Brightmap Texture "models/SayaBean.png" { Map "models/SayaBean_bright.png" } Brightmap Texture "models/DemoPlush.png" { Map "models/DemoPlush_bright.png" } Brightmap Texture "models/DemoPlush2.png" { Map "models/DemoPlush2_bright.png" } Brightmap Texture "models/KirinPlush.png" { Map "models/KirinPlush_bright.png" } HardwareShader Texture "models/PerfectlyGeneric.png" { Shader "shaders/glsl/PerfectlyGeneric.fp" } Brightmap Texture "models/MothPlush.png" { Map "models/MothPlush_bright.png" } Brightmap Texture "models/Chancebox.png" { map "models/Chancebox_bright.png" } HardwareShader Texture "models/Chancebox.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Chancebox_mask.png" Texture "envtex" "models/envmap/silverenv.png" Texture "rimtex" "models/envmap/silverrim.png" Define "RIM_LIGHTING" Define "ENVFACT" = ".7" Define "RIMFACT" = ".9" } PointLight CHANCELIGHT { Color 1.0 0.7 0.2 Size 50 Offset 0 16 0 Attenuate 1 } Object Chancebox { Frame XZW2 { light CHANCELIGHT } }