// quadravol Material Texture "models/Quadravol.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Quadravol_mask.png" Texture "envtex" "models/envmap/darkenv.png" Texture "rimtex" "models/envmap/darkrim.png" Texture "envtex2" "models/envmap/leadenv.png" Texture "rimtex2" "models/envmap/leadrim.png" Define "RIM_LIGHTING" Define "ENVFACT" = ".4" Define "RIMFACT" = ".6" Define "RIMSTEP" = "0." Define "ENV_TWOLAYER" Define "ENVFACT2" = ".8" Define "RIMFACT2" = ".9" Define "RIMSTEP2" = ".2" } Material Texture "models/QuadLED.png" { Shader "shaders/glsl/CanvasProxy.fp" Texture "scrtex" "QUADRLED" } PointLight QUADP1LIGHT { Color 1.0 0.5 0.1 Size 250 Attenuate 1 } PointLight QUADP2LIGHT { Color 1.0 0.5 0.1 Size 300 Attenuate 1 } PointLight QUADP3LIGHT { Color 1.0 0.5 0.1 Size 350 Attenuate 1 } PointLight QUADPSLIGHT { Color 1.0 0.5 0.1 Size 150 Attenuate 1 } Object QuadProj { Frame QFBL { light QUADP1LIGHT } } Object QuadProj2 { Frame QFBL { light QUADP2LIGHT } } Object QuadProj3 { Frame QFBL { light QUADP3LIGHT } } Object QuadProjSub { Frame QFBL { light QUADPSLIGHT } } Object QuadProjSub2 { Frame QFBL { light QUADPSLIGHT } }