Brightmap Texture "models/Nugget_Armor.png" { map "models/Nugget_mask.png" } Brightmap Texture "models/Nugget.png" { map "models/Nugget_mask.png" } Brightmap Texture "models/TetraHealth.png" { map "models/TetraHealth_mask.png" } Brightmap Texture "models/CubeHealth.png" { map "models/CubeHealth_mask.png" } Brightmap Texture "models/Refresher.png" { map "models/Refresher_mask.png" } HardwareShader Texture "models/Nugget_Armor.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Nugget_mask.png" Texture "envtex" "models/envmap/greenenv.png" Texture "rimtex" "models/envmap/greenrim.png" Define "RIM_LIGHTING" Define "RIMSTEP" = ".2" } HardwareShader Texture "models/Nugget.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Nugget_mask.png" Texture "envtex" "models/envmap/bluenv.png" Texture "rimtex" "models/envmap/blurim.png" Define "RIM_LIGHTING" Define "RIMSTEP" = ".2" } HardwareShader Texture "models/TetraHealth.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/TetraHealth_mask.png" Texture "envtex" "models/envmap/bluenv.png" Texture "rimtex" "models/envmap/blurim.png" Define "RIM_LIGHTING" } HardwareShader Texture "models/CubeHealth.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/CubeHealth_mask.png" Texture "envtex" "models/envmap/bluenv.png" Texture "rimtex" "models/envmap/blurim.png" Define "RIM_LIGHTING" } HardwareShader Texture "models/Refresher.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Refresher_mask.png" Texture "envtex" "models/envmap/purpenv.png" Texture "rimtex" "models/envmap/purprim.png" Define "RIM_LIGHTING" } Brightmap Texture "models/GhostArtifact.png" { Map "models/GhostArtifact_bright.png" DisableFullbright } Brightmap Texture "models/Gravity.png" { Map "models/Gravity_bright.png" DisableFullbright } Brightmap Texture "models/Ragekit.png" { Map "models/Ragekit_bright.png" DisableFullbright } Brightmap Texture "models/Omnisight.png" { Map "models/Omnisight_bright.png" DisableFullbright } Brightmap Texture "models/Lamp.png" { Map "models/Lamp_bright.png" DisableFullbright } Brightmap Texture "models/Invinciball.png" { Map "brightmaps/nobright.png" DisableFullbright } Brightmap Texture "models/Moth_Mashiro.png" { Map "models/Moth_Mashiro_bright.png" } Brightmap Texture "models/Barrier.png" { Map "models/Barrier_bright.png" DisableFullbright } HardwareShader Sprite "MKRVA0" { Shader "shaders/glsl/Mykradvo.fp" Texture "warptex" "textures/warptex.png" Texture "snoisetex" "textures/softnoise.png" } HardwareShader Texture "models/extra/AnomRingies.png" { Shader "shaders/glsl/Mykradvo2.fp" Texture "warptex" "textures/heattex.png" } HardwareShader Sprite "DVSPA0" { Shader "shaders/glsl/Divine.fp" Texture "snoisetex" "textures/softnoise.png" } HardwareShader Texture "models/DivineSprite.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/DivineSprite_mask.png" Texture "envtex" "models/envmap/puroenv.png" Texture "rimtex" "models/envmap/purorim.png" Define "RIM_LIGHTING" } Brightmap Texture "models/DivineSprite.png" { map "models/DivineSprite_mask.png" DisableFullbright } HardwareShader Texture "models/DevaSigil.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/DevaSigil_mask.png" Texture "envtex" "models/envmap/ekaenv.png" Texture "rimtex" "models/envmap/ekarim.png" Define "RIM_LIGHTING" Define "ENVFACT" = ".5" Define "RIMFACT" = ".8" } Brightmap Texture "models/SafetyTether.png" { map "models/SafetyTether_bright.png" DisableFullbright } HardwareShader Texture "models/SafetyTether.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/SafetyTether_mask.png" Texture "envtex" "models/envmap/silverenv.png" Texture "rimtex" "models/envmap/silverrim.png" Define "RIM_LIGHTING" Define "ENVFACT" = ".8" } HardwareShader Texture "models/SafetyTether_off.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/SafetyTether_mask.png" Texture "envtex" "models/envmap/silverenv.png" Texture "rimtex" "models/envmap/silverrim.png" Define "RIM_LIGHTING" Define "ENVFACT" = ".8" } PointLight ARMORNUGGETLIGHT { Color 0.6 1.0 0.3 Size 16 Offset 0 16 0 Attenuate 1 } Object ArmorNuggetItem { Frame "XZW1" { light "ARMORNUGGETLIGHT" } } PointLight HEALTHNUGGETLIGHT { Color 0.2 0.4 1.0 Size 16 Offset 0 16 0 Attenuate 1 } Object HealthNuggetItem { Frame "XZW1" { light "HEALTHNUGGETLIGHT" } } PointLight GEOMHEALTHLIGHT { Color 0.2 0.4 1.0 Size 30 Offset 0 16 0 Attenuate 1 } Object TetraHealthItem { Frame "XZW1" { light "GEOMHEALTHLIGHT" } } Object CubeHealthItem { Frame "XZW1" { light "GEOMHEALTHLIGHT" } } PointLight REFRESHERLIGHT { Color 0.7 0.2 1.0 Size 40 Offset 0 16 0 Attenuate 1 } Object RefresherItem { Frame "XZW1" { light "REFRESHERLIGHT" } } PointLight GHOSTARTILIGHT { Color 0.8 0.6 1.0 Size 40 Offset 0 16 0 Attenuate 1 } Object GhostArtifact { Frame "XZW1" { light "GHOSTARTILIGHT" } } PointLight GRAVITYLIGHT { Color 0.3 0.8 1.0 Size 40 Offset 0 16 0 Attenuate 1 } Object GravitySuppressor { Frame "XZW1" { light "GRAVITYLIGHT" } } PointLight INVINCIBALLLIGHT { Color 0.8 0.2 0.0 Size 40 Offset 0 16 0 Attenuate 1 } Object FuckingInvinciball { Frame "XZW1" { light "INVINCIBALLLIGHT" } } PointLight RAGELIGHT { Color 1.0 0.1 0.0 Size 40 Offset 0 16 0 Attenuate 1 } Object Ragekit { Frame "XZW1" { light "RAGELIGHT" } } PointLight OMNISIGHTLIGHT { Color 0.3 0.0 0.0 Size 20 Offset 0 16 0 Attenuate 1 } Object Omnisight { Frame "XZW1" { light "OMNISIGHTLIGHT" } } FlickerLight2 LAMPLIGHT { Color 0.6 1.0 0.7 Size 350 SecondarySize 358 Interval 0.1 Offset 0 8 0 Attenuate 1 } Object CompanionLamp { Frame "XZW1B" { light "LAMPLIGHT" } } PointLight BARRIERLIGHT { Color 0.1 1.0 0.0 Size 40 Offset 0 16 0 Attenuate 1 } Object EBarrier { Frame "XZW1" { light "BARRIERLIGHT" } } FlickerLight2 MYKRADVOLIGHT1 { Color 0.9 0.6 1.0 Size 70 SecondarySize 80 Interval 0.1 Attenuate 1 } PulseLight MYKRADVOLIGHT2 { Color 0.4 0.1 0.7 Size 90 SecondarySize 60 Interval 2 Attenuate 1 } PulseLight MYKRADVOLIGHT3 { Color 0.7 0.1 0.4 Size 60 SecondarySize 90 Interval 2 Attenuate 1 } Object MykradvoX { Frame "MKRV" { light "MYKRADVOLIGHT1" } } Object MykradvoX2 { Frame "XZW1A" { light "MYKRADVOLIGHT2" } Frame "XZW1B" { light "MYKRADVOLIGHT3" } } PointLight DIVINESLIGHT { Color 0.6 0.9 1.0 Size 90 Attenuate 1 } Object DivineSpriteX { Frame "DVSP" { light "DIVINESLIGHT" } } PointLight DEVASLIGHT { Color 0.7 0.9 1.0 Size 90 Attenuate 1 Subtractive 1 } Object AngerySigilX { Frame "BLPS" { light "DEVASLIGHT" } } PointLight SAFETYLIGHT { Color 0.2 1.0 0.3 Size 50 Attenuate 1 } Object SafetyTether { Frame "XZW1B" { light "SAFETYLIGHT" } }