HardwareShader Texture "models/QuadLED.png" { Shader "shaders/glsl/CanvasProxy.fp" Texture "scrtex" "QUADRLED" } PointLight QUADP1LIGHT { Color 1.0 0.5 0.1 Size 250 Attenuate 1 } PointLight QUADP2LIGHT { Color 1.0 0.5 0.1 Size 300 Attenuate 1 } PointLight QUADP3LIGHT { Color 1.0 0.5 0.1 Size 350 Attenuate 1 } PointLight QUADPSLIGHT { Color 1.0 0.5 0.1 Size 150 Attenuate 1 } Object QuadProj { Frame QFBL { light QUADP1LIGHT } } Object QuadProj2 { Frame QFBL { light QUADP2LIGHT } } Object QuadProj3 { Frame QFBL { light QUADP3LIGHT } } Object QuadProjSub { Frame QFBL { light QUADPSLIGHT } } Object QuadProjSub2 { Frame QFBL { light QUADPSLIGHT } }