Brightmap Texture "models/DoomRedKey.png" { map "models/DoomKey_bright.png" } Brightmap Texture "models/DoomYellowKey.png" { map "models/DoomKey_bright.png" } Brightmap Texture "models/DoomBlueKey.png" { map "models/DoomKey_bright.png" } Brightmap Texture "models/DoomGreenKey.png" { map "models/DoomKey_bright.png" } Brightmap Texture "models/DoomOrangeKey.png" { map "models/DoomKey_bright.png" } Brightmap Texture "models/DoomBlackKey.png" { map "models/DoomKey_bright.png" } Brightmap Texture "models/DoomWhiteKey.png" { map "models/DoomKey_bright.png" } Brightmap Texture "models/DoomSilverKey.png" { map "models/DoomKey_bright.png" } HardwareShader Texture "models/DoomRedKey.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/DoomKey_mask.png" Texture "envtex" "models/envmap/redenv.png" Texture "rimtex" "models/envmap/redrim.png" Define "RIM_LIGHTING" } HardwareShader Texture "models/DoomYellowKey.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/DoomKey_mask.png" Texture "envtex" "models/envmap/goldenv.png" Texture "rimtex" "models/envmap/goldrim.png" Define "RIM_LIGHTING" } HardwareShader Texture "models/DoomBlueKey.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/DoomKey_mask.png" Texture "envtex" "models/envmap/bluenv.png" Texture "rimtex" "models/envmap/blurim.png" Define "RIM_LIGHTING" } HardwareShader Texture "models/DoomGreenKey.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/DoomKey_mask.png" Texture "envtex" "models/envmap/greenenv.png" Texture "rimtex" "models/envmap/greenrim.png" Define "RIM_LIGHTING" } HardwareShader Texture "models/DoomOrangeKey.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/DoomKey_mask.png" Texture "envtex" "models/envmap/goldenv.png" Texture "rimtex" "models/envmap/goldrim.png" Define "RIM_LIGHTING" } HardwareShader Texture "models/DoomBlackKey.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/DoomKey_mask.png" Texture "envtex" "models/envmap/leadenv.png" Texture "rimtex" "models/envmap/leadrim.png" Define "RIM_LIGHTING" } HardwareShader Texture "models/DoomWhiteKey.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/DoomKey_mask.png" Texture "envtex" "models/envmap/silverenv.png" Texture "rimtex" "models/envmap/silverrim.png" Define "RIM_LIGHTING" } HardwareShader Texture "models/DoomSilverKey.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/DoomKey_mask.png" Texture "envtex" "models/envmap/silverenv.png" Texture "rimtex" "models/envmap/silverrim.png" Define "RIM_LIGHTING" } Brightmap Texture "models/DoomKeyLight.png" { Map "brightmaps/Fullbright.png" } HardwareShader Texture "models/DoomKeyLight3.png" { Shader "shaders/glsl/KeyBlink.fp" } Brightmap Texture "models/DoomRedSkull.png" { map "models/DoomSkull_bright.png" } Brightmap Texture "models/DoomBlueSkull.png" { map "models/DoomSkull_bright.png" } Brightmap Texture "models/DoomYellowSkull.png" { map "models/DoomSkull_bright.png" } Brightmap Texture "models/DoomPurpleSkull.png" { map "models/DoomSkull_bright.png" } HardwareShader Texture "models/DoomRedSkull.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/DoomSkull_mask.png" Texture "envtex" "models/envmap/redenv.png" Texture "rimtex" "models/envmap/redrim.png" Define "RIM_LIGHTING" Define "RIMSTEP" = ".2" } HardwareShader Texture "models/DoomBlueSkull.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/DoomSkull_mask.png" Texture "envtex" "models/envmap/bluenv.png" Texture "rimtex" "models/envmap/blurim.png" Define "RIM_LIGHTING" Define "RIMSTEP" = ".2" } HardwareShader Texture "models/DoomYellowSkull.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/DoomSkull_mask.png" Texture "envtex" "models/envmap/goldenv.png" Texture "rimtex" "models/envmap/goldrim.png" Define "RIM_LIGHTING" Define "RIMSTEP" = ".2" } HardwareShader Texture "models/DoomPurpleSkull.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/DoomSkull_mask.png" Texture "envtex" "models/envmap/purpenv.png" Texture "rimtex" "models/envmap/purprim.png" Define "RIM_LIGHTING" Define "RIMSTEP" = ".2" } pointlight SWWMREDKEY { color 1.0 0.0 0.0 size 40 attenuate 1 offset 0 16 0 } pointlight SWWMYELLOWKEY { color 1.0 1.0 0.0 size 40 attenuate 1 offset 0 16 0 } pointlight SWWMBLUEKEY { color 0.0 0.0 1.0 size 40 attenuate 1 offset 0 16 0 } pointlight SWWMGREENKEY { color 0.0 1.0 0.0 size 40 attenuate 1 offset 0 16 0 } pointlight SWWMSILVERKEY { color 0.8 0.9 1.0 size 40 attenuate 1 offset 0 16 0 } pointlight SWWMORANGEKEY { color 1.0 0.6 0.0 size 40 attenuate 1 offset 0 16 0 } pointlight SWWMPURPLEKEY { color 1.0 0.0 1.0 size 40 attenuate 1 offset 0 16 0 } pointlight SWWMCARDLITE { color 0.5 0.5 0.0 size 20 attenuate 1 offset 0 16 0 } object SWWMRedCard { frame XZW1 { light SWWMREDKEY } frame XZW1B { light SWWMCARDLITE } } object SWWMYellowCard { frame XZW1 { light SWWMYELLOWKEY } frame XZW1B { light SWWMCARDLITE } } object SWWMBlueCard { frame XZW1 { light SWWMBLUEKEY } frame XZW1B { light SWWMCARDLITE } } object SWWMGreenCard { frame XZW1 { light SWWMGREENKEY } frame XZW1B { light SWWMCARDLITE } } object SWWMSilverCardKDiZD { frame XZW1 { light SWWMSILVERKEY } frame XZW1B { light SWWMCARDLITE } } object SWWMGreenCardKDiZD { frame XZW1 { light SWWMGREENKEY } frame XZW1B { light SWWMCARDLITE } } object SWWMOrangeCardKDiZD { frame XZW1 { light SWWMORANGEKEY } frame XZW1B { light SWWMCARDLITE } } object SWWMRedSkull { frame XZW1 { light SWWMREDKEY } } object SWWMBlueSkull { frame XZW1 { light SWWMBLUEKEY } } object SWWMYellowSkull { frame XZW1 { light SWWMYELLOWKEY } } object SWWMPurpleSkull { frame XZW1 { light SWWMPURPLEKEY } } object SWWMKeyGreen { frame XZW1 { light SWWMGREENKEY } } object SWWMKeyBlue { frame XZW1 { light SWWMBLUEKEY } } object SWWMKeyYellow { frame XZW1 { light SWWMYELLOWKEY } } object SWWMKeyRed { frame XZW1 { light SWWMREDKEY } }