// WorldThingDamaged and friends Class DeepImpactOnlyToken : Inventory {} extend Class SWWMHandler { bool tookdamage[MAXPLAYERS]; int spreecount[MAXPLAYERS]; int lastkill[MAXPLAYERS]; int multilevel[MAXPLAYERS]; bool dealtdamage[MAXPLAYERS]; bool reallytookdamage[MAXPLAYERS]; int onehpspree[MAXPLAYERS]; // gibbing private void DoGibThing( WorldEvent e ) { // no gib if it was erased or used the kill monsters cheat if ( (e.DamageType == 'Ynykron') || (e.DamageType == 'Massacre') ) return; int gibhealth = e.Thing.GetGibHealth(); bool gotgibbed = (!e.Thing.bDONTGIB && ((e.Inflictor && e.Inflictor.bEXTREMEDEATH) || (e.DamageSource && e.DamageSource.bEXTREMEDEATH) || (e.DamageType == 'Extreme') || (e.Thing.Health < gibhealth)) && (!e.Inflictor || !e.Inflictor.bNOEXTREMEDEATH) && (!e.DamageSource || !e.DamageSource.bNOEXTREMEDEATH)); if ( !e.Thing.FindState('XDeath',true) && !e.Thing.FindState('Death.Extreme',true) ) gotgibbed = false; // only do special handling if they use our blood if ( (e.Thing.GetBloodType(0) != 'mkBlood') || e.Thing.bNOBLOOD ) return; CorpseFallTracker.TrackBody(e.Thing); // special handling of some monsters if ( e.Thing.GetClass() == 'Cyberdemon' ) { let [b, a] = e.Thing.A_SpawnItemEx('mkGibber',flags:SXF_USEBLOODCOLOR); if ( !b ) return; mkGibber(a).gibbed = e.Thing; mkGibber(a).delay = 40; mkGibber(a).mksplat = true; a.special1 = 1; a.A_SetSize(e.Thing.default.radius,e.Thing.default.height); return; } else if ( e.Thing.GetClass() == 'SpiderMastermind' ) { let [b, a] = e.Thing.A_SpawnItemEx('mkGibber',flags:SXF_USEBLOODCOLOR); if ( !b ) return; mkGibber(a).gibbed = e.Thing; mkGibber(a).delay = 60; mkGibber(a).mksplat = true; a.special1 = 1; a.A_SetSize(e.Thing.default.radius,e.Thing.default.height); } else if ( gotgibbed ) { let [b, a] = e.Thing.A_SpawnItemEx('mkGibber',flags:SXF_USEBLOODCOLOR); if ( !b ) return; mkGibber(a).gibbed = e.Thing; a.A_SetSize(e.Thing.default.radius,e.Thing.default.height); } } // damage numbers, combat tracking, etc. private void DoDamageHandling( WorldEvent e ) { SWWMDamNum.SpawnAtActorFromHandler(self,e.Damage,e.Thing,e.DamageType); // combat tracker updates if either an ally of the player is hit, or an ally hit this enemy // (this automatically also does the same for the player itself, of course) for ( int i=0; i s.toptaken ) s.toptaken = e.Damage; } } if ( !e.DamageSource || !e.DamageSource.player ) return; // fall dmg tracking if ( !e.Thing.player && (e.Thing.bFALLDAMAGE || level.monsterfallingdamage) ) SWWMWhoPushedMe.SetInstigator(e.Thing,e.DamageSource); dealtdamage[e.DamageSource.PlayerNumber()] = true; let s = SWWMStats.Find(e.DamageSource.player); if ( s ) // deathmatch telefrag-on-spawn may cause this to be null { s.AddDamageDealt(e.Damage); if ( e.Damage > s.topdealt ) s.topdealt = e.Damage; } SWWMFlyTracker.Track(e.Thing,e.DamageSource); if ( e.Thing.bBOSS || e.Thing.FindInventory('BossMarker') ) { let tk = e.Thing.FindInventory('DeepImpactOnlyToken'); if ( !tk ) { tk = Inventory(Actor.Spawn('DeepImpactOnlyToken')); tk.AttachToOwner(e.Thing); tk.special1 = 0; } Inventory pb; if ( (tk.special1 != -1) && ((e.DamageType == 'Push') || (e.Inflictor && (pb = e.Inflictor.FindInventory('ParriedBuff')) && pb.bAMBUSH)) ) tk.special1 = 1; else tk.special1 = -1; } // barrel destruction if ( (e.Thing is 'ExplosiveBarrel') && (e.Thing.Health <= 0) ) SWWMUtility.AchievementProgressInc("barrel",1,e.DamageSource.player); } // combat hit chatter private void DoCombatHit( WorldEvent e ) { if ( (e.DamageSource is 'SWWMVoodooDoll') || (e.Thing is 'SWWMVoodooDoll') ) return; if ( (e.DamageSource.bISMONSTER || e.DamageSource.player || (e.DamageSource is 'ScriptedMarine')) && (e.Thing == players[consoleplayer].mo) && (e.Thing.Health > 0) ) { if ( !lastcombat || (gametic > lastcombat+20) ) { if ( e.Thing.IsFriend(e.DamageSource) ) lastcombat = AddOneliner("friendhit",1,10); else if ( (!lastcombat || (gametic > lastcombat+90)) && !Random[DemoLines](0,(e.DamageSource.bBOSS||e.DamageSource.FindInventory('BossMarker'))?2:5) ) lastcombat = AddOneliner("gethit",1,15); } highesttic = gametic; } // friendly fire lines only fire up if we didn't kill them right away (because then the teamkill line should take priority) if ( (e.DamageSource == players[consoleplayer].mo) && (e.Thing.bISMONSTER || e.Thing.player || (e.Thing is 'ScriptedMarine')) && (e.Thing.Health > 0) ) { // make sure it's not a moth, because otherwise they won't shut up about accidentally hurting them (it happens a lot) if ( e.Thing.IsFriend(e.DamageSource) && !(e.Thing is 'LampMoth') ) { if ( !lastcombat || (gametic > lastcombat+20) ) { lastcombat = AddOneliner("hitfriend",1,10); if ( Demolitionist(e.DamageSource) ) Demolitionist(e.DamageSource).facesad = true; } highesttic = gametic; } } } // kill scoring private void DoKillScoring( WorldEvent e ) { // fall damage tracking hack let src = e.DamageSource; if ( (e.DamageType == 'Falling') && !e.DamageSource ) { let inst = SWWMWhoPushedMe.RecallInstigator(e.Thing); if ( inst ) src = inst; } if ( (!src || !src.player || (src == e.Thing)) ) return; let inflictor = e.Inflictor; if ( inflictor is 'SWWMPuff' ) inflictor = inflictor.master; let s = SWWMStats.Find(src.player); if ( s ) { s.kills++; s.AddWeaponKill(inflictor,e.Thing,e.DamageType); } if ( (src == players[consoleplayer].mo) && !(e.Thing is 'SWWMVoodooDoll') ) { highesttic = gametic; if ( !lastcombat || (gametic > lastcombat+20) ) { if ( e.Thing.IsFriend(src) ) { lastcombat = AddOneliner("friendkill",1,5); if ( Demolitionist(e.DamageSource) ) Demolitionist(e.DamageSource).facesad = true; } else if ( !lastcombat || (gametic > lastcombat+50) ) { int lc = 0; Inventory buff = inflictor?inflictor.FindInventory('ParriedBuff'):null; if ( !Random[DemoLines](0,2) && buff && (e.Thing is 'Cyberdemon') && (inflictor is 'Rocket') && (buff.tracer == e.Thing) ) lc = AddOneliner("cybully",1,15); else if ( !Random[DemoLines](0,(e.Thing.bBOSS||e.Thing.FindInventory('BossMarker'))?1:2) && (e.DamageType == 'CriticalConcussion') ) lc = AddOneliner("ballskill",1,15); else if ( !Random[DemoLines](0,(e.Thing.bBOSS||e.Thing.FindInventory('BossMarker'))?2:4) && (e.DamageType == 'Buttslam') ) lc = AddOneliner("asskill",1,15); else if ( !Random[DemoLines](0,(e.Thing.bBOSS||e.Thing.FindInventory('BossMarker'))?3:5) && ((inflictor is 'HeavyMahSheenGun') || (inflictor is 'SheenTrail')) ) lc = AddOneliner("sheenkill",1,15); if ( !lc ) { if ( !Random[DemoLines](0,(e.Thing.bBOSS||e.Thing.FindInventory('BossMarker'))?2:4) ) lastcombat = AddOneliner("scorekill",1,15); } else lastcombat = lc; } } } int pnum = src.PlayerNumber(); // achievement stuff if ( e.Thing.IsHostile(src) && (e.Thing.bISMONSTER || e.Thing.player) ) { if ( (e.Thing.bBOSS||e.Thing.FindInventory('BossMarker')) && ((e.DamageType == 'Dash') || (e.DamageType == 'Buttslam')) ) SWWMUtility.AchievementProgressInc("bossdash",1,src.player); if ( (inflictor is 'DeepImpact') && (e.DamageType == 'Push') ) SWWMUtility.AchievementProgressInc("sneeze",1,src.player); else if ( e.DamageType == 'Buttslam' ) SWWMUtility.AchievementProgressInc("butts",1,src.player); else if ( e.DamageType == 'Jump' ) SWWMUtility.AchievementProgressInc("stomp",1,src.player); else if ( e.DamageType == 'GroundPound' ) SWWMUtility.AchievementProgressInc("thicc",1,src.player); else if ( (e.DamageType == 'Love') && !(e.Thing is 'WolfensteinSS') && (e.Thing.Species != 'WolfensteinSS') ) SWWMUtility.AchievementProgressInc("love",1,src.player); Inventory buff = inflictor?inflictor.FindInventory('ParriedBuff'):null; if ( buff ) { SWWMUtility.AchievementProgressInc("reflect",1,src.player); if ( (e.Thing is 'Cyberdemon') && (inflictor is 'Rocket') && (buff.tracer == e.Thing) ) SWWMUtility.MarkAchievement("cybully",src.player); } Inventory tk; if ( (tk = e.Thing.FindInventory('DeepImpactOnlyToken')) && (tk.special1 == 1) ) SWWMUtility.MarkAchievement("shame",src.player); SWWMUtility.AchievementProgressInc("mega",1,src.player); if ( src.player.Health == 1 ) { onehpspree[pnum]++; SWWMUtility.AchievementProgress("onehp",onehpspree[pnum],src.player); } } // no credits unless it's a counted kill or marine (that isn't friendly) or another player in DM if ( e.Thing.IsFriend(src) || (!e.Thing.default.bCountKill && !(e.Thing is 'ScriptedMarine') && !(deathmatch && e.Thing.player)) ) return; if ( level.maptime < (lastkill[pnum]+5*GameTicRate) ) multilevel[pnum]++; else multilevel[pnum] = 0; if ( s && (multilevel[pnum]+1 > s.mkill) ) s.mkill = multilevel[pnum]+1; lastkill[pnum] = level.maptime; // scoring int score = min(1000,int(ceil(e.Thing.GetSpawnHealth()*.05)*10)); // skill multiplier score = int(score*G_SkillPropertyFloat(SKILLP_DamageFactor)); // player score is always the same if ( e.Thing.player ) { score = 1000; // deathmatch frag sound if ( src.player == players[consoleplayer] ) S_StartSound("misc/frag",CHAN_WEAPON,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1.,ATTN_NONE); } SWWMScoreObj scr = null; if ( src.player == players[consoleplayer] ) scr = SWWMScoreObj.SpawnAtActorFromHandler(self,score,e.Thing); int ofs = 0; if ( e.DamageType == 'Push' ) { score += 500; if ( scr ) scr.AppendXString(StringTable.Localize("$SWWM_SHAMEFUL")); } else if ( e.DamageType == 'Buttslam' ) { score += 300; if ( scr ) scr.AppendXString(StringTable.Localize("$SWWM_BUTTSLAM")); } else if ( e.DamageType == 'Love' ) { score += 600; if ( scr ) scr.AppendXString(StringTable.Localize(((e.Thing is 'WolfensteinSS')||(e.Thing.Species=='WolfensteinSS'))?"$SWWM_LOVED_ALT":"$SWWM_LOVED"),0,Font.FindFontColor('TransPink')); } else if ( inflictor is 'FroggyChair' ) { score += 1440; if ( scr ) scr.AppendXString(StringTable.Localize("$SWWM_FROGGED"),0,Font.CR_GREEN); } Inventory pb; if ( inflictor && (pb = inflictor.FindInventory('ParriedBuff')) ) { score += 200; if ( pb.special1&1 ) score += 200; if ( scr ) scr.AppendXString(StringTable.Localize((pb.special1&1)?"$SWWM_PPARRY":"$SWWM_PARRY")); } if ( (e.Damage >= e.Thing.GetSpawnHealth()*2) || (((e.Thing.Health <= e.Thing.GetGibHealth()) || (src.bEXTREMEDEATH) || (e.Inflictor && e.Inflictor.bEXTREMEDEATH) || (e.DamageType == 'Extreme')) && !src.bNOEXTREMEDEATH && (!e.Inflictor || !e.Inflictor.bNOEXTREMEDEATH)) ) { score *= 2; if ( scr ) scr.AppendXString(StringTable.Localize("$SWWM_OVERKILL")); SWWMUtility.AchievementProgressInc("gib",1,src.player); } score = int(score*(1.+.5*min(multilevel[pnum],16))); if ( (multilevel[pnum] > 0) && scr ) scr.AppendXString(StringTable.Localize("$SWWM_MULTIKILL"),(multilevel[pnum]>=16)?int.max:(multilevel[pnum]+1)); spreecount[pnum]++; if ( s && (spreecount[pnum] > s.skill) && !tookdamage[pnum] ) s.skill = spreecount[pnum]; if ( !tookdamage[pnum] ) { int spreebonus = 10*(spreecount[pnum]); // taper off after 10x (some people go really far with these) if ( spreecount[pnum] > 10 ) spreebonus = int(10*((spreecount[pnum]/10.)**.25)); score += 100+spreebonus; if ( (spreecount[pnum] > 0) && scr ) scr.AppendXString(StringTable.Localize("$SWWM_SPREEKILL"),spreecount[pnum]); } if ( e.Thing.bBOSS || e.Thing.FindInventory('BossMarker') ) { score += 2000; if ( scr ) scr.AppendXString(StringTable.Localize("$SWWM_BOSSKILL")); } SWWMCredits.Give(src.player,score); if ( scr ) scr.score = score; // update final score if ( !deathmatch && !(gameinfo.gametype&GAME_Hexen) && (level.killed_monsters+1 == level.total_monsters) && !allkills ) { allkills = true; SWWMCredits.Give(src.player,1000); if ( src.player == players[consoleplayer] ) { SWWMScoreObj.SpawnAtActorFromHandler(self,1000,src); Console.Printf(StringTable.Localize("$SWWM_LASTMONSTER"),1000); } else Console.Printf(StringTable.Localize("$SWWM_LASTMONSTERREM"),src.player.GetUserName(),1000); SWWMUtility.AchievementProgressInc("allkills",1,src.player); } } override void WorldThingDamaged( WorldEvent e ) { if ( profiling ) ProfileTick(); if ( e.Damage > 0 ) DoDamageHandling(e); if ( e.DamageSource && (e.DamageSource != e.Thing) ) DoCombatHit(e); if ( (e.Thing.Health > 0) || e.Thing.bKilled || e.Thing.bCorpse ) { if ( profiling ) ProfileTock(PT_WORLDTHINGDAMAGED); return; } DoGibThing(e); // death exit hax // could be telefragging Romero, or a voodoo doll telefragging a barrel (death exits in Eviternity) if ( (e.DamageType == 'Telefrag') && e.DamageSource && e.DamageSource.player && ((e.Thing is 'BossBrain') || ((e.Thing is 'ExplosiveBarrel') && (e.DamageSource.player.mo != e.DamageSource))) ) e.DamageSource.DamageMobj(null,null,Actor.TELEFRAG_DAMAGE,'EndLevel'); if ( !e.Thing.player && !e.Thing.bIsMonster && !e.Thing.bCountKill && !(e.Thing is 'ScriptedMarine') ) { if ( profiling ) ProfileTock(PT_WORLDTHINGDAMAGED); return; } DoKillScoring(e); if ( profiling ) ProfileTock(PT_WORLDTHINGDAMAGED); } }