$pitchshiftrange 0 itamex/select sounds/dlc1/hammer/itamex_select.ogg itamex/deselect sounds/dlc1/hammer/itamex_deselect.ogg itamex/meleestart sounds/dlc1/hammer/itamex_meleestart.ogg itamex/meleeend sounds/dlc1/hammer/itamex_meleeend.ogg itamex/swing1 sounds/dlc1/hammer/itamex_swing1.ogg itamex/swing2 sounds/dlc1/hammer/itamex_swing2.ogg itamex/swing3 sounds/dlc1/hammer/itamex_swing3.ogg $random itamex/swing { itamex/swing1 itamex/swing2 itamex/swing3 } itamex/hit1 sounds/dlc1/hammer/itamex_hit1.ogg itamex/hit2 sounds/dlc1/hammer/itamex_hit2.ogg itamex/hit3 sounds/dlc1/hammer/itamex_hit3.ogg $random itamex/hit { itamex/hit1 itamex/hit2 itamex/hit3 } itamex/hitf1 sounds/dlc1/hammer/itamex_hitf1.ogg itamex/hitf2 sounds/dlc1/hammer/itamex_hitf2.ogg itamex/hitf3 sounds/dlc1/hammer/itamex_hitf3.ogg $random itamex/hitf { itamex/hitf1 itamex/hitf2 itamex/hitf3 } itamex/drop sounds/dlc1/hammer/itamex_drop.ogg itamex/slam sounds/dlc1/hammer/itamex_slam.ogg itamex/spin sounds/dlc1/hammer/itamex_spin.ogg blast/select sounds/dlc1/blast/blast_select.ogg blast/deselect sounds/dlc1/blast/blast_deselect.ogg blast/checkout sounds/dlc1/blast/blast_idle.ogg blast/meleestart sounds/dlc1/blast/blast_meleestart.ogg blast/meleeend sounds/dlc1/blast/blast_meleeend.ogg blast/trigger sounds/dlc1/blast/blast_trigger.ogg blast/fire1 sounds/dlc1/blast/blast_fire1.ogg blast/fire2 sounds/dlc1/blast/blast_fire2.ogg $random blast/fire { blast/fire1 blast/fire2 } blast/charge sounds/dlc1/blast/blast_charge.ogg blast/altfire1 sounds/dlc1/blast/blast_altfire1.ogg blast/altfire2 sounds/dlc1/blast/blast_altfire2.ogg $random blast/altfire { blast/altfire1 blast/altfire2 } blast/hit1 sounds/dlc1/blast/blast_hit1.ogg blast/hit2 sounds/dlc1/blast/blast_hit2.ogg blast/hit3 sounds/dlc1/blast/blast_hit3.ogg blast/hit4 sounds/dlc1/blast/blast_hit4.ogg $random blast/hit { blast/hit1 blast/hit2 blast/hit3 blast/hit4 } blast/althit1 sounds/dlc1/blast/blast_althit1.ogg blast/althit2 sounds/dlc1/blast/blast_althit2.ogg $random blast/althit { blast/althit1 blast/althit2 } blast/magout sounds/dlc1/blast/blast_magout.ogg blast/magin sounds/dlc1/blast/blast_magin.ogg // TODO puntzer beta // TODO puntzer gamma sheen/specialpick sounds/dlc1/sheen/sheen_specialpickup.ogg sheen/select sounds/dlc1/sheen/sheen_select.ogg sheen/deselect sounds/dlc1/sheen/sheen_deselect.ogg sheen/meleestart sounds/dlc1/sheen/sheen_meleestart.ogg sheen/meleeend sounds/dlc1/sheen/sheen_meleeend.ogg sheen/fire1 sounds/dlc1/sheen/sheen_fire1.ogg sheen/fire2 sounds/dlc1/sheen/sheen_fire2.ogg sheen/fire3 sounds/dlc1/sheen/sheen_fire3.ogg $random sheen/fire { sheen/fire1 sheen/fire2 sheen/fire3 } $limit sheen/fire 16 sheen/700rpm sounds/dlc1/sheen/sheen_700rpm.ogg sheen/2100rpm sounds/dlc1/sheen/sheen_2100rpm.ogg sheen/crankin sounds/dlc1/sheen/sheen_crankin.ogg sheen/crankout sounds/dlc1/sheen/sheen_crankout.ogg sheen/overheat sounds/dlc1/sheen/sheen_overheat.ogg sheen/unlock sounds/dlc1/sheen/sheen_unlock.ogg sheen/casing1 sounds/dlc1/sheen/sheen_case1.ogg sheen/casing2 sounds/dlc1/sheen/sheen_case2.ogg sheen/casing3 sounds/dlc1/sheen/sheen_case3.ogg sheen/casing4 sounds/dlc1/sheen/sheen_case4.ogg $random sheen/casing { sheen/casing1 sheen/casing2 sheen/casing3 sheen/casing4 } quadshot/select sounds/dlc1/quadshot/quad_select.ogg quadshot/deselect sounds/dlc1/quadshot/quad_deselect.ogg quadshot/selectfast sounds/dlc1/quadshot/quad_selectfast.ogg quadshot/deselectfast sounds/dlc1/quadshot/quad_deselectfast.ogg quadshot/onehand sounds/dlc1/quadshot/quad_onehand.ogg quadshot/twohand sounds/dlc1/quadshot/quad_twohand.ogg quadshot/leverforward sounds/dlc1/quadshot/quad_leverforward.ogg quadshot/leverback sounds/dlc1/quadshot/quad_leverback.ogg quadshot/bayonetfire sounds/dlc1/quadshot/quad_bayonetfire.ogg quadshot/bayonetreturn sounds/dlc1/quadshot/quad_bayonetreturn.ogg quadshot/load1 sounds/dlc1/quadshot/quad_load1.ogg quadshot/load2 sounds/dlc1/quadshot/quad_load2.ogg quadshot/load3 sounds/dlc1/quadshot/quad_load3.ogg quadshot/load4 sounds/dlc1/quadshot/quad_load4.ogg $random quadshot/load { quadshot/load1 quadshot/load2 quadshot/load3 quadshot/load4 } quadshot/fireone sounds/dlc1/quadshot/quad_fireone.ogg quadshot/firetwo sounds/dlc1/quadshot/quad_firetwo.ogg quadshot/firethree sounds/dlc1/quadshot/quad_firethree.ogg quadshot/firefour sounds/dlc1/quadshot/quad_firefour.ogg quadshot/firefive sounds/dlc1/quadshot/quad_firefive.ogg quadshot/casing1 sounds/dlc1/quadshot/quad_casing1.ogg quadshot/casing2 sounds/dlc1/quadshot/quad_casing2.ogg quadshot/casing3 sounds/dlc1/quadshot/quad_casing3.ogg quadshot/casing4 sounds/dlc1/quadshot/quad_casing4.ogg $random quadshot/casing { quadshot/casing1 quadshot/casing2 quadshot/casing3 quadshot/casing4 } quadshot/hit1 sounds/dlc1/quadshot/quad_hit1.ogg quadshot/hit2 sounds/dlc1/quadshot/quad_hit2.ogg quadshot/hit3 sounds/dlc1/quadshot/quad_hit3.ogg $random quadshot/hit { quadshot/hit1 quadshot/hit2 quadshot/hit3 } $limit quadshot/hit 16 quadshot/twohit1 sounds/dlc1/quadshot/quad_explo1.ogg quadshot/twohit2 sounds/dlc1/quadshot/quad_explo2.ogg quadshot/twohit3 sounds/dlc1/quadshot/quad_explo3.ogg $random quadshot/twohit { quadshot/twohit1 quadshot/twohit2 quadshot/twohit3 } $limit quadshot/twohit 8 quadshot/extrahit sounds/dlc1/quadshot/quad_xexpl.ogg quadshot/pointblank sounds/dlc1/quadshot/quad_xxexpl.ogg quadshot/fly sounds/dlc1/quadshot/quad_fly.ogg // TODO sparkster rifle // TODO ray-khom mister/select sounds/dlc1/mister/mr_select.ogg mister/deselect sounds/dlc1/mister/mr_deselect.ogg mister/meleestart sounds/dlc1/mister/mr_meleestart.ogg mister/meleeend sounds/dlc1/mister/mr_meleeend.ogg mister/boltback sounds/dlc1/mister/mr_boltback.ogg mister/boltforward sounds/dlc1/mister/mr_boltforward.ogg mister/fireselect sounds/dlc1/mister/mr_firesel.ogg mister/lowammo sounds/dlc1/mister/mr_lowammo.ogg mister/noammo sounds/dlc1/mister/mr_noammo.ogg mister/firesemi sounds/dlc1/mister/mr_fire_semi.ogg mister/firescatter sounds/dlc1/mister/mr_fire_scatter.ogg mister/firestream sounds/dlc1/mister/mr_fire_stream.ogg mister/fireover sounds/dlc1/mister/mr_fire_over.ogg mister/chargeover sounds/dlc1/mister/mr_charge_over.ogg mister/magout sounds/dlc1/mister/mr_magout.ogg mister/magin sounds/dlc1/mister/mr_magin.ogg mister/grenade sounds/dlc1/mister/mr_grenade.ogg mister/grenadeopen sounds/dlc1/mister/mr_grenadeopen.ogg mister/grenadeget sounds/dlc1/mister/mr_grenadeget.ogg $alias mister/magget mister/grenadeget mister/grenadein sounds/dlc1/mister/mr_grenadein.ogg mister/grenadeclose sounds/dlc1/mister/mr_grenadeclose.ogg mister/hitsemi1 sounds/dlc1/mister/mr_hit11.ogg mister/hitsemi2 sounds/dlc1/mister/mr_hit12.ogg mister/hitsemi3 sounds/dlc1/mister/mr_hit13.ogg $random mister/hitsemi { mister/hitsemi1 mister/hitsemi2 mister/hitsemi3 } $limit mister/hitsemi 4 mister/hitscatter1 sounds/dlc1/mister/mr_hit21.ogg mister/hitscatter2 sounds/dlc1/mister/mr_hit22.ogg mister/hitscatter3 sounds/dlc1/mister/mr_hit23.ogg $random mister/hitscatter { mister/hitscatter1 mister/hitscatter2 mister/hitscatter3 } $limit mister/hitscatter 16 mister/hitstream1 sounds/dlc1/mister/mr_hit31.ogg mister/hitstream2 sounds/dlc1/mister/mr_hit32.ogg mister/hitstream3 sounds/dlc1/mister/mr_hit33.ogg $random mister/hitstream { mister/hitstream1 mister/hitstream2 mister/hitstream3 } $limit mister/hitstream 8 mister/hitover1 sounds/dlc1/mister/mr_hit41.ogg mister/hitover2 sounds/dlc1/mister/mr_hit42.ogg mister/hitover3 sounds/dlc1/mister/mr_hit43.ogg $random mister/hitover { mister/hitover1 mister/hitover2 mister/hitover3 } $limit mister/hitover 4 mister/hitgrenade1 sounds/dlc1/mister/mr_hitg11.ogg mister/hitgrenade2 sounds/dlc1/mister/mr_hitg12.ogg mister/hitgrenade3 sounds/dlc1/mister/mr_hitg13.ogg $random mister/hitgrenade { mister/hitgrenade1 mister/hitgrenade2 mister/hitgrenade3 } $limit mister/hitgrenade 4 mister/hitgrenadesub1 sounds/dlc1/mister/mr_hitg21.ogg mister/hitgrenadesub2 sounds/dlc1/mister/mr_hitg22.ogg mister/hitgrenadesub3 sounds/dlc1/mister/mr_hitg23.ogg $random mister/hitgrenadesub { mister/hitgrenadesub1 mister/hitgrenadesub2 mister/hitgrenadesub3 } $limit mister/hitgrenadesub 16 mister/casing1 sounds/dlc1/mister/mr_casing1.ogg mister/casing2 sounds/dlc1/mister/mr_casing2.ogg mister/casing3 sounds/dlc1/mister/mr_casing3.ogg mister/casing4 sounds/dlc1/mister/mr_casing4.ogg $random mister/casing { mister/casing1 mister/casing2 mister/casing3 mister/casing4 } mister/gcasing1 sounds/dlc1/mister/mr_gcasing1.ogg mister/gcasing2 sounds/dlc1/mister/mr_gcasing2.ogg mister/gcasing3 sounds/dlc1/mister/mr_gcasing3.ogg mister/gcasing4 sounds/dlc1/mister/mr_gcasing4.ogg $random mister/gcasing { mister/gcasing1 mister/gcasing2 mister/gcasing3 mister/gcasing4 } // TODO rafan-kos