// less eye-searing rage #define TWOPI 6.28318530718 void main() { vec2 uv = TexCoord; vec3 col = texture(InputTexture,uv).rgb; col *= vec3(.6)+texture(WarpTex,vec2(fract(uv.x+.1*sin(uv.y*TWOPI)),fract(uv.y-timer*.1))).rgb*xtrastr*.8; col *= vec3(.6)+texture(WarpTex,2.*vec2(fract(uv.x+.1*cos(uv.y*TWOPI)),fract(uv.y-timer*.1))).rgb*xtrastr*.8; for ( float i=0.; i<4.; i+=1. ) { float str = texture(NoiseTex,vec2(fract(timer*.2),fract(timer*.02))).x*.01; str *= pow(xtrastr,.75); float p = distance(uv,vec2(.5)); vec2 suv = (uv-.5)*(1.-(str*i*p))+.5; col += texture(InputTexture,suv).rgb+pow(p,5.)*vec3(.45,.05,0.)*xtrastr; } col /= 5.; col *= vec3(1.2,.9,.7); FragColor = vec4(col,1.); }