HardwareShader Texture "models/Shell_Gold.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Shell_Gold_mask.png" Texture "envtex" "models/envmap/goldenv.png" Texture "rimtex" "models/envmap/goldrim.png" Define "RIM_LIGHTING" Define "ENVFACT" = ".6" Define "RIMFACT" = ".9" } HardwareShader Texture "models/Shell_Gold_Used.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Shell_Gold_Used_mask.png" Texture "envtex" "models/envmap/goldenv.png" Texture "rimtex" "models/envmap/goldrim.png" Define "RIM_LIGHTING" Define "ENVFACT" = ".6" Define "RIMFACT" = ".9" } Brightmap Texture "models/SparksterAmmo.png" { map "models/SparksterAmmo_bright.png" } HardwareShader Texture "models/SparksterAmmo.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/SparksterAmmo_mask.png" Texture "envtex" "models/envmap/dekaenv.png" Texture "rimtex" "models/envmap/dekarim.png" Define "RIM_LIGHTING" Define "ENVFACT" = ".75" Define "RIMFACT" = ".9" } Brightmap Texture "models/Fabricator.png" { map "models/Fabricator_bright.png" } Brightmap Texture "models/Fabricator_Tier2.png" { map "models/Fabricator_bright.png" } Brightmap Texture "models/Fabricator_Tier3.png" { map "models/Fabricator_bright.png" } Brightmap Texture "models/Fabricator_Tier4.png" { map "models/Fabricator_bright.png" } HardwareShader Texture "models/Fabricator.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Fabricator_mask.png" Texture "envtex" "models/envmap/silverenv.png" Texture "rimtex" "models/envmap/silverrim.png" Define "RIM_LIGHTING" Define "ENVFACT" = ".6" Define "RIMFACT" = ".8" } HardwareShader Texture "models/Fabricator_Tier2.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Fabricator_mask.png" Texture "envtex" "models/envmap/silverenv.png" Texture "rimtex" "models/envmap/silverrim.png" Define "RIM_LIGHTING" Define "ENVFACT" = ".6" Define "RIMFACT" = ".8" } HardwareShader Texture "models/Fabricator.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Fabricator_mask.png" Texture "envtex" "models/envmap/silverenv.png" Texture "rimtex" "models/envmap/silverrim.png" Define "RIM_LIGHTING" Define "ENVFACT" = ".6" Define "RIMFACT" = ".8" } HardwareShader Texture "models/Fabricator_Tier4.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Fabricator_mask.png" Texture "envtex" "models/envmap/goldenv.png" Texture "rimtex" "models/envmap/goldrim.png" Define "RIM_LIGHTING" Define "ENVFACT" = ".8" Define "RIMFACT" = ".9" } Brightmap Texture "models/Embiggener.png" { map "models/Embiggener_bright.png" } Brightmap Texture "models/Embiggener_Tier2.png" { map "models/Embiggener_bright.png" } Brightmap Texture "models/Embiggener_Tier3.png" { map "models/Embiggener_bright.png" } Brightmap Texture "models/Embiggener_Tier4.png" { map "models/Embiggener_bright.png" } Brightmap Texture "models/Embiggener_Tier5.png" { map "models/Embiggener_bright.png" } HardwareShader Texture "models/Embiggener.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Embiggener_mask.png" Texture "envtex" "models/envmap/redenv.png" Texture "rimtex" "models/envmap/redrim.png" Define "RIM_LIGHTING" Define "ENVFACT" = ".6" Define "RIMFACT" = ".9" } HardwareShader Texture "models/Embiggener_Tier2.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Embiggener_mask.png" Texture "envtex" "models/envmap/greenenv.png" Texture "rimtex" "models/envmap/greenrim.png" Define "RIM_LIGHTING" Define "ENVFACT" = ".6" Define "RIMFACT" = ".9" } HardwareShader Texture "models/Embiggener_Tier3.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Embiggener_mask.png" Texture "envtex" "models/envmap/bluenv.png" Texture "rimtex" "models/envmap/blurim.png" Define "RIM_LIGHTING" Define "ENVFACT" = ".6" Define "RIMFACT" = ".9" } HardwareShader Texture "models/Embiggener_Tier4.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Embiggener_mask.png" Texture "envtex" "models/envmap/purpenv.png" Texture "rimtex" "models/envmap/purprim.png" Define "RIM_LIGHTING" Define "ENVFACT" = ".6" Define "RIMFACT" = ".9" } HardwareShader Texture "models/Embiggener_Tier5.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/Embiggener_mask.png" Texture "envtex" "models/envmap/iceenv.png" Texture "rimtex" "models/envmap/icerim.png" Define "RIM_LIGHTING" Define "ENVFACT" = ".6" Define "RIMFACT" = ".9" } PointLight GOLDSHELLLIGHT { Color 0.7 0.6 0.2 Size 12 Offset 0 16 0 Attenuate 1 } Object GoldShell { Frame "XZW1" { light "GOLDSHELLLIGHT" } } PointLight SPARKUNITLIGHT { Color 0.25 0.15 0.3 Size 20 Offset 0 16 0 Attenuate 1 } Object SparkUnit { Frame "XZW1" { light "SPARKUNITLIGHT" } } Object SparkUnit2 { Frame "XZW1" { light "SPARKUNITLIGHT" } } PointLight FABTIER1LIGHT { Color 0.0 0.3 1.0 Size 30 Offset 0 16 0 Attenuate 1 } PointLight FABTIER2LIGHT { Color 0.0 1.0 0.3 Size 30 Offset 0 16 0 Attenuate 1 } PointLight FABTIER3LIGHT { Color 1.0 0.3 0.0 Size 30 Offset 0 16 0 Attenuate 1 } PointLight FABTIER4LIGHT { Color 1.0 0.9 0.3 Size 30 Offset 0 16 0 Attenuate 1 } Object FabricatorTier1 { Frame "XZW1" { light "FABTIER1LIGHT" } } Object FabricatorTier2 { Frame "XZW1" { light "FABTIER2LIGHT" } } Object FabricatorTier3 { Frame "XZW1" { light "FABTIER3LIGHT" } } Object FabricatorTier4 { Frame "XZW1" { light "FABTIER4LIGHT" } }