$pitchshiftrange 0 deepimpact/fire sounds/deepimpact/impfire.ogg deepimpact/charge sounds/deepimpact/impaltcharge.ogg deepimpact/altfire sounds/deepimpact/impaltfire.ogg deepimpact/dryfire sounds/deepimpact/impdryfire.ogg deepimpact/dryaltfire sounds/deepimpact/impdryaltfire.ogg deepimpact/select sounds/deepimpact/impsel.ogg deepimpact/checkout sounds/deepimpact/impidle.ogg deepimpact/deselect sounds/deepimpact/impdown.ogg deepimpact/bullet sounds/deepimpact/impbulletfly.ogg deepimpact/bullethit1 sounds/deepimpact/impexplo1.ogg deepimpact/bullethit2 sounds/deepimpact/impexplo2.ogg deepimpact/reloadbeg sounds/deepimpact/impreloadstart.ogg deepimpact/reloadend sounds/deepimpact/impreloadend.ogg deepimpact/reload sounds/deepimpact/impcrank.ogg deepimpact/noreload sounds/deepimpact/impcrankhalt.ogg $random deepimpact/bullethit { deepimpact/bullethit1 deepimpact/bullethit2 } explodium/casing1 sounds/explodiumgun/expl_case1.ogg explodium/casing2 sounds/explodiumgun/expl_case2.ogg explodium/casing3 sounds/explodiumgun/expl_case3.ogg explodium/casing4 sounds/explodiumgun/expl_case4.ogg $random explodium/casing { explodium/casing1 explodium/casing2 explodium/casing3 explodium/casing4 } explodium/checkout sounds/explodiumgun/expl_checkout.ogg explodium/fire1 sounds/explodiumgun/expl_fire1.ogg explodium/fire2 sounds/explodiumgun/expl_fire2.ogg explodium/fire3 sounds/explodiumgun/expl_fire3.ogg $random explodium/fire { explodium/fire1 explodium/fire2 explodium/fire3 } explodium/hit1 sounds/explodiumgun/expl_hit1.ogg explodium/hit2 sounds/explodiumgun/expl_hit2.ogg explodium/hit3 sounds/explodiumgun/expl_hit3.ogg $random explodium/hit { explodium/hit1 explodium/hit2 explodium/hit3 } explodium/jamitin sounds/explodiumgun/expl_jamitin.ogg explodium/mag1 sounds/explodiumgun/expl_mag1.ogg explodium/mag2 sounds/explodiumgun/expl_mag2.ogg explodium/mag3 sounds/explodiumgun/expl_mag3.ogg $random explodium/mag { explodium/mag1 explodium/mag2 explodium/mag3 } explodium/maghit1 sounds/explodiumgun/expl_maghit1.ogg explodium/maghit2 sounds/explodiumgun/expl_maghit2.ogg $random explodium/maghit { explodium/maghit1 explodium/maghit2 } explodium/magget sounds/explodiumgun/expl_magget.ogg explodium/magin sounds/explodiumgun/expl_magin.ogg explodium/magout sounds/explodiumgun/expl_magout.ogg explodium/magpin sounds/explodiumgun/expl_magpin.ogg explodium/select sounds/explodiumgun/expl_select.ogg explodium/deselect sounds/explodiumgun/expl_deselect.ogg explodium/slideback sounds/explodiumgun/expl_slideback.ogg explodium/slideforward sounds/explodiumgun/expl_slideforward.ogg explodium/slidelock sounds/explodiumgun/expl_slidelock.ogg explodium/speen sounds/explodiumgun/expl_speen.ogg explodium/throwmag sounds/explodiumgun/expl_throwmag.ogg $limit explodium/hit 32 $limit explodium/maghit 32 spreadgun/open sounds/spreadgun/spread_open.ogg spreadgun/hammer sounds/spreadgun/spread_hammer.ogg spreadgun/close sounds/spreadgun/spread_close.ogg spreadgun/shellin sounds/spreadgun/spread_load.ogg spreadgun/select sounds/spreadgun/spread_select.ogg spreadgun/deselect sounds/spreadgun/spread_deselect.ogg spreadgun/redfire1 sounds/spreadgun/spread_redfire1.ogg spreadgun/redfire2 sounds/spreadgun/spread_redfire2.ogg $random spreadgun/redfire { spreadgun/redfire1 spreadgun/redfire2 } $limit spreadgun/redfire 16 spreadgun/goldfire1 sounds/spreadgun/spread_goldfire1.ogg spreadgun/goldfire2 sounds/spreadgun/spread_goldfire2.ogg $random spreadgun/goldfire { spreadgun/goldfire1 spreadgun/goldfire2 } spreadgun/checkgun sounds/spreadgun/spread_idle.ogg spreadgun/casing1 sounds/spreadgun/spread_casing1.ogg spreadgun/casing2 sounds/spreadgun/spread_casing2.ogg spreadgun/casing3 sounds/spreadgun/spread_casing3.ogg spreadgun/casing4 sounds/spreadgun/spread_casing4.ogg spreadgun/casing5 sounds/spreadgun/spread_casing5.ogg spreadgun/casing6 sounds/spreadgun/spread_casing6.ogg $random spreadgun/casing { spreadgun/casing1 spreadgun/casing2 spreadgun/casing3 spreadgun/casing4 spreadgun/casing5 spreadgun/casing6 } spreadgun/gcasing1 sounds/spreadgun/spread_gcasing1.ogg spreadgun/gcasing2 sounds/spreadgun/spread_gcasing2.ogg spreadgun/gcasing3 sounds/spreadgun/spread_gcasing3.ogg $random spreadgun/gcasing { spreadgun/gcasing1 spreadgun/gcasing2 spreadgun/gcasing3 } spreadgun/pellet1 sounds/spreadgun/spread_pellet1.ogg spreadgun/pellet2 sounds/spreadgun/spread_pellet2.ogg spreadgun/pellet3 sounds/spreadgun/spread_pellet3.ogg spreadgun/pellet4 sounds/spreadgun/spread_pellet4.ogg spreadgun/pellet5 sounds/spreadgun/spread_pellet5.ogg spreadgun/pellet6 sounds/spreadgun/spread_pellet6.ogg spreadgun/pellet7 sounds/spreadgun/spread_pellet7.ogg spreadgun/pellet8 sounds/spreadgun/spread_pellet8.ogg $random spreadgun/pellet { spreadgun/pellet1 spreadgun/pellet2 spreadgun/pellet3 spreadgun/pellet4 spreadgun/pellet5 spreadgun/pellet6 spreadgun/pellet7 spreadgun/pellet8 } $limit spreadgun/pellet 32 spreadgun/pelletf1 sounds/spreadgun/spread_pelletf1.ogg spreadgun/pelletf2 sounds/spreadgun/spread_pelletf2.ogg spreadgun/pelletf3 sounds/spreadgun/spread_pelletf3.ogg spreadgun/pelletf4 sounds/spreadgun/spread_pelletf4.ogg spreadgun/pelletf5 sounds/spreadgun/spread_pelletf5.ogg spreadgun/pelletf6 sounds/spreadgun/spread_pelletf6.ogg $random spreadgun/pelletf { spreadgun/pelletf1 spreadgun/pelletf2 spreadgun/pelletf3 spreadgun/pelletf4 spreadgun/pelletf5 spreadgun/pelletf6 } $limit spreadgun/pelletf 32 spreadgun/goldexpl1 sounds/spreadgun/spread_goldexp1.ogg spreadgun/goldexpl2 sounds/spreadgun/spread_goldexp2.ogg $random spreadgun/goldexpl { spreadgun/goldexpl1 spreadgun/goldexpl2 } wallbuster/select sounds/wallbuster/cbt_select.ogg wallbuster/deselect sounds/wallbuster/cbt_deselect.ogg wallbuster/dryfire sounds/wallbuster/cbt_dryfire.ogg wallbuster/spin sounds/wallbuster/cbt_spinone.ogg wallbuster/spinbig sounds/wallbuster/cbt_spinbig.ogg wallbuster/unlock sounds/wallbuster/cbt_leverpull.ogg wallbuster/lock sounds/wallbuster/cbt_leverpush.ogg wallbuster/meleestart sounds/wallbuster/cbt_lower.ogg wallbuster/meleeend sounds/wallbuster/cbt_raise.ogg wallbuster/detach sounds/wallbuster/cbt_unload.ogg wallbuster/attach sounds/wallbuster/cbt_load.ogg wallbuster/handspin sounds/wallbuster/cbt_handspin.ogg wallbuster/load1 sounds/wallbuster/cbt_shellin1.ogg wallbuster/load2 sounds/wallbuster/cbt_shellin2.ogg wallbuster/load3 sounds/wallbuster/cbt_shellin3.ogg wallbuster/load4 sounds/wallbuster/cbt_shellin4.ogg $random wallbuster/load { wallbuster/load1 wallbuster/load2 wallbuster/load3 wallbuster/load4 } wallbuster/smallbust1 sounds/wallbuster/cbt_smallbust1.ogg wallbuster/smallbust2 sounds/wallbuster/cbt_smallbust2.ogg wallbuster/smallbust3 sounds/wallbuster/cbt_smallbust3.ogg $random wallbuster/smallbust { wallbuster/smallbust1 wallbuster/smallbust2 wallbuster/smallbust3 } $limit wallbuster/smallbust 16 wallbuster/bigbust1 sounds/wallbuster/cbt_bigbust1.ogg wallbuster/bigbust2 sounds/wallbuster/cbt_bigbust2.ogg wallbuster/bigbust3 sounds/wallbuster/cbt_bigbust3.ogg $random wallbuster/bigbust { wallbuster/bigbust1 wallbuster/bigbust2 wallbuster/bigbust3 } $limit wallbuster/bigbust 8 eviscerator/select sounds/eviscerator/visc_select.ogg eviscerator/deselect sounds/eviscerator/visc_deselect.ogg eviscerator/load sounds/eviscerator/visc_cycle.ogg eviscerator/fire1 sounds/eviscerator/visc_fire1.ogg eviscerator/fire2 sounds/eviscerator/visc_fire2.ogg $random eviscerator/fire { eviscerator/fire1 eviscerator/fire2 } eviscerator/altfire1 sounds/eviscerator/visc_altfire1.ogg eviscerator/altfire2 sounds/eviscerator/visc_altfire2.ogg $random eviscerator/altfire { eviscerator/altfire1 eviscerator/altfire2 } eviscerator/eject sounds/eviscerator/visc_eject.ogg eviscerator/ejectend sounds/eviscerator/visc_ejectend.ogg eviscerator/switch sounds/eviscerator/visc_switch.ogg eviscerator/checkgun sounds/eviscerator/visc_idle.ogg eviscerator/meleestart sounds/eviscerator/visc_meleestart.ogg eviscerator/meleeend sounds/eviscerator/visc_meleeend.ogg eviscerator/hit1 sounds/eviscerator/visc_hit1.ogg eviscerator/hit2 sounds/eviscerator/visc_hit2.ogg eviscerator/hit3 sounds/eviscerator/visc_hit3.ogg eviscerator/hit4 sounds/eviscerator/visc_hit4.ogg eviscerator/hit5 sounds/eviscerator/visc_hit5.ogg eviscerator/hit6 sounds/eviscerator/visc_hit6.ogg $random eviscerator/hit { eviscerator/hit1 eviscerator/hit2 eviscerator/hit3 eviscerator/hit4 eviscerator/hit5 eviscerator/hit6 } $limit eviscerator/hit 32 eviscerator/hith1 sounds/eviscerator/visc_hith1.ogg eviscerator/hith2 sounds/eviscerator/visc_hith2.ogg eviscerator/hith3 sounds/eviscerator/visc_hith3.ogg eviscerator/hith4 sounds/eviscerator/visc_hith4.ogg eviscerator/hith5 sounds/eviscerator/visc_hith5.ogg eviscerator/hith6 sounds/eviscerator/visc_hith6.ogg eviscerator/hith7 sounds/eviscerator/visc_hith7.ogg eviscerator/hith8 sounds/eviscerator/visc_hith8.ogg $random eviscerator/hith { eviscerator/hith1 eviscerator/hith2 eviscerator/hith3 eviscerator/hith4 eviscerator/hith5 eviscerator/hith6 eviscerator/hith7 eviscerator/hith8 } $limit eviscerator/hith 32 eviscerator/hitf1 sounds/eviscerator/visc_hitf1.ogg eviscerator/hitf2 sounds/eviscerator/visc_hitf2.ogg eviscerator/hitf3 sounds/eviscerator/visc_hitf3.ogg $random eviscerator/hitf { eviscerator/hitf1 eviscerator/hitf2 eviscerator/hitf3 } $limit eviscerator/hitf 32 eviscerator/shell1 sounds/eviscerator/visc_shell1.ogg eviscerator/shell2 sounds/eviscerator/visc_shell2.ogg $random eviscerator/shell { eviscerator/shell1 eviscerator/shell2 } eviscerator/casing sounds/eviscerator/visc_casing.ogg hellblazer/select sounds/hellblazer/blaze_select.ogg hellblazer/deselect sounds/hellblazer/blaze_deselect.ogg hellblazer/fire sounds/hellblazer/blaze_fire.ogg hellblazer/altfire sounds/hellblazer/blaze_altfire.ogg hellblazer/meleestart sounds/hellblazer/blaze_meleestart.ogg hellblazer/meleeend sounds/hellblazer/blaze_meleeend.ogg hellblazer/idle sounds/hellblazer/blaze_idle.ogg hellblazer/dustoff sounds/hellblazer/blaze_dustoff.ogg hellblazer/shift sounds/hellblazer/blaze_shift.ogg hellblazer/spin sounds/hellblazer/blaze_spin.ogg hellblazer/open sounds/hellblazer/blaze_open.ogg hellblazer/magout sounds/hellblazer/blaze_magout.ogg hellblazer/magin sounds/hellblazer/blaze_magin.ogg hellblazer/close sounds/hellblazer/blaze_close.ogg hellblazer/hit1 sounds/hellblazer/blaze_hit1.ogg hellblazer/hit2 sounds/hellblazer/blaze_hit2.ogg hellblazer/hit3 sounds/hellblazer/blaze_hit3.ogg $random hellblazer/hit { hellblazer/hit1 hellblazer/hit2 hellblazer/hit3 } $limit hellblazer/hit 16 hellblazer/bounce sounds/hellblazer/blaze_bounce.ogg hellblazer/fly sounds/hellblazer/blaze_fly.ogg hellblazer/preload sounds/hellblazer/blaze_preload.ogg hellblazer/hold sounds/hellblazer/blaze_hold.ogg hellblazer/lock sounds/hellblazer/blaze_lock.ogg hellblazer/clear sounds/hellblazer/blaze_clear.ogg biospark/select sounds/sparkster/spark_select.ogg biospark/deselect sounds/sparkster/spark_deselect.ogg biospark/fire1 sounds/sparkster/spark_fire1.ogg biospark/fire2 sounds/sparkster/spark_fire2.ogg biospark/fire3 sounds/sparkster/spark_fire3.ogg $random biospark/fire { biospark/fire1 biospark/fire2 biospark/fire3 } biospark/altfire1 sounds/sparkster/spark_altfire1.ogg biospark/altfire2 sounds/sparkster/spark_altfire2.ogg biospark/altfire3 sounds/sparkster/spark_altfire3.ogg $random biospark/altfire { biospark/altfire1 biospark/altfire2 biospark/altfire3 } biospark/thirdfire sounds/sparkster/spark_third.ogg biospark/meleestart sounds/sparkster/spark_meleestart.ogg biospark/meleeend sounds/sparkster/spark_meleeend.ogg biospark/idle sounds/sparkster/spark_idle.ogg biospark/idle2 sounds/sparkster/spark_idle2.ogg biospark/magout sounds/sparkster/spark_magout.ogg biospark/magin sounds/sparkster/spark_magin.ogg biospark/spark sounds/sparkster/spark_spark.ogg biospark/hit1 sounds/sparkster/spark_hit1.ogg biospark/hit2 sounds/sparkster/spark_hit2.ogg biospark/hit3 sounds/sparkster/spark_hit3.ogg $random biospark/hit { biospark/hit1 biospark/hit2 biospark/hit3 } $limit biospark/hit 32 biospark/beamhit1 sounds/sparkster/spark_beamhit1.ogg biospark/beamhit2 sounds/sparkster/spark_beamhit2.ogg $random biospark/beamhit { biospark/beamhit1 biospark/beamhit2 } $limit biospark/beamhit 32 biospark/deploy1 sounds/sparkster/spark_deploy1.ogg biospark/deploy2 sounds/sparkster/spark_deploy2.ogg biospark/deploy3 sounds/sparkster/spark_deploy3.ogg $random biospark/deploy { biospark/deploy1 biospark/deploy2 biospark/deploy3 } $limit biospark/deploy 32 biospark/bighit1 sounds/sparkster/spark_bigexpl1.ogg biospark/bighit2 sounds/sparkster/spark_bigexpl2.ogg $random biospark/bighit { biospark/bighit1 biospark/bighit2 } $limit biospark/bighit 32 biospark/bigspark sounds/sparkster/spark_bigspark.ogg biospark/arc1 sounds/sparkster/spark_arc1.ogg biospark/arc2 sounds/sparkster/spark_arc2.ogg biospark/arc3 sounds/sparkster/spark_arc3.ogg biospark/arc4 sounds/sparkster/spark_arc4.ogg $random biospark/arc { biospark/arc1 biospark/arc2 biospark/arc3 biospark/arc4 } $limit biospark/arc 64 biospark/bigarc1 sounds/sparkster/spark_arcb1.ogg biospark/bigarc2 sounds/sparkster/spark_arcb2.ogg biospark/bigarc3 sounds/sparkster/spark_arcb3.ogg biospark/bigarc4 sounds/sparkster/spark_arcb4.ogg $random biospark/bigarc { biospark/bigarc1 biospark/bigarc2 biospark/bigarc3 biospark/bigarc4 } $limit biospark/bigarc 64 biospark/hugearc1 sounds/sparkster/spark_arch1.ogg biospark/hugearc2 sounds/sparkster/spark_arch2.ogg biospark/hugearc3 sounds/sparkster/spark_arch3.ogg $random biospark/hugearc { biospark/hugearc1 biospark/hugearc2 biospark/hugearc3 } $limit biospark/hugearc 64 biospark/zap1 sounds/sparkster/spark_zap1.ogg biospark/zap2 sounds/sparkster/spark_zap2.ogg biospark/zap3 sounds/sparkster/spark_zap3.ogg biospark/zap4 sounds/sparkster/spark_zap4.ogg biospark/zap5 sounds/sparkster/spark_zap5.ogg biospark/zap6 sounds/sparkster/spark_zap6.ogg $random biospark/zap { biospark/zap1 biospark/zap2 biospark/zap3 biospark/zap4 biospark/zap5 biospark/zap6 } $limit biospark/zap 64 biospark/prefire sounds/sparkster/spark_prefire.ogg biospark/prethird sounds/sparkster/spark_prethird.ogg biospark/hiss sounds/sparkster/spark_hiss.ogg biospark/fail sounds/sparkster/spark_thirdfail.ogg biospark/checkout sounds/sparkster/spark_checkout.ogg silverbullet/select sounds/silverbullet/silver_select.ogg silverbullet/deselect sounds/silverbullet/silver_deselect.ogg silverbullet/meleestart sounds/silverbullet/silver_meleestart.ogg silverbullet/meleeend sounds/silverbullet/silver_meleeend.ogg silverbullet/idle sounds/silverbullet/silver_idle.ogg silverbullet/boltopen sounds/silverbullet/silver_boltopen.ogg silverbullet/boltclose sounds/silverbullet/silver_boltclose.ogg silverbullet/magout sounds/silverbullet/silver_magout.ogg silverbullet/magin sounds/silverbullet/silver_magin.ogg silverbullet/zoomstart sounds/silverbullet/silver_zoomstart.ogg silverbullet/zooming sounds/silverbullet/silver_zooming.ogg silverbullet/zoomend sounds/silverbullet/silver_zoomend.ogg silverbullet/fire1 sounds/silverbullet/silver_fire1.ogg silverbullet/fire2 sounds/silverbullet/silver_fire2.ogg silverbullet/fire3 sounds/silverbullet/silver_fire3.ogg $random silverbullet/fire { silverbullet/fire1 silverbullet/fire2 silverbullet/fire3 } silverbullet/altfire1 sounds/silverbullet/silver_altfire1.ogg silverbullet/altfire2 sounds/silverbullet/silver_altfire2.ogg silverbullet/altfire3 sounds/silverbullet/silver_altfire3.ogg $random silverbullet/altfire { silverbullet/altfire1 silverbullet/altfire2 silverbullet/altfire3 } silverbullet/jet sounds/silverbullet/silver_jet.ogg silverbullet/casing1 sounds/silverbullet/silver_casing1.ogg silverbullet/casing2 sounds/silverbullet/silver_casing2.ogg silverbullet/casing3 sounds/silverbullet/silver_casing3.ogg silverbullet/casing4 sounds/silverbullet/silver_casing4.ogg $random silverbullet/casing { silverbullet/casing1 silverbullet/casing2 silverbullet/casing3 silverbullet/casing4 } silverbullet/mag1 sounds/silverbullet/silver_mag1.ogg silverbullet/mag2 sounds/silverbullet/silver_mag2.ogg silverbullet/mag3 sounds/silverbullet/silver_mag3.ogg $random silverbullet/mag { silverbullet/mag1 silverbullet/mag2 silverbullet/mag3 } silverbullet/hit1 sounds/silverbullet/silver_hit1.ogg silverbullet/hit2 sounds/silverbullet/silver_hit2.ogg $random silverbullet/hit { silverbullet/hit1 silverbullet/hit2 } silverbullet/flesh1 sounds/silverbullet/silver_hitf1.ogg silverbullet/flesh2 sounds/silverbullet/silver_hitf2.ogg $random silverbullet/flesh { silverbullet/flesh1 silverbullet/flesh2 } silverbullet/chode1 sounds/silverbullet/silver_chode1.ogg silverbullet/chode2 sounds/silverbullet/silver_chode2.ogg $random silverbullet/chode { silverbullet/chode1 silverbullet/chode2 } silverbullet/crouch sounds/silverbullet/silver_crouch.ogg silverbullet/uncrouch sounds/silverbullet/silver_uncrouch.ogg candygun/fire1 sounds/candygun/candy_fire1.ogg candygun/fire2 sounds/candygun/candy_fire2.ogg candygun/fire3 sounds/candygun/candy_fire3.ogg $random candygun/fire { candygun/fire1 candygun/fire2 candygun/fire3 } candygun/hit1 sounds/candygun/candy_hit1.ogg candygun/hit2 sounds/candygun/candy_hit2.ogg candygun/hit3 sounds/candygun/candy_hit3.ogg $random candygun/hit { candygun/hit1 candygun/hit2 candygun/hit3 } candygun/maghit1 sounds/candygun/candy_maghit1.ogg candygun/maghit2 sounds/candygun/candy_maghit2.ogg $random candygun/maghit { candygun/maghit1 candygun/maghit2 } candygun/gunhit1 sounds/candygun/candy_gunhit1.ogg candygun/gunhit2 sounds/candygun/candy_gunhit2.ogg $random candygun/gunhit { candygun/gunhit1 candygun/gunhit2 } $limit candygun/hit 32 $limit candygun/maghit 32 $limit candygun/gunhit 32 ynykron/select sounds/ynykron/mc_select.ogg ynykron/deselect sounds/ynykron/mc_deselect.ogg ynykron/idle sounds/ynykron/mc_idle.ogg ynykron/ready sounds/ynykron/mc_ready.ogg ynykron/latch sounds/ynykron/mc_latch.ogg ynykron/ventopen sounds/ynykron/mc_ventopen.ogg ynykron/ventclose sounds/ynykron/mc_ventclose.ogg ynykron/puff sounds/ynykron/mc_puff.ogg ynykron/puffing sounds/ynykron/mc_puffing.ogg ynykron/puffend sounds/ynykron/mc_puffend.ogg ynykron/meleestart sounds/ynykron/mc_meleestart.ogg ynykron/meleeend sounds/ynykron/mc_meleeend.ogg ynykron/checkout sounds/ynykron/mc_checkout.ogg ynykron/fire sounds/ynykron/mc_fire.ogg ynykron/altfire sounds/ynykron/mc_altfire.ogg ynykron/magout sounds/ynykron/mc_magout.ogg ynykron/magin sounds/ynykron/mc_magin.ogg ynykron/beam sounds/ynykron/mc_beam.ogg ynykron/hit1 sounds/ynykron/mc_hit1.ogg ynykron/hit2 sounds/ynykron/mc_hit2.ogg ynykron/hit3 sounds/ynykron/mc_hit3.ogg $random ynykron/hit { ynykron/hit1 ynykron/hit2 ynykron/hit3 } ynykron/altbeam sounds/ynykron/mc_altbeam.ogg ynykron/vortex sounds/ynykron/mc_vortex.ogg ynykron/vortexarc1 sounds/ynykron/mc_vortexarc1.ogg ynykron/vortexarc2 sounds/ynykron/mc_vortexarc2.ogg ynykron/vortexarc3 sounds/ynykron/mc_vortexarc3.ogg $random ynykron/vortexarc { ynykron/vortexarc1 ynykron/vortexarc2 ynykron/vortexarc3 } ynykron/vortexflash1 sounds/ynykron/mc_vortexflash1.ogg ynykron/vortexflash2 sounds/ynykron/mc_vortexflash2.ogg $random ynykron/vortexflash { ynykron/vortexflash1 ynykron/vortexflash2 } ynykron/vortexend sounds/ynykron/mc_vortexend.ogg ynykron/wind sounds/ynykron/mc_vortexwind.ogg