This is just a bit of *"future planning"* for stuff that I ***might*** add later on.
## 1.3 update *(The Second Batch)*:
#### Currently in progress
More weapons, because we need 'em. In addition, a bunch of cleanup in base weapons to avoid redundancy.
* [ ] **DLC Weaponset:**
- [x] [1] Itamex Reinforced Hammer *(UnSX 5)*
- [x] HAHA DAB *(Gib 300 enemies with the Itamex Hammer)*
- [ ] [2] Plasma Blaster *(SWWM)*
- [ ] Blastin' Plasma *(Kill an enemy at full health with a Plasma Blaster charged shot 50 times)*
- [ ] [3] Puntzer Beta *(SWWM Iridium)*
- [ ] High Noon *(Land 6 killing shots in a single Puntzer Beta reload)*
- [ ] [4] Puntzer Gamma *(Ultra Suite 2)*
- [ ] You Gained Brouzouf *(Unload an entire mag in fuller auto with the Puntzer Gamma without missing a single shot)*
- [x] [5] Sheen HMG *(SWWM Platinum Ep2)*
- [x] Dakka *(Fire the Sheen HMG at 700 RPM for 30 seconds straight)*
- [x] [6] Quadravol *(UnSX)*
- [x] Gravely Roast *(Perform 200 bayonet combos with the Quadravol)*
- [ ] [7] Sparkster x3 *(UnSX 2)*
- [ ] A Fine Sparking *(Kill 30 enemies at once with a Sparkster Rifle combo shot)*
- [ ] [8] Ray-Khom *(UnSX)*
- [ ] The Most Silent Takedown *(Kill 40 enemies with the Ray-Khom primary without alerting them)*
- [ ] John Romero's Curse *(Fry yourself by discharging an electric weapon in water)*
- [x] [9] Mortal Rifle *(UnSX 2)*
- [x] Railed Hard *(Kill 44 enemies with a single Mortal Rifle overpressure shot)*
- [ ] [0] Rafan-Kos *(UnSX 4)*
- [ ] Super Laser Piss *(Melt a grand total of 5000 enemies with the Rafan-Kos)*
* [x] **Additional Voice Acting:**
- [x] Extra lines for item pickups/usage
- [x] Additional taunts and others
- [x] Caco petting
- [x] Explosion lines
- [x] Lead ball crit lines
- [x] Buttslam lines
- [x] Mirror interaction lines
* [x] **Additional Collectibles:**
- [x] Saya's Mug
* [x] ***"Trimming the fat"*:**
- [x] Remove all shell types except buckshot and golden shells
- [x] Spreadgun loads golden shells with altfire, like in IA3
- [x] Wallbuster tops up buckshot one cylinder at a time until stopped
- [x] Remove all missile types except blazers, and rewrite the absolute mess of code the Hellblazer currently is
- [x] Remove FCB rounds, and simplify Silver Bullet JET inputs
* [x] **Additional WAD Compatibility:**
- [x] SIGIL 2
- [x] Eviternity 2
* [ ] **GZDoom 4.12.x Features:**
- [x] Lesser code cleanup/refactor *(new variables, functions, flags, etc.)*
- [ ] Visual Thinker migration where needed *(more lightweight sprite explosions and the like)*
* [ ] **VKDoom Features:**
- [x] Adjust material shaders to handle custom texture filtering
- [ ] Use soft particles where needed
## 1.4 update *(Fine Refinements)*:
Re-animation of old FK models. Plus extra score incentives and achievements.
* [ ] **Re-animate all base models with IK *(important for consistency)***
- [ ] Re-animate base weapon set and gestures *(won't be hard)*
- [ ] Re-animate player model *(this might be harder)*
- [ ] Ragekit overhaul *(becomes its own separate "melee weapon" as a gesture)*
* [ ] **Combo Collectible Animations *(as part of the above, really)*:**
- [ ] Saya + Demo
- [ ] Saya + Kirin
- [ ] Demo + Kirin
* [ ] **Additional Items:**
- [ ] Ballsy™ Bomb *(re-purposes lead ball)*
- [ ] Battle-Boi™ Deployable Sentry *(re-purposes saltshot)*
* [ ] **Additional Collectibles:**
- [ ] Blåhaj *("Dr. Shorky")*
* [ ] **Mothgirl summon for Lämp easter egg**
- [ ] A Mothly Contract *(Summon the White Lady)*
- [ ] Fluffy Moth *(Pet the White Lady 50 times)*
- [ ] Ara Ara *(Have the White Lady kill a total of 100 enemies)*
* [ ] **Additional Score Bonuses:**
- [ ] Double-Cheeked *(Buttslam kill, 1.5x)*
- [ ] Unseen *(Kill an enemy without a line of sight to yourself, +300)*
- [ ] Aerial *(Kill an enemy while in mid-air, +500)*
- [ ] YEET *(Kill a non-flying enemy while it's in the air, AFTER you sent it flying, +1000)*
- [ ] OVERWRITE *(Telefrag an enemy, overrides OVERKILL bonus, 4x)*
- [ ] Revenge *(Kill the enemy that killed you within 30 seconds of reviving, 3x)*
- [ ] Longshot *(Kill an enemy from over 2000 map units away, +600, add +100 for each extra 1000 map units)*
- [ ] Redirect *(Kill an enemy with another enemy's projectile, +900)*
* [ ] **Additional Achievements:**
- [ ] Pachinko Code *(Find the Secret Menu)*
- [ ] Double Succ *(Merge two Ynykron singularities)*
- [ ] The Ultimate Combo *(Hit a Ynykron singularity with a Ynykron beam)*
- [ ] Power of Love *(Recover a total of 500 health by kissing the Kirin Plush)*
- [ ] Arsenal of Olden Times *(Find all classic UnSX weapons)*
*(Quadravol, Biospark Carbine, Sparkster Rifle, Ray-Khom, Mortal Rifle, Ynykron, Rafan-Kos and K79-D)*
*(The K79-D was turned into the generic cube, so it still counts)*
- [ ] Words Words Words *(Read 50 library entries)*
- [ ] Oops I Pressed It *(Turn the engine off)*
- [ ] Dangerous Ball Action *(Land a lead ball crit on yourself)*
- [ ] Total Ball Destruction *(Deploy 30 Ballsy Bombs)*
- [ ] Say The Line Vinny *(Spin attack with the Itamex Hammer for 60 seconds)*
- [ ] Grand Slam *(Kill a boss using the Itamex Hammer altfire from at least 500 map units of height)*
- [ ] Burnination *(Kill 100 enemies with a single Hellblazer drum)* *[replaces I Am Become Death]*
- [ ] Engineer's Best Friend *(Score 1000 kills using sentries)*
- [ ] Demo-chan's Dubious Detour *(Beat all original episodes of Ultimate Doom)*
- [ ] Baphomet's Chosen *(Beat SIGIL)*
- [ ] Satanic Surprise *(Beat SIGIL 2)*
- [ ] Explosive Headache *(Beat Doom 2)*
- [ ] Rude Awakening *(Beat No Rest For The Living)*
- [ ] Doom Eviternal *(Beat all episodes of Eviternity)*
- [ ] Doom Sempiternal *(Beat all episodes of Eviternity 2)*
- [ ] Ding Dong The Wizard's Dead *(Beat the first three episodes of Heretic)*
- [ ] Additional Heresy *(Beat episodes four and five of Heretic)*
- [ ] Puzzle Extravaganza *(Beat Hexen)*
- [ ] The Plutonia of Hexen *(Beat Deathkings of the Dark Citadel)*
* [ ] **Additional Models *(for the sake of completeness)*:**
- [ ] Gibs *(incl. fun option for silly gibs)*
- [ ] Hexen keys
- [ ] Hexen puzzle items
## Unspecified
Things that I'm unsure when will be added *(or if they can be added)*.
* [ ] **Fix handling of conveyor physics *(if scrollers ever get exposed to ZScript)***
* [ ] **Per-weapon player models *(could be very time-consuming)***
* [ ] **Model animations decoupled from actor states *(may be needed for the previous one, and would allow even more flexibility in player animation)***
* [ ] **Fully custom cluster text screens, with special handling for many WADs *(if that ever gets scriptified)***
* [ ] **Official Sunder support *(when the WAD is complete)***
- [ ] Deaf to The Siren's Song *(Beat Sunder)*
* [ ] **Official HELLION support *(when it comes out)***
- [ ] Romerotown Rampage *(Beat HELLION)*
* [ ] **Official Legacy of Rust support *(not sure how it'd fit in the storyline, but maybe)***
- [ ] Two Birds With One Nuke *(Beat Legacy of Rust)*
## Other Projects
Add-ons and other related stuff.
* **Monster/decoration replacements add-on:**
- Potentially standalone, usable with other mods
- Balanced for this mod, as well as the side mods
- Unique bosses
- Some extra enemy variants
- Coverage for all supported WADs *(oof)*
* **Standalone mini-games *(for learning Godot)*:**
- Demo Land Adventure *(shooty platformer)*
- Interstellar Demolitionist *(horizontal SHMUP)*
- Demolition Quest *(classic turn-based RPG)*
- Cutie Squad *(bullet heaven a la 20 Minutes Till Dawn)*
* **Ibuki side mod *(Red Oni)*:**
- A more *"mundane"* arsenal
- Featuring the big strong gal herself
- Slightly more *"grounded"*, but still powerful
- See, I wanna stop playing modded Fallout 4, so...
* **Saya side mod *(Red-Eyed Rampage)*:**
- The first mod where you play as a mere squishy person
- Even more fun weapons, including one made by a god!
- Spellcards!
- A more interesting take on *"infinite lives"*
- Ludicrous movement mechanics from the most agile gremlin ever
- Featuring the Pancor Jackhammer *(lol)*
* **Kirin side mod *(Red Star of Innocence)*:**
- Finally, you get to play as the precious emperor
- Anarukon firearms? Anarukon firearms
- Designed primarily for Hexen's funky gameplay™
- Watch as our boy complains about *"puzzles"*
- Some unique touches to spice things up
- Basically a lite version of what you could expect in **UNDEATH**
* **Marisa side mod *(Child of Ash)*:**
- An unexpected character turns up, Ibuki's very adventurous roommate
- What happens when an actual, full-on Anarukon warrior decides to join the fight
- Big focus on melee, as well as quick spellcasting
- Featuring a summonable AI companion
- Basically even more of what **UNDEATH** will feature
* ***"Hardcore Mode"* side mod *(Maid for Combat)*:**
- Demo-chan enters the fray in full military maidbot gear
- Things get quite a lot more challenging
- No jetpack, just standard humanoid mobility
- Simplified mechanics and controls
- Exploring a more conventional arsenal
- Demo can use **MAGIC**??? *(yes, they can)*
* **Dana side mod *(Tactical Gremlin Action)*:**
- A more tactical experience with this sassy merc
- Relatively the most grounded arsenal in all side mods
- A certain appeal to MRE enthusiasts will be present
- Just an extra idea for a mod, because I sure have a lot of mod ideas
* **Ellen side mod *(Little Mischief)*:**
- The glass cannon experience: Big guns, smol gal
- More fun times with the powers of the Yanikov bloodline
- There could be more side mods, as a treat
* **Doomguy side mod *(The Lone Soldier)*:**
- The idea is to do the classic Doom arsenal, but in my style
- I swear this is the last side mod
* **Official Game *(VOID - The Dark Alliance)*:**
- Retell the events of UnSX 2 *(but with the Demolitionist's participation)*
- Basically give the Demolitionist their own standalone game
- Some new weapons, some renovations
- Lots of world exploration, more lore