HardwareShader Texture "models/SheenLED.png" { Shader "shaders/glsl/CanvasProxy.fp" Texture "scrtex" "SHEENLED" } PointLight SHEENTLIGHT { Color 1.0 0.7 0.2 Size 200 Attenuate 1 } Object SheenTrail { Frame "XZW1" { light "SHEENTLIGHT" } }