HardwareShader Texture "models/CandyGun.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/CandyGun_mask.png" Texture "envtex" "models/envmap/purpenv.png" Texture "rimtex" "models/envmap/purprim.png" Define "RIM_LIGHTING" Define "ENVFACT" = ".2" Define "RIMFACT" = ".9" Define "RIMSTEP" = "0." } HardwareShader Texture "models/CandyGun_EmptyMag.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/CandyGun_mask.png" Texture "envtex" "models/envmap/purpenv.png" Texture "rimtex" "models/envmap/purprim.png" Define "RIM_LIGHTING" Define "ENVFACT" = ".2" Define "RIMFACT" = ".9" Define "RIMSTEP" = "0." }