HardwareShader Texture "models/Shell_Gold.png" { Shader "shaders/glsl/Shinemask.fp" Texture "masktex" "models/Shell_Gold_mask.png" Texture "envtex" "models/goldmap.png" } HardwareShader Texture "models/Shell_Gold_Used.png" { Shader "shaders/glsl/Shinemask.fp" Texture "masktex" "models/Shell_Gold_Used_mask.png" Texture "envtex" "models/goldmap.png" } HardwareShader Texture "models/Fabricator.png" { Shader "shaders/glsl/Shinemask_bright.fp" Texture "masktex" "models/Fabricator_mask.png" Texture "envtex" "models/silvermap.png" Texture "brighttex" "models/Fabricator_bright.png" } HardwareShader Texture "models/Fabricator_Tier2.png" { Shader "shaders/glsl/Shinemask_bright.fp" Texture "masktex" "models/Fabricator_mask.png" Texture "envtex" "models/silvermap.png" Texture "brighttex" "models/Fabricator_bright.png" } HardwareShader Texture "models/Fabricator_Tier3.png" { Shader "shaders/glsl/Shinemask_bright.fp" Texture "masktex" "models/Fabricator_mask.png" Texture "envtex" "models/silvermap.png" Texture "brighttex" "models/Fabricator_bright.png" } HardwareShader Texture "models/Fabricator_Tier4.png" { Shader "shaders/glsl/Shinemask_bright.fp" Texture "masktex" "models/Fabricator_mask.png" Texture "envtex" "models/goldmap.png" Texture "brighttex" "models/Fabricator_bright.png" } HardwareShader Texture "models/Embiggener.png" { Shader "shaders/glsl/Shinemask_bright.fp" Texture "masktex" "models/Embiggener_mask.png" Texture "envtex" "models/redmap.png" Texture "brighttex" "models/Embiggener_bright.png" } PointLight GOLDSHELLLIGHT { Color 0.7 0.6 0.2 Size 12 Offset 0 16 0 Attenuate 1 } Object GoldShell { Frame "XZW1" { light "GOLDSHELLLIGHT" } } PointLight FABTIER1LIGHT { Color 0.0 0.3 1.0 Size 30 Offset 0 16 0 Attenuate 1 } PointLight FABTIER2LIGHT { Color 0.0 1.0 0.3 Size 30 Offset 0 16 0 Attenuate 1 } PointLight FABTIER3LIGHT { Color 1.0 0.3 0.0 Size 30 Offset 0 16 0 Attenuate 1 } PointLight FABTIER4LIGHT { Color 1.0 0.9 0.3 Size 30 Offset 0 16 0 Attenuate 1 } Object FabricatorTier1 { Frame "XZW1" { light "FABTIER1LIGHT" } } Object FabricatorTier2 { Frame "XZW1" { light "FABTIER2LIGHT" } } Object FabricatorTier3 { Frame "XZW1" { light "FABTIER3LIGHT" } } Object FabricatorTier4 { Frame "XZW1" { light "FABTIER4LIGHT" } }