5" ".5" ".5" } Material Texture "models/Omnisight.png" { Brightmap "models/Omnisight_bright.png" } Material Texture "models/Lamp.png" { Brightmap "models/Lamp_bright.png" Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Lamp_mask.png" Texture "envtex" "models/envmap/darkenv.png" Texture "rimtex" "models/envmap/darkrim.png" Texture "envtex2" "models/envmap/silverenv.png" Texture "rimtex2" "models/envmap/silverrim.png" Define "ENV_LAYERS" = "2" Uniform vec3 "EnvFact" = "1." "1." "1." Uniform vec3 "RimFact" = "1." "1." "1." Uniform vec3 "RimStep" = ".5" ".5" ".5" } Material Texture "models/Lamp_off.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Lamp_mask.png" Texture "envtex" "models/envmap/darkenv.png" Texture "rimtex" "models/envmap/darkrim.png" Texture "envtex2" "models/envmap/silverenv.png" Texture "rimtex2" "models/envmap/silverrim.png" Define "ENV_LAYERS" = "2" Uniform vec3 "EnvFact" = "1." "1." "1." Uniform vec3 "RimFact" = "1." "1." "1." Uniform vec3 "RimStep" = ".5" ".5" ".5" } Material Texture "models/Invinciball.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Invinciball_mask.png" Texture "envtex" "models/envmap/ekaenv.png" Texture "rimtex" "models/envmap/ekarim.png" Uniform vec3 "EnvFact" = "1." "1." "1." Uniform vec3 "RimFact" = "1." "1." "1." Uniform vec3 "RimStep" = ".5" ".5" ".5" } Material Texture "models/Moth_White.png" { Brightmap "models/Moth_White_bright.png" } Material Texture "models/Barrier.png" { Brightmap "models/Barrier_bright.png" Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Barrier_mask.png" Texture "envtex" "models/envmap/ekaenv.png" Texture "rimtex" "models/envmap/ekarim.png" Uniform vec3 "EnvFact" = "1." "1." "1." Uniform vec3 "RimFact" = "1." "1." "1." Uniform vec3 "RimStep" = ".5" ".5" ".5" } Material Sprite "MKRVA0" { Shader "shaders/glsl/Mykradvo.fp" Texture "warptex" "textures/warptex.png" Texture "snoisetex" "textures/softnoise.png" } Material Texture "models/extra/AnomRingies.png" { Shader "shaders/glsl/Mykradvo2.fp" Texture "warptex" "textures/heattex.png" } Material Sprite "DVSPA0" { Shader "shaders/glsl/Divine.fp" Texture "snoisetex" "textures/softnoise.png" } Material Texture "models/DivineSprite.png" { Brightmap "models/DivineSprite_mask.png" Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/DivineSprite_mask.png" Texture "envtex" "models/envmap/puroenv.png" Texture "rimtex" "models/envmap/purorim.png" Uniform vec3 "EnvFact" = "1." "1." "1." Uniform vec3 "RimFact" = "1." "1." "1." Uniform vec3 "RimStep" = ".5" ".5" ".5" } Material Texture "models/DevaSigil.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/DevaSigil_mask.png" Texture "envtex" "models/envmap/ekaenv.png" Texture "rimtex" "models/envmap/ekarim.png" Uniform vec3 "EnvFact" = ".5" "1." "1." Uniform vec3 "RimFact" = ".8" "1." "1." Uniform vec3 "RimStep" = ".5" ".5" ".5" } Material Texture "models/SafetyTether.png" { Brightmap "models/SafetyTether_bright.png" Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/SafetyTether_mask.png" Texture "envtex" "models/envmap/silverenv.png" Texture "rimtex" "models/envmap/silverrim.png" Uniform vec3 "EnvFact" = ".5" "1." "1." Uniform vec3 "RimFact" = ".8" "1." "1." Uniform vec3 "RimStep" = ".5" ".5" ".5" } Material Texture "models/SafetyTether_off.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/SafetyTether_mask.png" Texture "envtex" "models/envmap/silverenv.png" Texture "rimtex" "models/envmap/silverrim.png" Uniform vec3 "EnvFact" = ".5" "1." "1." Uniform vec3 "RimFact" = ".8" "1." "1." Uniform vec3 "RimStep" = ".5" ".5" ".5" } PointLight ARMORNUGGETLIGHT { Color 0.6 1.0 0.3 Size 16 Offset 0 16 0 Attenuate 1 } Object ArmorNuggetItem { Frame XZW1 { light ARMORNUGGETLIGHT } } PointLight HEALTHNUGGETLIGHT { Color 0.2 0.4 1.0 Size 16 Offset 0 16 0 Attenuate 1 } Object HealthNuggetItem { Frame XZW1 { light HEALTHNUGGETLIGHT } } PointLight GEOMHEALTHLIGHT { Color 0.2 0.4 1.0 Size 30 Offset 0 16 0 Attenuate 1 } Object TetraHealthItem { Frame XZW1 { light GEOMHEALTHLIGHT } } Object CubeHealthItem { Frame XZW1 { light GEOMHEALTHLIGHT } } PointLight REFRESHERLIGHT { Color 0.7 0.2 1.0 Size 40 Offset 0 16 0 Attenuate 1 } Object RefresherItem { Frame XZW1 { light REFRESHERLIGHT } } PointLight GHOSTARTILIGHT { Color 0.8 0.6 1.0 Size 40 Offset 0 16 0 Attenuate 1 } Object GhostArtifact { Frame XZW1 { light GHOSTARTILIGHT } } PointLight GRAVITYLIGHT { Color 0.3 0.8 1.0 Size 40 Offset 0 16 0 Attenuate 1 } Object GravitySuppressor { Frame XZW1 { light GRAVITYLIGHT } } PointLight INVINCIBALLLIGHT { Color 0.8 0.2 0.0 Size 40 Offset 0 16 0 Attenuate 1 } Object FuckingInvinciball { Frame XZW1 { light INVINCIBALLLIGHT } } PointLight RAGELIGHT { Color 1.0 0.1 0.0 Size 40 Offset 0 16 0 Attenuate 1 } Object Ragekit { Frame XZW1 { light RAGELIGHT } } PointLight OMNISIGHTLIGHT { Color 0.3 0.0 0.0 Size 20 Offset 0 16 0 Attenuate 1 } Object Omnisight { Frame XZW1 { light OMNISIGHTLIGHT } } FlickerLight2 LAMPLIGHT { Color 0.6 1.0 0.7 Size 350 SecondarySize 358 Interval 0.1 Offset 0 8 0 Attenuate 1 } Object CompanionLamp { Frame XZW1B { light LAMPLIGHT } } PointLight BARRIERLIGHT { Color 0.1 1.0 0.0 Size 40 Offset 0 16 0 Attenuate 1 } Object EBarrier { Frame XZW1 { light BARRIERLIGHT } } FlickerLight2 MYKRADVOLIGHT1 { Color 0.9 0.6 1.0 Size 70 SecondarySize 80 Interval 0.1 Offset 0 16 0 Attenuate 1 } PulseLight MYKRADVOLIGHT2 { Color 0.4 0.1 0.7 Size 90 SecondarySize 60 Interval 2 Offset 0 16 0 Attenuate 1 } PulseLight MYKRADVOLIGHT3 { Color 0.7 0.1 0.4 Size 60 SecondarySize 90 Interval 2 Offset 0 16 0 Attenuate 1 } Object MykradvoX { Frame MKRV { light MYKRADVOLIGHT1 } } Object MykradvoX2 { Frame XZW1A { light MYKRADVOLIGHT2 } Frame XZW1B { light MYKRADVOLIGHT3 } } PointLight DIVINESLIGHT { Color 0.6 0.9 1.0 Size 90 Offset 0 16 0 Attenuate 1 } Object DivineSpriteX { Frame DVSP { light DIVINESLIGHT } } PointLight DEVASLIGHT { Color 0.7 0.9 1.0 Size 90 Offset 0 16 0 Attenuate 1 Subtractive 1 } Object AngerySigilX { Frame BLPS { light DEVASLIGHT } } PointLight SAFETYLIGHT { Color 0.2 1.0 0.3 Size 50 Offset 0 16 0 Attenuate 1 } Object SafetyTether { Frame XZW1B { light SAFETYLIGHT } }