HardwareShader Texture "models/PlasmaBlast.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/PlasmaBlast_mask.png" Texture "envtex" "models/envmap/iceenv.png" Texture "rimtex" "models/envmap/icerim.png" Define "RIM_LIGHTING" Define "ENVFACT" = "1." Define "RIMFACT" = "1." Define "RIMSTEP" = "0." } Brightmap Texture "models/PlasmaBlast.png" { Map "models/PlasmaBlast_bright.png" } HardwareShader Texture "models/PlasmaLED.png" { Shader "shaders/glsl/CanvasProxy.fp" Texture "scrtex" "PLASBLED" } HardwareShader Texture "models/PlasmaBlast_1st.png" { Shader "shaders/glsl/PlasmaBlast.fp" Texture "masktex" "models/PlasmaBlast_mask.png" Texture "envtex" "models/envmap/iceenv.png" Texture "rimtex" "models/envmap/icerim.png" Define "RIM_LIGHTING" Define "ENVFACT" = "1." Define "RIMFACT" = "1." Define "RIMSTEP" = "0." Texture "fadetex" "PLASBFAD" Texture "battex" "models/PlasmaBlast_battery.png" Texture "chgtex" "models/PlasmaBlast_charge.png" Texture "gradtex" "models/PlasmaBlast_grad.png" Texture "noisetex" "textures/roughwarp.png" }